Trappers, need some advice...

Trappers, need some advice...

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Posted by: OGDeadHead.8326

OGDeadHead.8326

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Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Trappers, need some advice...

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

I’ll just it this way.

Ranger trapper died since removal of Ground targeting trait for traps.

Hardly the case and don’t use that argument as a crutch. Traps work the same way and perform the same role. You just can’t toss them like you used to ala 360 degree ground targeting. Furthermore, you had to spend a trait point previously in order to do so, so you actually come out ahead for this very reason.

Play style has changed, I’ll give you that. However, they work just as well and just as effective than they are on June 22nd, 2015.

Well, you cannot throw them offensively, you cannot throw them tactically, you litterally have to walk on location to post it, i mean who the kitten had this idea on first place to downgrade mechanics?

Can we expect mesmers to place clones and Phantasms the same way, it’s similar mechanic, you deal damage and you place them from range on target. Imagine mesmer running to location dropping a clone, every one would kitten them up.

It’s literally a joke right now, and i stopped using trapper because of that, reason?
Every class is so mobile and has so many stun breaks that your traps simply don’t come on upper hand, ever.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Trappers, need some advice...

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

I’ll just it this way.

Ranger trapper died since removal of Ground targeting trait for traps.

Hardly the case and don’t use that argument as a crutch. Traps work the same way and perform the same role. You just can’t toss them like you used to ala 360 degree ground targeting. Furthermore, you had to spend a trait point previously in order to do so, so you actually come out ahead for this very reason.

Play style has changed, I’ll give you that. However, they work just as well and just as effective than they are on June 22nd, 2015.

Well, you cannot throw them offensively, you cannot throw them tactically, you litterally have to walk on location to post it, i mean who the kitten had this idea on first place to downgrade mechanics?

Can we expect mesmers to place clones and Phantasms the same way, it’s similar mechanic, you deal damage and you place them from range on target. Imagine mesmer running to location dropping a clone, every one would kitten them up.

It’s literally a joke right now, and i stopped using trapper because of that, reason?
Every class is so mobile and has so many stun breaks that your traps simply don’t come on upper hand, ever.

Um, I guess. I mean I just drop them and move on. I can drop them just as quick as before. Compare that to say my Guardian who has to stop for a few ticks to get full symbol of swiftness speed to max. That isn’t mobile and frustrating. This trap deal, just doesn’t seem to be on the same page.

The one thing that I think that actually breaks them is the fact that our pet does not also gain stealth when the effect hits us. WE stealth yet the pet follows us while not. That to me is sort of a deal breaker but even then I just roll my eyes at the lazy dev or bug or whatever it is and move on.

But no big deal. We disagree is all and that is ok.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Trappers, need some advice...

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Posted by: vespers.1759

vespers.1759

I’ll just it this way.

Ranger trapper died since removal of Ground targeting trait for traps.

Hardly the case and don’t use that argument as a crutch. Traps work the same way and perform the same role. You just can’t toss them like you used to ala 360 degree ground targeting. Furthermore, you had to spend a trait point previously in order to do so, so you actually come out ahead for this very reason.

Play style has changed, I’ll give you that. However, they work just as well and just as effective than they are on June 22nd, 2015.

Care to explain how traps and trapper runes are as good as before with the current system because I don’t see it at all.

Having them drop at your feet IE: where melee enemies are hitting you from completely negates the stealth you get since it breaks upon trap activation.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Trappers, need some advice...

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

I’ll just it this way.

Ranger trapper died since removal of Ground targeting trait for traps.

Hardly the case and don’t use that argument as a crutch. Traps work the same way and perform the same role. You just can’t toss them like you used to ala 360 degree ground targeting. Furthermore, you had to spend a trait point previously in order to do so, so you actually come out ahead for this very reason.

Play style has changed, I’ll give you that. However, they work just as well and just as effective than they are on June 22nd, 2015.

Care to explain how traps and trapper runes are as good as before with the current system because I don’t see it at all.

Having them drop at your feet IE: where melee enemies are hitting you from completely negates the stealth you get since it breaks upon trap activation.

Care to explain how they are not as good as before the patch? Is your stance that because you can no longer toss them 360 degrees while moving circa ground target that they don’t work the same? Or is it that you feel that you are not as mobile because of it?

The underlying mechanic is the same. You place the trap, you gain speed and stealth. Pet does not, that is a bust. So we now tactfully place them to kite or lure them into rather than running amuck and tossing them out like skittles. Trust me, I used them before the patch and felt the new mechanic post patch felt a bit wonky. However, over time I see that there really is no difference once I came to terms.

I use LB, axe, and torch. Maybe it is because I try and stay at max range. I use the traps more defensively to alert me when enemies are trying to sneak up on me. They work great. My play style is more target assist and keep at max range. Furthermore, in solo play or small HAVOC groups I’m using the traps to deny entry. So if I’m flipping a camp I can place them at the choke points of some camps, or place them around known entry points for the more open ones. If we are being pursued then I place them to slow the enemy down. In the borderland maps and ruins, then make fighting larger numbers a bit more even.

I also use them in larger scale fights or busting zergs. They have their use. Are they pro, great, the bee’s knee’s? Probably not. But at the end of the day you shouldn’t be getting hit or be up close and personal either unless you have a build for it. What I am saying is they work the same fundamentally outside you dropping them at your feet. It doesn’t require you to stop like a Guardian does in order to get max tics on our symbol of swiftness, right?

Just my opinion and your mileage may vary. I’ll also leave it that I hold the right to be incorrect No harm, no foul.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Trappers, need some advice...

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Posted by: vespers.1759

vespers.1759

For sure if you like them by all means keep playing them, but in my experience the goal of trapper ranger was to place the traps so they would not be triggered which is now almost impossible to do since you can’t place them where you want them.

Now you drop them and they get triggered whenever and you have very little say.

I do still run the spike trap on my condi build though, because in that situation I want them to trigger it in melee range so I can land my burst, but I’m also not using trapper runes.

Bristleback can’t hit anything? Let’s fix the HP bug instead.