W-knowledge, beastly warden, pro ward > all?
“attractive damage boost” you answer but don’t even read I see
I never said enlargment is in skirmish and it’s not a dmg boost lmao, quickdraw is not a damage boost either l2p issue right there.
You don’t value stability because you play pewpew.
To sum up protective ward is good for certain builds, not all.
This threads is not build specific is it?
And as I said before NM minor traits synergise with mainhand axe, do you run mainhand axe on your pewpew build?
By contrast wilderness tree is much more vital because it has the only condi removal, this is kinda mandatory not prot ward.
You kinda made out that Enlargement is in Skirm, since you mentioned it with two skirmishing traits, that is all.
Enlargement is a 25% damage increase.
Quickdraw is a huge damage increase as well, since you can use RF twice during Enlargement if you time it right. It is versatile.
Everyone values stability.
Prot ward is pretty nice for any build really, NM is not.
This thread is as build specific as you can get, since the title is 3 GMs
MH axe has synergy yes, but so does anything that gives boons to the player.
Agree WK is mandatory.
Tbh I dont find the other traits in Sk that useful other than quickdraw, but to utilize that u need to be focused on to switch weapons (if ur longbow). Nm/Ws/Bm is the better overall if ur full glass lb, but most of us solo roam mid/higher tier where Nm could be replaced with Mm (enlargement, steady focus, lead the wind) which offers great dmg when properly positioned and there r always times when u can freecast a little. With that Mm variant u can still beat most 1v1, but like i said earlier Nm is better when figthing onpoint over time/getting focused by several.
I used to be a power ranger, now not sure anymore
What I meant about enlargement is that it is mandatory for trappers build it’s much more useful as you run no stunbreak, not as useful as for a pewpew build that stays away 90% of the time and has 2 stunbreak.
This is my sustain build without PW and without WS that has high damage all the time and is still extremely hard to kill.
http://gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLG+DqtIWgA4Tjif45PI23gCe0A-TJhHwAPLDI4JAEa/BAnEAA
Why not run any condi removal with 16k HP? Because of the evade on weapon skills combined with quickdraw see it’s not a damage trait only.
Empathic bond isn’t a very good condi removal trait in the first place I almost see no difference when not having it.
How does it work?
Constantly applying aoe chilll during fights on weapon swap, heal skill (run of grenth = awesome), frost trap. Lot of condis consistently, more than anyone can clear in a 1v1.
Impossible to stunlock (thx enlargement), huge heals combined with huge toughness and a lot of evade.
242ticks perma regen to you and your team, taunting people into traps, etc.
Traps are very fun in pvp for me as you have to think about where to place them effectively, prepare an ambush or just slow your ennemies etc.. while rotating around the map.
(edited by RevanCorana.8942)
This is my sustain build without PW and without WS that has high damage all the time and is still extremely hard to kill.
http://gw2skills.net/editor/?vNAQRAsf3YjUqQ5K2uC2rAXLG+DqtIWgA4Tjif45PI23gCe0A-TJhHwAPLDI4JAEa/BAnEAA
Why not run any condi removal with 16k HP? Because of the evade on weapon skills combined with quickdraw see it’s not a damage trait only.
Empathic bond isn’t a very good condi removal trait in the first place I almost see no difference when not having it.
How does it work?
Constantly applying aoe chilll during fights on weapon swap, heal skill (run of grenth = awesome), frost trap. Lot of condis consistently, more than anyone can clear in a 1v1.
Impossible to stunlock (thx enlargement), huge heals combined with huge toughness and a lot of evade.
242ticks perma regen to you and your team, taunting people into traps, etc.
Traps are very fun in pvp for me as you have to think about where to place them effectively, prepare an ambush or just slow your ennemies etc.. while rotating around the map.
Marksmanship in this build just seems…… terrible. But whatever, have fun.
Yea thanks it is the most fun I’ve had on my ranger
Marksmanship may seem not optimal but trappers needs enlargement more than any other defensive trait and then Remorseless synergise with the whole skirmishing tree, the sigils, etc..
The theme is weapon swap basically
Also I don’t want to use wilderness knowledge til they fix its interraction with quickdraw and the throw torch issue
(edited by RevanCorana.8942)
Yea thanks it is the most fun I’ve had on my ranger
Marksmanship may seem not optimal but trappers needs enlargement more than any other defensive trait and then Remorseless synergise with the whole skirmishing tree, the sigils, etc..
The theme is weapon swap basicallyAlso I don’t want to use wilderness knowledge til they fix its interraction with quickdraw and the throw torch issue
Remorseless does synergize with skirmishing… in a power build, not sure how it helps out with your condi build that has base power and ferocity. I mean, I guess it helps the pets hit harder but that doesn’t really seem worth the loss of WS or NM.
Yea thanks it is the most fun I’ve had on my ranger
Marksmanship may seem not optimal but trappers needs enlargement more than any other defensive trait and then Remorseless synergise with the whole skirmishing tree, the sigils, etc..
The theme is weapon swap basicallyAlso I don’t want to use wilderness knowledge til they fix its interraction with quickdraw and the throw torch issue
Remorseless does synergize with skirmishing… in a power build, not sure how it helps out with your condi build that has base power and ferocity. I mean, I guess it helps the pets hit harder but that doesn’t really seem worth the loss of WS or NM.
Yeah, I don’t see a great benefit to running remorseless with it for the +25% damage, but the vulnerability would be ok.
Only for trappers build