WvW Power House Ranger

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Posted by: Cempa.5619

Cempa.5619

I don’t play much any longer and when I do log in its straight to WvW. I wanted a build that can allow for solo game play, solo upgraded camps and pretty much laugh at any Thief!

I have a Shortbow and Axe+War-horn in the bag, you can figure out why, I also have a couple different kinds of food and gear sets in bag.

I use Greatsword because it allows for amazing mobility and GS is just fun and also lets me run through zergs if I ever wanted to do so.

The build can take a serious beating while doing OK damage.

http://gw2skills.net/editor/?fMAQJARTjAV91JWCWs2BilCAFo2jJZJMxUwfGVyoaC-j0yAotARfCU2LoJwFNW3KiGreBTXmU1ZkVqA+jI7SGyqMAmjB-w

(edited by Cempa.5619)

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Posted by: Johje Holan.4607

Johje Holan.4607

I’m was running something similar before switching to my trap build. I may go back to it using your setup – I think its better than the one I was using.

I love GS too. I may have to try the Energy sigils… I also love dodging.

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Posted by: nagymbear.5280

nagymbear.5280

Looks nice, its sad that a ranger with 2000+ power only does ok damage though. How are the regens at 500+ish healing power? Is it worth to use Dwaynas? Also wouldn’t you be better off with shared anguish instead of martial mastery? Since your pets are ranged, they prolly won’t mind taking a cc for you.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Cempa.5619

Cempa.5619

The build revolves around regen, vigor and toughness, I’d even go further than what is linked and switch from GS CD reduction to get the regen trait. Also, birds are a solid choice for swiftness+blind+chill.

I would also change the pet condition duration to +10% dmg when endurance is full as you would open with LB and combo the knock back with AE snare and wait for your foe to dodge then unload your LB burst.

500 healing is mandatory as you have regen from foodsignet+trait+rune with +2k toughness.

Feel free also to drop GS and test other weapons.

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Posted by: AydenStar.4216

AydenStar.4216

On my Ranger, like to this build:

http://gw2buildcraft.com/calculator/ranger/?6.0|1.1g.hy|3.1g.h2|1n.a7.1n.a7.1n.a7.1n.a7.1n.a7.1n.a7|1p.61.2v.e14.3t.e16.1p.61.1g.67.1c.67|u14b.0.k1a.f6.5|0.0|4i.4x.4p.4r.54|e

Good defensive CDs, CC with Muddy Terrain and Entangle, Healing Spring, good amount of armor and good damage with GS and LB.

In the video the first build is a trap, the rest are all in the build I mention above

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Posted by: Cempa.5619

Cempa.5619

@ AydenStar I assume you moved the 5 points in BM into something else after patch?

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Posted by: AydenStar.4216

AydenStar.4216

(edited by AydenStar.4216)

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Posted by: Cempa.5619

Cempa.5619

Would like to see you in action. You don’t get much out of regen unless its stacked and with some +healing.

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Posted by: AydenStar.4216

AydenStar.4216

My build is very tanky for a power build. I only go down the NM tree for Natures Protection and the extra 1000 health, the regen is pretty useless.

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Posted by: Cempa.5619

Cempa.5619

That’s my point, why use regen sigil at all.

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Posted by: AydenStar.4216

AydenStar.4216

That’s my point, why use regen sigil at all.

If you are talking about Signet of the Wild, I use it for stability and damage. I can care less about the regen. My build is a Power/Bunker centered around the marksmanship grandmaster trait: Signets of the Beastmaster which allows the ranger to gain the effects from the signets just as our pets does.

People that play BM bunkers only use Signet of the Wild for the passive regen and never use the activate effect.

Understand?

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Posted by: Manekk.6981

Manekk.6981

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

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Posted by: AydenStar.4216

AydenStar.4216

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

all around stats wise yeah, but I have to work with would I got ATM and I rather have the damage over stats like condition and healing.

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Posted by: Manekk.6981

Manekk.6981

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

all around stats wise yeah, but I have to work with would I got ATM and I rather have the damage over stats like condition and healing.

Sorry I guess I didn’t point that out, it was meant for the build and gear the OP had in his first post I didn’t look at yours yet.

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Posted by: jubskie.3152

jubskie.3152

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

This is what I use with the DDR build, except I replaced the low stat armor pieces with berserker for a little more kick on my crits.

I can’t see the build link because of a firewall, but I’m tagging this to be added in the compilation thread

Extraordinary Gentlemen [EXG] Desolation
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Posted by: Cempa.5619

Cempa.5619

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

The Ascended Trinkets? I don’t do daily or instances

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Posted by: Cempa.5619

Cempa.5619

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

This is what I use with the DDR build, except I replaced the low stat armor pieces with berserker for a little more kick on my crits.

I can’t see the build link because of a firewall, but I’m tagging this to be added in the compilation thread

I’m always looking at ways to increase burst but never at the expenses of my regeneration. I found a sweet spot with my current mitigation that allows me to solo HGH P/P as well as D/D Ele, though ele tend to just run away and half the time they towards NPC guards.

Power builds like the guy posted above have the damage and work great in groups but I wanted something that can roam and not worry about the kind of builds that tend to roam solo…Too many times I ran into Guardian+Something else or ele+something else and I don’t know of any build that can go 1v2 with those guys that is not regeneration heavy for Ranger.

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Posted by: jubskie.3152

jubskie.3152

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

This is what I use with the DDR build, except I replaced the low stat armor pieces with berserker for a little more kick on my crits.

I can’t see the build link because of a firewall, but I’m tagging this to be added in the compilation thread

I’m always looking at ways to increase burst but never at the expenses of my regeneration. I found a sweet spot with my current mitigation that allows me to solo HGH P/P as well as D/D Ele, though ele tend to just run away and half the time they towards NPC guards.

Power builds like the guy posted above have the damage and work great in groups but I wanted something that can roam and not worry about the kind of builds that tend to roam solo…Too many times I ran into Guardian+Something else or ele+something else and I don’t know of any build that can go 1v2 with those guys that is not regeneration heavy for Ranger.

Unfortunately, that’s how it is for power rangers in WvW. We don’t have the tools for 1v2 or higher like the RRR or BM Bunkers do.

I do fine with mine because I only solo roam when the commander needs scouts. Otherwise, I stick to the zerg so I don’t stand out as much. I can holdout against a roaming thief or ele, but when 2 or more engage me, that’s a sign that I have to disengage. My wolf and drakehound can only CC one target reliably.

Maybe someone else can figure out a build like that. I’m really content with what I have at the moment so I’m not really experimenting on solo roaming power builds.

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Posted by: Cempa.5619

Cempa.5619

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

This is what I use with the DDR build, except I replaced the low stat armor pieces with berserker for a little more kick on my crits.

I can’t see the build link because of a firewall, but I’m tagging this to be added in the compilation thread

I’m always looking at ways to increase burst but never at the expenses of my regeneration. I found a sweet spot with my current mitigation that allows me to solo HGH P/P as well as D/D Ele, though ele tend to just run away and half the time they towards NPC guards.

Power builds like the guy posted above have the damage and work great in groups but I wanted something that can roam and not worry about the kind of builds that tend to roam solo…Too many times I ran into Guardian+Something else or ele+something else and I don’t know of any build that can go 1v2 with those guys that is not regeneration heavy for Ranger.

Unfortunately, that’s how it is for power rangers in WvW. We don’t have the tools for 1v2 or higher like the RRR or BM Bunkers do.

I do fine with mine because I only solo roam when the commander needs scouts. Otherwise, I stick to the zerg so I don’t stand out as much. I can holdout against a roaming thief or ele, but when 2 or more engage me, that’s a sign that I have to disengage. My wolf and drakehound can only CC one target reliably.

Maybe someone else can figure out a build like that. I’m really content with what I have at the moment so I’m not really experimenting on solo roaming power builds.

If you want to consistently 1v2 it will take getting Ascended items and slight modification of gear BUT remain within Cleric/Knight/Soldier just move them around and change the build to look like this:

http://gw2skills.net/editor/?fMAQJAVTjAV91JWCWs2Bili9Eo2DN1fMxUwfGVwjE-j0yAotARfCU2LoJwFNW3KiGreBTXmU1ZkVqA+jI7SGyqMAmjB-w

Then ask Sarlack is he’s willing to make some vids of how he does it, I learned most of what I know from him.

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Posted by: Manekk.6981

Manekk.6981

You’d get more out of celestial trinkets and full knight armor, it’ll be roughly the same stats you have now it’ll be about 150 less power but would still be alot more damage with 20% higher critchance and about 55% critdamage.

This is what I use with the DDR build, except I replaced the low stat armor pieces with berserker for a little more kick on my crits.

I can’t see the build link because of a firewall, but I’m tagging this to be added in the compilation thread

I’m always looking at ways to increase burst but never at the expenses of my regeneration. I found a sweet spot with my current mitigation that allows me to solo HGH P/P as well as D/D Ele, though ele tend to just run away and half the time they towards NPC guards.

Power builds like the guy posted above have the damage and work great in groups but I wanted something that can roam and not worry about the kind of builds that tend to roam solo…Too many times I ran into Guardian+Something else or ele+something else and I don’t know of any build that can go 1v2 with those guys that is not regeneration heavy for Ranger.

Unfortunately, that’s how it is for power rangers in WvW. We don’t have the tools for 1v2 or higher like the RRR or BM Bunkers do.

I do fine with mine because I only solo roam when the commander needs scouts. Otherwise, I stick to the zerg so I don’t stand out as much. I can holdout against a roaming thief or ele, but when 2 or more engage me, that’s a sign that I have to disengage. My wolf and drakehound can only CC one target reliably.

Maybe someone else can figure out a build like that. I’m really content with what I have at the moment so I’m not really experimenting on solo roaming power builds.

Well to be fair against skilled opponents I don’t think any ranger build can do 1v2 or more unless they are actually total we tissue atleast not and win, 1v2 and draw is possible though.

Luckily however most aren’t skilled I think I met the worst players yet yesterday, was me and a Mesmer friend against 12 (yes I counted them) and we managed to down (not stomp though) 5-6 of them or similar, if it wasn’t for downed state preventing us from killing them we might even have pulled it off, that was clearly a case of them sucking though I’m not pretending otherwise just saying we can’t really stomp downed players like some other classes can because it’s faster to heal them up than you can stomp (aside from QZ or now BM GM trait) wich prevents fighting multiple opponents.

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Posted by: Noobie.1073

Noobie.1073

I’ve been using a similar build to this because i felt there were too many apothecary BM out there. Undoubtedly so, i came to really enjoy doing the extra physical damage that this build gives. The idea behind this build is to have might, fury, and swiftness up for prolonged periods (about 50 seconds) without sacrificing power to focus on nature magic. I haven’t tested this enough yet, but so far, i like what it can do in solo roaming and running with zerg. The most important thing to keep you alive are the signets, Signet of the Beastmaster is a must trait skill because with it, Signet of Stone makes you immune to damage for 6 seconds and Signet of Wild gives you 8 seconds of stability so you can run away or through opposing zergs. Try it out and let me know what you guys think of it.

http://gw2skills.net/editor/?fMAQNBlYDbEoqwOxSwi1OQseAoANo2jJZJMxKw/LeoEJ-j0yAYLBZ0GG9BmAhRiCUWsIasF3ioxqmBUMYKzFV7NY0qBA-w

I Cha Cha I – Mediocre Ranger at best
Mao Xiong – Worst Warrior GW2

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Posted by: Manekk.6981

Manekk.6981

I’ve been using a similar build to this because i felt there were too many apothecary BM out there. Undoubtedly so, i came to really enjoy doing the extra physical damage that this build gives. The idea behind this build is to have might, fury, and swiftness up for prolonged periods (about 50 seconds) without sacrificing power to focus on nature magic. I haven’t tested this enough yet, but so far, i like what it can do in solo roaming and running with zerg. The most important thing to keep you alive are the signets, Signet of the Beastmaster is a must trait skill because with it, Signet of Stone makes you immune to damage for 6 seconds and Signet of Wild gives you 8 seconds of stability so you can run away or through opposing zergs. Try it out and let me know what you guys think of it.

http://gw2skills.net/editor/?fMAQNBlYDbEoqwOxSwi1OQseAoANo2jJZJMxKw/LeoEJ-j0yAYLBZ0GG9BmAhRiCUWsIasF3ioxqmBUMYKzFV7NY0qBA-w

Why are you using cleric armor when you don’t have any sources for regen? total waste in healing power, either get dwayna runes to make use of it or switch to knight and/or soldier armor instead to gain power/crit/toughness/vitality.

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Posted by: Dabilahro.8094

Dabilahro.8094

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Posted by: Manekk.6981

Manekk.6981

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Posted by: Sube Dai.8496

Sube Dai.8496

Manekk is correct.

I have experimented with many different power setups – full knights, knights/cavalier, clerics, zerker…

What I have learned is that regen is > toughness for a ranger, but if you are going to run regen then you need ways to trigger it, and you need to extend the duration, ie. Dwayna Runes.

I also dont see any point in running power without at least 50% crit and some decent crit damage. Power on its own is so weak for a ranger, you at least need to be crit’ing and proc’ing some fire sigils to kill things.

This is my latest attempt at this:

http://gw2skills.net/editor/?fMEQJARVjEVV2JWCWs2Bgli9CspgTLZPOkxFvYlSkA-jkyAYrARWCUybIsZxoV3KiGrqGVXjpcDiGGSFDLDg5CA-w

I don’t have all of the traited regen triggers but having 50% crit without food allows me to run mango pie. So I’ve already got constant regen, some triggering of Dwayna, plus healing spring.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: jubskie.3152

jubskie.3152

Added to the compilation thread!

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Posted by: rpfohr.7048

rpfohr.7048

Manekk is correct.

I have experimented with many different power setups – full knights, knights/cavalier, clerics, zerker…

What I have learned is that regen is > toughness for a ranger, but if you are going to run regen then you need ways to trigger it, and you need to extend the duration, ie. Dwayna Runes.

I also dont see any point in running power without at least 50% crit and some decent crit damage. Power on its own is so weak for a ranger, you at least need to be crit’ing and proc’ing some fire sigils to kill things.

This is my latest attempt at this:

http://gw2skills.net/editor/?fMEQJARVjEVV2JWCWs2Bgli9CspgTLZPOkxFvYlSkA-jkyAYrARWCUybIsZxoV3KiGrqGVXjpcDiGGSFDLDg5CA-w

I don’t have all of the traited regen triggers but having 50% crit without food allows me to run mango pie. So I’ve already got constant regen, some triggering of Dwayna, plus healing spring.

This is exactly what I run but instead of 30 in skrimishing I did 30 in marks to pick up spotter. At 150 it’s a great pick up

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Posted by: Sube Dai.8496

Sube Dai.8496

This is exactly what I run but instead of 30 in skrimishing I did 30 in marks to pick up spotter. At 150 it’s a great pick up

Why increase precision when you’re over 50% crit% already though? Check out the table here:

http://wiki.guildwars2.com/wiki/Critical_hit

Once you’re over 50% crit chance, you should try to increase crit damage rather than crit chance any further.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Cempa.5619

Cempa.5619

There is no free lunch and adding one stat means less of something else, crit and crit damage is bursty but it meant, for me, sacrificing survivability which defeats the build purpose.

The build is designed to withstand condition and burst roamers, something I have never been able to do with any other class it was always either or. Like I said much of the work was already done by Sarlack who I saw his videos posted here on the forums and went from there and tested various concepts such as GS and Axe+WH and different pet combination.

My measures are:

1) Against all kinds of thief [CHECK]
2) P/P HGH Engineer [CHECK]
3) D/D Elemental [CHECK]
4) Good mesmer will always be trouble.

Power Rangers who do not have my healing/regeneration burst me hard indeed but never have enough to finish me off and neither do the new FOTM 30/30/10 necros, they always fall short at the last 25%.

(edited by Cempa.5619)

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Posted by: Trollmacht.4105

Trollmacht.4105

doenst natural vigor already cap the endurence regeneration ?

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Posted by: Cempa.5619

Cempa.5619

doenst natural vigor already cap the endurence regeneration ?

Not sure if it can be caped, I dodge lots going in and out of melee frequently.

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Posted by: Manekk.6981

Manekk.6981

doenst natural vigor already cap the endurence regeneration ?

No, natural vigor increases endurance regen by 50% the vigor boon increases it to 100% wich is cap so they don’t stack, you don’t get 150% increased endurance regen by having both at the same time.