(edited by AllNightPlayer.1286)
Another perspective: improve Rev's animations
Just saw the new Points of Interest and the revenant’s sword animations: Oh. My. God. The auto-attack looks like a cross between the normal and the warrior’s sword animation.
4. The Sword:
Sword’s auto-attack chain:
1.) normal sword’s 1st strike
2.) stab from the mesmer’s/thief’s/guardian’s sword’s 3rd auto-attack skill
3.) bugged stab form the warrior’s sword’s 3rd auto-attack skill (which should have been fixed long ago to match the orginal sword’s auto-chain)
I also see, that you only showed the sword skills while standing. Good idea, especially since the warrior’s last stab bugs out a lot while running.
I hereby beg you, to use the normal working auto-attack chain, which is being used by mesmers, thiefs, and guardians.
(edited by AllNightPlayer.1286)
Personally, I’d like Sword to be a little more acrobatic with Autoattack especially. Current animations look quite clunky.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Theres nothing worse than pummel bash animation for a sword.. If it were at least bashing with a hilt but nope.
Personally, I’d like Sword to be a little more acrobatic with Autoattack especially. Current animations look quite clunky.
Do you mean like Ranger? No please, that’s a mess.
Revenant is a heavy armored class. It should be clunky.
I just remembered another reason, why you really need to change the way, the staves are hold by revenants:
Asura hold their greatswords and hammers across the shoulder. But some staff skins have big head ends or are prominent in other ways. If they are now hold like a hammer instead of being hold like a staff, they will clip into the Asura’s head, since staves were never designed to be hold like this.
So, please, PLEASE, return to the orginal staff’s idle and run animation.