Currently @ some T1 server in EU
WvW Bunker Ranger Play
Currently @ some T1 server in EU
It is an attrition dueling build yes, but healing spring with high HP like this does provide plenty of benefit to a group. Also, this build would be great for creating distractions/buying time and possibly scouting. I prefer more of a damage focused roaming build myself, at least to take camps, but there is more to WvW than facerolling with a zerg. The beauty of GW2 is that you can build a character for many different purposes.
Healing spring doesn`t heal others, it provides regen only. Scouting for ranger? Interesting, but ranger can`t run away if he would find out enemy zerg, so it`s kind of suicide. Thief does scouting more much better. How much dmg you say you can provide in this build? I sawin video about 300-400 per hit max, it`s really crap. Just for example warriors or thief or ele can do up to 7-9k per 1 hit. How much time it takes to cup camps solo with this damage? 15-20 min.? Also, there is no zerg “facerolling”, if you want to do good teamplay.
Precisely, its only good for soloing a few ppl, making it great for videos
Healing spring doesn`t heal others, it provides regen only. Scouting for ranger? Interesting, but ranger can`t run away if he would find out enemy zerg, so it`s kind of suicide. Thief does scouting more much better. How much dmg you say you can provide in this build? I sawin video about 300-400 per hit max, it`s really crap. Just for example warriors or thief or ele can do up to 7-9k per 1 hit. How much time it takes to cup camps solo with this damage? 15-20 min.? Also, there is no zerg “facerolling”, if you want to do good teamplay.
300-400 dmg base hit, yes. This however is not taking into account pet dmg, any sort of degen dmg, or the fact that with a precision-based build crit rate/dmg . I for instance have approx a 53 percent crit chance, so I’m basically critting every other shot, every third at absolute worst. Easily doing double or more of that base dmg. Does that mean we’re still not dreadfully underpowered? Oh no, by all means, we’re still chipping away at our opponents.
Combine all that with the degens though, I for one like flame and spike traps as well. So if using my shortbow, at any given time my opponent is also poisoned, bleeding, crippled, and/or on fire. It all adds up pretty quickly. Enough so that even most thieves turn about on their heels pretty quickly cause they cannot outlast me health-wise (keeping in mind I’m evading this whole time too). A fleeing thief that now knows better is no less a victory than an outright dead one in my opinion.
Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
Scouting for ranger? Interesting, but ranger can`t run away if he would find out enemy zerg, so it`s kind of suicide.
What?
lol, Rangers can move around the map with great speed. I wouldn’t say as fast as some others but the idea what we can’t run away is just dumb.
This however is not taking into account pet dmg
In mass PvP pet lives about 2-3 sec., sad, but tru. I do not care abuot pets at all. They are almost useless at WvW. I speack not about solo-spending-time for duel, I speak about WvW teamplay.
lol, Rangers can move around the map with great speed. I wouldn’t say as fast as some others but the idea what we can’t run away is just dumb.
Oh, really? You mean 25% + to speed , lol? But.. hmm… after 1-st stricke it`s simply goes to 0% bonus… and.. wait… what then? LR→any kind of leap→ dodge→dodge→ but, wait, it stops easely by any immobilize skill? 2-3 sec. of stan or immobilize and you are dead. Cool. Did you ever try to escape from zerg? And you can`t be permanently invisible as thief, so… just kind of suicide. Ranger can be scout, but not for a long time.
lol, Rangers can move around the map with great speed. I wouldn’t say as fast as some others but the idea what we can’t run away is just dumb.
Oh, really? You mean 25% + to speed , lol? But.. hmm… after 1-st stricke it`s simply goes to 0% bonus… and.. wait… what then? LR->any kind of leap-> dodge->dodge-> but, wait, it stops easely by any immobilize skill? 2-3 sec. of stan or immobilize and you are dead. Cool. Did you ever try to escape from zerg? And you can`t be permanently invisible as thief, so… just kind of suicide. Ranger can be scout, but not for a long time.
Depending on weapons and utilities you also have 33% speed bonuses combined with stability for over 30seconds it can get you pretty far to be honest when you also have strong regen and alot of dodging and cleansing at your disposal, it can be used to run away aswell not saying it’s foolproof cause nothing is but I find i get away more times then not when I have to.
That`s very nice video, but 1 remark: Damage is crap? so, in this build you are usless for your team in militrain at any mass PvP battle and usless at siege as range DD. Yes, you can dueling, but you`ll not be able even to cupture a supplay point, it takes too much time. Well, it does mean in this build rangers are absolutely usless for team. And if so, what the reason to be at WvW? Jast to make queue?
this is the whole point of my “Almost” joke. the ranger is ALMOST a good prof in wvw. a couple of people on the forums are taking this prof to the max and showing you guys what it’s best at, for example Sol and Xsorus. ranger’s role in WvW is very questionable, but we’re trying to push it to the max.
damage IS crap (sort of). this is definitely attrition play, as demonstrated. the condi bunker excels at sustain and good sustained damage, which is great for small skirmishes and dueling (arguably, the best the ranger can offer).
however, in larger engagements, burst rules supreme. when you put conditions down on someone, they have the safety of the zerg behind them. they can run in, get cleansed or revived, and come back at you full force. this is the issue with condition builds, and also why necros are subpar (or support role at best) in WvW as well. this is why im testing a burstier SB build currently for roaming with my guildies.
(edited by nerva.7940)
Scouting for ranger? Interesting, but ranger can`t run away if he would find out enemy zerg, so it`s kind of suicide.
What?
lol, Rangers can move around the map with great speed. I wouldn’t say as fast as some others but the idea what we can’t run away is just dumb.
LR + SoH + sword + GS with reduced cooldowns is actually the best sustained mobility in the game. RTL and blink are more useful as twitch reactions when things get crazy because theyre so fast (unlike Swoop and Monarch’s Leap). but i can outrun perma swiftness warriors with any sword/GS setup.
That`s very nice video, but 1 remark: Damage is crap? so, in this build you are usless for your team in militrain at any mass PvP battle and usless at siege as range DD. Yes, you can dueling, but you`ll not be able even to cupture a supplay point, it takes too much time. Well, it does mean in this build rangers are absolutely usless for team. And if so, what the reason to be at WvW? Jast to make queue?
All the known and highly skilled guilds need and use two rangers for perma water field, that’s it. You can spread some condis here and there, but nowhere near close epidemic and confusion bombing. They still want at least two of you though. If drakes ever get a responsive F2 skill, things could vastly change.
this is the whole point of my “Almost” joke. the ranger is ALMOST a good prof in wvw. a couple of people on the forums are taking this prof to the max and showing you guys what it’s best at, for example Sol and Xsorus. ranger’s role in WvW is very questionable, but we’re trying to push it to the max.
I`m agree with "almost’. ) Also, I do not say that ranger can`t be good fighter in duel. The problem is that other proffesions do it better. I have guardian and ranger, strange but tru – damage of guardian is higher than ranger`s one, heal is better, boons and buffs for ally outstanding, more armor, more usefull skills. So, what class is more needed for team? IMHO problem of ranger at WvW that he is not DD and not support class, something without special role in teamplay. Ranger could be better if had a bow skill like single strike with high demage as warrior`s Kill Shot. Then ranger could be really range DD in team, for example. Or if spirits could provide 100% buff to ally, not 35 or 50% chance, guardian doesn`t buff ally with 50% chance, does it? Or could heal ally in spring, so ranger could be support class. But we all know how it going on.
(edited by Auberon.4653)
with a few precise buffs to spirits, longbow and pets, the rangers could become valued in wvw. we have good dueling specs, good mobility and CC specs, and good skirmishing specs. we just lack what really matters: a good group spec.
will we get these buffs? most definitely not for a while. JP thinks LB is fine. spirit buffs have been atrocious and completely out of touch with reality. and apparently, the lead dungeon designer didnt have a clue pets were fodder in all dungeons (similarly large wvw engagements).
lol, Rangers can move around the map with great speed. I wouldn’t say as fast as some others but the idea what we can’t run away is just dumb.
Oh, really? You mean 25% + to speed , lol? But.. hmm… after 1-st stricke it`s simply goes to 0% bonus… and.. wait… what then? LR->any kind of leap-> dodge->dodge-> but, wait, it stops easely by any immobilize skill? 2-3 sec. of stan or immobilize and you are dead. Cool. Did you ever try to escape from zerg? And you can`t be permanently invisible as thief, so… just kind of suicide. Ranger can be scout, but not for a long time.
Dude, slightly educate yourself on the class before you make statements of “facts”, honestly it’s getting tiring.
Post like this take away from issues and area’s that we actually DO have.
LR + SoH + sword + GS with reduced cooldowns is actually the best sustained mobility in the game. RTL and blink are more useful as twitch reactions.
I agree but as you said there are better reaction movements in the game so felt that claiming we’re the best was pushing it a little, but like you say we’re very fast around the map. Very.
with a few precise buffs to spirits, longbow and pets, the rangers could become valued in wvw.
I agree with this as well, it really wouldn’t take much to make us a valid WvW choice.
(edited by capuchinseven.8395)
and people just need to stop trying to play their ranger as glass cannon until we get decent utilities. or theyre gonna be in for a world of heartbreak when some mouthbreathing thief 2-shots them.
Dude, slightly educate yourself on the class before you make statements of “facts”, honestly it’s getting tiring.
Post like this take away from issues and area’s that we actually DO have.
Dude, it`s you need educate yourself or just try to play WvW once, not by youtube, maybe you will know, that under immobilize skill even LR doesn`t move you away, you just evade damage but still stay at same place, next strikes kill you. In mass pvp 3-4 ppl shoot you in 1 sec. Stop write any crap here. If you didn`t yet, just go and whatch video in 1-st post, you will see how 3-4 enemy easely kill this “bunker” together. Theif would just run invisible in this situation and laugh. Or go and run your suicide scouting, I do not care.
Dude, slightly educate yourself on the class before you make statements of “facts”, honestly it’s getting tiring.
Post like this take away from issues and area’s that we actually DO have.
Dude, it`s you need educate yourself or just try to play WvW once, not by youtube, maybe you will know, that under immobilize skill even LR doesn`t move you away, you just evade damage but still stay at same place, next strikes kill you. In mass pvp 3-4 ppl shoot you in 1 sec. Stop write any crap here. If you didn`t yet, just go and whatch video in 1-st post, you will see how 3-4 enemy easely kill this “bunker” together. Theif would just run invisible in this situation and laugh. Or go and run your suicide scouting, I do not care.
Anything you say man.
In mass PvP pet lives about 2-3 sec., sad, but tru. I do not care abuot pets at all. They are almost useless at WvW. I speack not about solo-spending-time for duel, I speak about WvW teamplay.
I too am referring to WvW, it’s generally all I do. Well, our server seldom has the congregated manpower to “zerg” anyway. So any teamplay I do take part in is on a much smaller scale (four man ranger and one necro degen team). My brown bear has more health and endurance than I do generally, though my wolf is squishier, granted. I almost never take on forces larger than what you find at a supply camp or outpost. My only role in any given “zerg” encounter is to report it’s location, estimated size, and base direction, nothing more. We then let it pass and immediately re-cap whatever they just took from us, so at least their point gain is a very short lived one. The new no “swords” displayed dynamic for smaller groups makes this task even easier still, as it keeps the “zerg” from turning heels and doubling back. By the time they usually realize they’ve lost what they just took, we’re already watching them from afar again. The process then recycles accordingly.
Commander to [SLVR], Housepet to [GH]
Well, Before the last patch..I use to be a great class for small manning (or soloing somewhat) but i could also contribute at a keep by sending my pet into keeps to harass the enemy.
Anet deemed that to overpowered though..So I basically had my effectiveness in World vs World pretty much removed….I can solo like most classes, But us ranger bring nothing really to a World vs World group that another class can’t do better.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos