You Decide The Next Ten Ranger Bullets

You Decide The Next Ten Ranger Bullets

in Ranger

Posted by: Joiry.2504

Joiry.2504

  • Slash/Kick/Pounce chain (ie Sword #1) no longer semi-roots character. Moving, dodging, or other skill use consistently breaks the chain.
  • Serpent’s Strike – no longer moves character, but still applies evasion.
  • Hornet Sting – if target enemy is not in melee range, immediately acts as Monarch’s Leap, but with standard 8s cooldown. This gives sword rangers the gap closer all other sword mainhand classes get.
  • Signet of the Hunt – Passive: Grants 25% increased movement speed to you and your pet.
  • Lightning Reflexes – breaks all control effects. In compensation, pointless damage effect removed.
  • Long Range Shot – slightly buffed (not sure what the exact amount for this should be)
  • Heal as One – if pet is downed, reduces the switch pet cooldown by ??
  • Stowed Pets – New functionality added to pet management window. Pets can be toggled to be permanently stowed. This provides a small damage buff to the ranger. All ranger skills that would effect the pet (ie buffs) now effect the ranger instead while pets are stowed.

That’s only 8, but the last one is pretty big.

You Decide The Next Ten Ranger Bullets

in Ranger

Posted by: luchifer.6401

luchifer.6401

1. let us use sword in off hand too.
2. let us heal the pet with our attacks (a very small healing percentage with criticals for example)
3. pet rally when we kill the enemy that killed our beloved companion.
4. lower aoe pet damage when fighting bosses.
5. let us control our pets for fun (like “eyes of the beast” in WoW), so we can use the pet instead of the character.. especially useful if we could control a raven to scout a place… of course this would leave our bodys vulnerable to damage and it would have a range restriction, so we wont travel long distances as our animal companion.