Brutal Blade

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Posted by: Roy Cronacher

Roy Cronacher

Game Designer

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I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Misguided.5139

Misguided.5139

Great! Thanks for the update, Roy.

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Posted by: Nostredeus.3105

Nostredeus.3105

Your team has nailed it yet again.

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Posted by: Burtnik.5218

Burtnik.5218

Roy for president! I hope guardian sword will see similiar love tho. One question..Do you have any plans to change the animatins on sword auto? You know..the first hit at least as starting with stab feels out of place.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

Next

Roy for president! I hope guardian sword will see similiar love tho. One question..Do you have any plans to change the animatins on sword auto? You know..the first hit at least as starting with stab feels out of place.

No plans right now.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Ilharn.6813

Ilharn.6813

Roy for president! I hope guardian sword will see similiar love tho. One question..Do you have any plans to change the animatins on sword auto? You know..the first hit at least as starting with stab feels out of place.

No plans right now.

Not yet!

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Posted by: Burtnik.5218

Burtnik.5218

Ah well.. Putting stab on last hit would be enough, but i dont mind stealing mes sword animations. Either way ty for answer!

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Will the ranged damage still be there, even if it’ll no longer count as a “projectile”, or will it be completely removed?

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Posted by: Ilharn.6813

Ilharn.6813

Will the ranged damage still be there, even if it’ll no longer count as a “projectile”, or will it be completely removed?

I liked this yo-yo animation

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Posted by: mexay.3902

mexay.3902

If this part changes and the whole projectile gets removed (including the red animation particle) can we at least get this animation swapped out for something that makes a little more sense, instead of bonking your enemy on the head.

noice

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Posted by: Tipper.6973

Tipper.6973

Excellent change, thanks for listening to the feedback. Any thoughts on sword 2? It’s received a lot of discussion as well.

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Posted by: Mightybird.6034

Mightybird.6034

I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSS!

GOAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLL!

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Posted by: blokejoe.6590

blokejoe.6590

Please keep it cool I personally like it the way it is. Gives that extra reach from foes who try to hual a… when they know they are about to lose. Maybe something like gs #1 on mesmer

(edited by blokejoe.6590)

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Posted by: Sylent.3165

Sylent.3165

Thank you so much Roy this was driving me more crazy then trying to throw my torch on guardian in SW.

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Posted by: Kodiak.3281

Kodiak.3281

Things were tried, they don’t always pan out, and you were willing to make a necessary change to keep things functional instead of leaving them broken. Thanks Roy!

Kodiak X – Blackgate

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.

Aww, I know it had it’s problems, but I did enjoy the skill. It was nice as a double hit. Would its removal now be consider a nerfing despite the Vulnerability application?

Also, please add my request in with the others that are asking for an animation change to the initial stab in the chain (skill 1). Thanks!

“Be like water” – Bruce Lee

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Posted by: Black Box.9312

Black Box.9312

So much love being thrown your way right now, Roy. Thanks for listening.

Guardian sword, tho. Pretty please?

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Posted by: MercenaryNote.8506

MercenaryNote.8506

it will become a normal melee attack which applies vulnerability.

2 stacks of Vulnerability I hope!

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Posted by: Roy Cronacher

Previous

Roy Cronacher

Game Designer

it will become a normal melee attack which applies vulnerability.

2 stacks of Vulnerability I hope!

Yup 2 stacks for 6 seconds.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

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Posted by: Sylent.3165

Sylent.3165

Aa another person mentioned I didn’t think about.

Did the blade actually do damage on the way back? So does this mean we will have a dps loss?

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Posted by: blokejoe.6590

blokejoe.6590

it will become a normal melee attack which applies vulnerability.

2 stacks of Vulnerability I hope!

Yup 2 stacks for 6 seconds.

Throw in removes one boon for good measure

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Posted by: MercenaryNote.8506

MercenaryNote.8506

Aa another person mentioned I didn’t think about.

Did the blade actually do damage on the way back? So does this mean we will have a dps loss?

It did, I’m sure that Roy will adjust damage so it’ll be the exact same dps.

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Posted by: Kronos.2560

Kronos.2560

Perfect this was one of main worries about sword, now I have nothing holding my back from using it! Thanks!

(crossing fingers that Vengeful Hammers will get a fix with them getting destroyed with walls/ground etc, then my revenant life will be complete!)

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Posted by: Nike.2631

Nike.2631

it will become a normal melee attack which applies vulnerability.

2 stacks of Vulnerability I hope!

Yup 2 stacks for 6 seconds.

Any possibility of self-booning instead?

The vulnerability ecology is badly over-saturated already. Plenty of existing professions with vulnerability that don’t need the new kid crowding the already very limited 25 stack limit.

…and the boon striping/stealing/corrupting classes can always stand to have more opportunities to show off their mechanics.

Especially in raids. Hint-Hint.

Hint.

No seriously, more boons on raid bosses.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: DanteZero.9736

DanteZero.9736

So… about the animation. Is it the same or has it been changed to the standard “swing-swing-thrust” animation chain? I ask because I really prefer that series of animations to the “swing-thrust-downward swing” animation that was present in the BWEs.

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Posted by: Kidel.2057

Kidel.2057

I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.

The attack, while working, was amazing and used to hit many targets. I hope it doesn’t end up to be a nerf

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Posted by: Bovan.9481

Bovan.9481

To clarify, is the animation and functionality going to stay the same but will it simply be unreflectable? Or is the entire attack changing to a melee attack?

Bovan Ironwrench – Bovan Sundermist
Immortal Kingdom [KING]

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Posted by: Kaligos.7285

Kaligos.7285

To clarify, is the animation and functionality going to stay the same but will it simply be unreflectable? Or is the entire attack changing to a melee attack?

It’s going to be a melee attack with no projectile.
But there will be no changes to animation… Yet.

“Sharpen your blades and guard your vitals! I’m back!” – Rytlock Brimstone

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Posted by: Killyox.3950

Killyox.3950

@Roy

How about changing Brutal Blade to 360 attack? Keep maximum nr of targets as it is as well as dmg and vuln but make it 360. Small flavourful change keeping all stats the same just sometimes striking on sides/behind with preference for front.

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Posted by: Gaaroth.2567

Gaaroth.2567

Le-ROOOOOOOOOY Cronacher!
<3 ya pal

Tempest & Druid
Wat r u, casul?

(edited by Gaaroth.2567)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Aa another person mentioned I didn’t think about.

Did the blade actually do damage on the way back? So does this mean we will have a dps loss?

It’s also a nerf, yes.

But with this nerf, it creates new opportunities to buff the weapon elsewhere. Especially, to buff Precision Strike.

@Roy, add Rift Slash’s delayed damage to precision strike as well. Now that you took away some ranged power from the weapon for the sake of a QoL change, you may as well as add it to sword #2, so that revenants can still aoe bomb during farms. Precision Strike chill is cool in some scenarios (especially in pvp), but generally underwhelming and forgottable elsewhere. By adding a delayed damage to precision strike’kittens, much like what rift slash already offers, you’re adding some uniqueness back to the weapon, some aoe/ ranged power back to the weapon AND making the second skill more relevant across all areas in the game. Besides, it would make the weapon more cohesive by having two delayed rift bombs instead of just one. That’s my suggestion.

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Posted by: V Man.8512

V Man.8512

I’m really quite fond of the stab animation being the first sword auto – it feels different and unique to the Revenant – I wouldn’t want it changed myself.

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Posted by: Rain.9213

Rain.9213

I’m really quite fond of the stab animation being the first sword auto – it feels different and unique to the Revenant – I wouldn’t want it changed myself.

Yeah plus the name “Preparation Thrust” lets me make some innuendos in chat ;D

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Posted by: Cyrus.4105

Cyrus.4105

it will become a normal melee attack which applies vulnerability.

2 stacks of Vulnerability I hope!

Yup 2 stacks for 6 seconds.

Will the damage of this single strike be increased to make up for the loss of damage from the returning projectile?

Or a neat way to keep the functionality would be to reduce the damage of the projectiles on Precision Strike but have them instead pierce and return, to maintain the damage if both hits connect?


Cyrus Neveris – Watchers of the Vale [WoV]

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Posted by: Gwaihir.1745

Gwaihir.1745

One more nail in my gaurds coffin……

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Posted by: Ezrael.6859

Ezrael.6859

If it’s no longer a projectile how can it possible justify a 450 range?

Surely it’s down to 130 now…?

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Posted by: Calcifire.1864

Calcifire.1864

If it’s no longer a projectile how can it possible justify a 450 range?

Surely it’s down to 130 now…?

depends on the angle, it may be a linear attack like a shorter range version of a mesmer’s Spatial Surge (as opposed to a cleaving slash)

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Posted by: Kodiak.3281

Kodiak.3281

…and the boon striping/stealing/corrupting classes can always stand to have more opportunities to show off their mechanics.

Especially in raids. Hint-Hint.

Hint.

No seriously, more boons on raid bosses.

As a side discussion I have to say this is what surprised me most about HOT. I expected them to be giving a few specializations (at least 3) boon strip capabilities with HOT and make boon strip a far more common thing for people to help address Elementalists (and other boon heavy professions) in PvP and add a new layer of difficulty for PvE as well by giving boons to mobs.

Kodiak X – Blackgate

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Posted by: Mightybird.6034

Mightybird.6034

…and the boon striping/stealing/corrupting classes can always stand to have more opportunities to show off their mechanics.

Especially in raids. Hint-Hint.

Hint.

No seriously, more boons on raid bosses.

As a side discussion I have to say this is what surprised me most about HOT. I expected them to be giving a few specializations (at least 3) boon strip capabilities with HOT and make boon strip a far more common thing for people to help address Elementalists (and other boon heavy professions) in PvP and add a new layer of difficulty for PvE as well by giving boons to mobs.

me too

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Posted by: Burtnik.5218

Burtnik.5218

If it’s no longer a projectile how can it possible justify a 450 range?

Surely it’s down to 130 now…?

depends on the angle, it may be a linear attack like a shorter range version of a mesmer’s Spatial Surge (as opposed to a cleaving slash)

It wont have 450 range anymore? Now it will be single 130 range melee atk like others. Thats how it should be since beginning.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

i would LOOOOOOOOOOOOOOOOOOOOOVE if we had on the sword 1 the same effect as the ranger has on the sword, wen the 2nd hit on the auto attack they leap abit and its a gap closer i think it could be perfect

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Posted by: Bovan.9481

Bovan.9481

i would LOOOOOOOOOOOOOOOOOOOOOVE if we had on the sword 1 the same effect as the ranger has on the sword, wen the 2nd hit on the auto attack they leap abit and its a gap closer i think it could be perfect

Please, for the love of god, no.
I don’t think anyone is even remotely as excited or involved with the class as I am, but I would instantly give up on the entire class if we get some variation of the horrible Ranger sword autoattacks.

Bovan Ironwrench – Bovan Sundermist
Immortal Kingdom [KING]

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Posted by: Kronos.2560

Kronos.2560

i would LOOOOOOOOOOOOOOOOOOOOOVE if we had on the sword 1 the same effect as the ranger has on the sword, wen the 2nd hit on the auto attack they leap abit and its a gap closer i think it could be perfect

Please, for the love of god, no.
I don’t think anyone is even remotely as excited or involved with the class as I am, but I would instantly give up on the entire class if we get some variation of the horrible Ranger sword autoattacks.

I agree with you please no, the only thing from the ranger base class if anything would be an evade on attack. That is all!

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Posted by: Jekkt.6045

Jekkt.6045

just give it a normal attack, that’s all what’s needed.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Vergil.3970

Vergil.3970

I welcome the change, but I’m curious to how this will affect survivability through life steal through the devastation tree. The return dagger was a guaranteed proc of the grandmaster from the front.

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Posted by: Starlightmagus.8654

Starlightmagus.8654

Did people really have an issue with this? I actually really liked it, as it really threw people off. Slow build up in a way, but as a result of the ‘return’ you could deal some pretty decent spike damage, especially if you had Impossible Odds up. Plus as another mentioned, a guaranteed proc of the GM health return trait. I’m actually sad to see it go.

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Posted by: Thermaltron.6829

Thermaltron.6829

Yeah this impacts the benefit of the GM trait a little. Also, with the attack hitting twice, didn’t that mean the 2nd AA actually ended up applying 4 stacks of vulnerability? 2 out and 2 back?

Please, if nothing else, make it look cool.

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Posted by: Ryokoshii.4268

Ryokoshii.4268

actually this is a little concerning cause that was one of the main ways to use the life siphon GM trait and that means we would be losing out on DPS with the loss of 2 stacks of vuln. Since without herald we have no might, would be a huge blow. As is we dont compare damage to a reaper in what we bring but thats different ( reaper does alot of damage - )

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Posted by: Burtnik.5218

Burtnik.5218

You can trigger life siphon trait just by flanking.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Ryokoshii.4268

Ryokoshii.4268

Right but if you were having trouble flanking this was at least a little source of it, sometimes flanking isnt possible. Mostly im just curious about the loss of 2 vulnerability stack.