Corruption/Mallyx seems confused
He not bad against condies, but really has 0 protection against burst damage.
All rev problem, that he can’t being usefull now. Some stance good against condy, some heals, some more tanky. But at the fight you should clean condies, heal and protect allies at one moment.
Better go to damage and kill foes fast, then try to protect swaping stances (protect against condy and died at burst with 0 chance)…
Engj can do it all at one moment, cos no resource, no swaping time and mo usefull heal…
(edited by Kirk.3086)
At first glance it seems to be condi focused. But then at the same time it’s got some anti-condition tanking stuff built into it with more healing for each condition on you, pain absorption giving you resistance for absorbing conditions, replenishing despair, demonic defiance, bolstered anguish and pulsating pestilence.
All good stuff, but it seems like it’s hard to build around given that it relies so heavily on fighting an enemy who can condition you.
And then it’s got a smattering of crit stuff in it. Which is fine, but nothing else in the tree seems really fury/crit based.
So am I missing anything here?
Mallyx used to be able to apply Self-Conditions to abuse these traits and skills. Banish Enchantment and Unyielding Anguish would also be more effective if you had a certain number of conditions on you(the former would apply 5 Confusion total and the latter would apply a ton of Torment) and Embrace the Darkness would actually copy all your conditions to nearby foes for 3 seconds every 1 second in a 240 radius.
Why was it changed? Because group cleansing made it awkward apparently even though no one complained about it. As long as the base effect is decent, it shouldn’t have mattered :L
Group Cleansing did make it awkward, and people did complain about it.
Revenant is naturally weak in condition removal. Mallyx is still strong with more conditions, but now you can load up on Resistance to keep conditions on you while ignoring their effects. However, a significant part of your damage output (stacks of confusion and torment among other things) won’t be affected by allies trying to do what they understand as helping literally everyone besides Mallyx Revs.
Group Cleansing did make it awkward, and people did complain about it.
Revenant is naturally weak in condition removal. Mallyx is still strong with more conditions, but now you can load up on Resistance to keep conditions on you while ignoring their effects. However, a significant part of your damage output (stacks of confusion and torment among other things) won’t be affected by allies trying to do what they understand as helping literally everyone besides Mallyx Revs.
No one ever posted any complaints in bwe1 or 2. In fact, the issue was never brought up until bwe3. Then, the base effects were increased for Banish Enchantment and the Heal, but their maximums and everything else actually got nerfed badly.
Now we have an undertuned Mallyx and a trait line with an identity crisis.
Group Cleansing did make it awkward, and people did complain about it.
Revenant is naturally weak in condition removal. Mallyx is still strong with more conditions, but now you can load up on Resistance to keep conditions on you while ignoring their effects. However, a significant part of your damage output (stacks of confusion and torment among other things) won’t be affected by allies trying to do what they understand as helping literally everyone besides Mallyx Revs.
Condi specs are generally expected to stick to 1vX anyway, not group fights, because people spam AoE condi removal, that’s just how the game is.
There definitely were complaints before BWE3 because it was changed between BWE2 and BWE3. Unfortunately, by then I don’t think they had time to redo the handful of traits designed around having conditions on you.
Honestly I think the following things would work nicely:
Roll Replenishing Despair (small heal on incoming condi) into Demonic Defiance.
Opportune Extraction (Boon strip on hit) should take Replenishing Despairs place and Frigid Precision(chill on crit) should take its place to give the line a more crit>condi based feel always and make the more PvP focused boon stripping optional but still available with Spontaneous Destruction for a maximum boon stripping build.
This would open up a Master tier slot that I think should add either the possible trait to boost the non moving damage of Torment (mentioned in the BWE3 thread) and/or access to the cripple condition which the class currently lacks entirely.
Also Bolstered Anguish should be changed to do bonus damage based on condi on the target and as such should be reduced to like 1%/condi to increase mixed damage source builds or changed to reduce damage taken based on how many condis are on you to allow for a strong anti-condi burst bunkering traiting.
These changes would unify the line as a Crit Condi line with options for anti-condi, anti-boon, and max condi dps options.
There definitely were complaints before BWE3 because it was changed between BWE2 and BWE3. Unfortunately, by then I don’t think they had time to redo the handful of traits designed around having conditions on you.
So that’s why so many were confused why the changes were made at all? Pages and pages of confused players and then nothing done to make up for the losses.
No one ever posted any complaints in bwe1 or 2. In fact, the issue was never brought up until bwe3. Then, the base effects were increased for Banish Enchantment and the Heal, but their maximums and everything else actually got nerfed badly.
Now we have an undertuned Mallyx and a trait line with an identity crisis.
Just because you personally didn’t see it doesn’t mean it didn’t happen. There are many more ways to get feedback than just the forums.
Mallyx still had some things that benefit from having conditions on you, like the Heal, and the extra damage trait. However, you aren’t relying on them for effect nearly so much as you were when you got multiple stacks of confusion or torment. Conditions are still something you’ll want to cleanse as a Revenant (and so allies cleaning you won’t hurt your effectiveness). Mallyx just makes them less threatening. Mallyx still offers some pretty strong options, like boon removal and condition application, instead of relying on conditions to make your entire build effective,
Condi specs are generally expected to stick to 1vX anyway, not group fights, because people spam AoE condi removal, that’s just how the game is.
I don’t think you’ve understood my post because your response doesn’t flow logically.
No one ever posted any complaints in bwe1 or 2. In fact, the issue was never brought up until bwe3. Then, the base effects were increased for Banish Enchantment and the Heal, but their maximums and everything else actually got nerfed badly.
Now we have an undertuned Mallyx and a trait line with an identity crisis.Just because you personally didn’t see it doesn’t mean it didn’t happen. There are many more ways to get feedback than just the forums.
Mallyx still had some things that benefit from having conditions on you, like the Heal, and the extra damage trait. However, you aren’t relying on them for effect nearly so much as you were when you got multiple stacks of confusion or torment. Conditions are still something you’ll want to cleanse as a Revenant (and so allies cleaning you won’t hurt your effectiveness). Mallyx just makes them less threatening. Mallyx still offers some pretty strong options, like boon removal and condition application, instead of relying on conditions to make your entire build effective.
I checked everywhere and this was never an issue. It literally came out of the blue band everyone was super confused.
You can’t just assume it was a big issue because a dev said it or if a very small minority agreed AFTER the fact.
You mention Mallyx still has skills that benefit from conditions, but that’s exactly why he’s so bad right now. Nothing has good synergy anymore and Pain Absorption is more of a suicide button than a defense. The Heal is now worse if you have more conditions and we cripple, blind, weakness, and vulnerability along with the ability to power up our traits and skills by ourselves.
All Mallyx really has now is a potential-capped Banish Enchantment. Everything else is pretty much not worth running Mallyx. You’re better off using Shiro for the gap closing, quickness, stun break, and awesome CC.
There was no compensation for the loss of complexity or pressure.