Another perspective: improve Rev's animations

Another perspective: improve Rev's animations

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

By this thread, I do not want to look at the revenant‘s balance problems. In here I want to take a closer look at the revenant’s animations. Especially the attack/weapon animations.

1. The Hammer:
The auto-attack’s animation is good and not being used ingame by now. But the animation really needs to be more fluent. If it is not possible to do so, you should use the Fiery Greatsword’s auto-attack animation instead. The other weapon animations are typical hammer animations and do work well.

2. The Mace:
Please, do not use the sword animation for maces. Especially not the „bugged“ warrior’s sword animation. This animation of the auto-attack chain does not work and bugs out most of the time (Noticeable if used while running and on Charr and Asura.). I hereby beg you, to use the mace animations for the revenant’s mace attacks (There are only two other classes, who can use a mace, so there can no be any overcrowding.).

3. The Staff:
The attack animations are good (auto-attack is cool, by the way). But please, let the revenants use the staff’s run and idle animations. On some staff skins, it looks wierd, if they are hold like a hammer. It would also be an advantage for counterplay to see, if the revenant is using a hammer or a staff in the first place (Remember, when you introduced the standardised models? You wanted us to foresee the attacks, animations, and stuff.).
And please, don’t say, it will not harmonise with the attack animations. Guardians also use completely different attack animations, but still wield the staff like a staff.

(edited by AllNightPlayer.1286)

Another perspective: improve Rev's animations

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

Just saw the new Points of Interest and the revenant’s sword animations: Oh. My. God. The auto-attack looks like a cross between the normal and the warrior’s sword animation.

4. The Sword:
Sword’s auto-attack chain:
1.) normal sword’s 1st strike
2.) stab from the mesmer’s/thief’s/guardian’s sword’s 3rd auto-attack skill
3.) bugged stab form the warrior’s sword’s 3rd auto-attack skill (which should have been fixed long ago to match the orginal sword’s auto-chain)

I also see, that you only showed the sword skills while standing. Good idea, especially since the warrior’s last stab bugs out a lot while running.

I hereby beg you, to use the normal working auto-attack chain, which is being used by mesmers, thiefs, and guardians.

(edited by AllNightPlayer.1286)

Another perspective: improve Rev's animations

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Posted by: Rym.1469

Rym.1469

Personally, I’d like Sword to be a little more acrobatic with Autoattack especially. Current animations look quite clunky.

[rude]Antagonistka – Revenant, EU.
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Another perspective: improve Rev's animations

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Posted by: skowcia.8257

skowcia.8257

Theres nothing worse than pummel bash animation for a sword.. If it were at least bashing with a hilt but nope.

obey me

Another perspective: improve Rev's animations

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Posted by: Kidel.2057

Kidel.2057

Personally, I’d like Sword to be a little more acrobatic with Autoattack especially. Current animations look quite clunky.

Do you mean like Ranger? No please, that’s a mess.
Revenant is a heavy armored class. It should be clunky.

Another perspective: improve Rev's animations

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

I just remembered another reason, why you really need to change the way, the staves are hold by revenants:
Asura hold their greatswords and hammers across the shoulder. But some staff skins have big head ends or are prominent in other ways. If they are now hold like a hammer instead of being hold like a staff, they will clip into the Asura’s head, since staves were never designed to be hold like this.
So, please, PLEASE, return to the orginal staff’s idle and run animation.