Sword Movement Improvement Suggestion

Sword Movement Improvement Suggestion

in Ranger

Posted by: AlphaK.9486

AlphaK.9486

I think the way the sword locks you into combat makes it very user unfriendly in PVE dungeons so I want to offer a suggestion that I think will help fix that while still retaining the functionality.

1. Allow the user to move/dodge during kick. (Seems kind of pointless to lock character movement here)

2. If you are moving at the time pounce activates, you do the animation and hit but retain control of your character while still being able to move. (No leap forward). If you are not moving at the time pounce activates, you will do the pounce as normal. (Basically as it works now in the game).

This will allow us to retain the leap functionality of pounce while giving us much needed control and reducing user unfriendliness.

Let me know what you guys think.

Sword Movement Improvement Suggestion

in Ranger

Posted by: Jayw.1045

Jayw.1045

If you turn of auto-targeting and turn off auto attack on target swap or whatever the option is, you can just press tab and stop attacking. Most people keep the auto select target with use of ability off. It makes for escaping much easier as you don’t turn around to attack while running away. You can just monarch strike to jump away, turn, tab or click the map and monarch again to jump away, switch to greatsword and fly away. uncatchable.

Sword Movement Improvement Suggestion

in Ranger

Posted by: AlphaK.9486

AlphaK.9486

Thanks but I don’t think a player should have to mess with a bunch of options to make one weapon work. My suggestion is also more intended for dungeons where a player needs to be able to avoid certain attacks quickly without being locked in from sword 1’s locking on kick and pounce.