Most of the other classes have had a similar post in the past, and I figured revenant deserved one as well. I compiled a list of some interesting facts you might or might not know yet, I tried not to include the basic stuff. Some of these items can help you use your revenant to more effectively, while others may just be fun to know or useful in niche situations. Feel free to add facts if you know stuff I don’t.
I made a video to demonstrate most of the facts to additionally explain and prove my statements.
I will be including timestamps that link directly to the video so you can just watch the parts that pique your interest. (https://youtu.be/BW5gTnzlG2A)
1) With a little effort, you can get way more mileage out of your on-swap sigils. If you swap legends right before you swap weapons you can proc two sets of on swap sigils every 9 seconds. Allow me to explain how this works. Let’s say you’re running a Hammer / Sword-Shield setup, with a hydromancy and leeching sigil on your hammer, and an energy and cleansing sigil on you Sword-Shield set. Starting off in hammer, you will first legend swap, proccing both on swap sigils on your hammer, if you then swap to your sword-shield weapon set, the two other on-swap sigils will proc. This way, you can trigger both sets of on-swap sigils every 9 seconds, similar to how warriors can make use of on swap sigils with their fast hands trait, but a revenant doesn’t need a specific trait to be able to do this. (https://youtu.be/BW5gTnzlG2A)
2) Revenants can achieve 100% damage reduction to direct damage, effectively taking 0 damage from all sources, similar to how endure pain works. In order for a revenant to achieve this the following conditions must be met: You have to have protection and the Jalis elite effect active on you, you have to run the retribution trait line for damage reduction and upkeep the vengeful hammers in Jalis. While this is ongoing you will not take any direct damage, and if you have traited the Jalis elite, the damage taken from incoming conditions is also reduced by 70% (50% from the Jalis elite, and 20% from the Vengeful hammers. (https://youtu.be/BW5gTnzlG2A?t=18s)
3) The hammer #3 Phase Smash effectively moves your character, allowing for some plays. You can for example use the reveal on Glint’s facet of darkness to reveal someone in a refuge far away by using phasing phase smash in the middle of a distant shadow refuge and then activating the reveal to reveal enemies from 1200 range away. This can be a bit tricky as you can only activate the reveal at the very end of phase smash. You can also block projectiles of quickly share a tick of protection for an ally not in your immediate vicinity by using the projectile reflect and then using phase smash, or just fly by one of your teammates while upkeeping protection to potentially save their lives.
You can cancel phase smash by pressing your swap weapon hotkey during phase smash, this will immediately port you back to the location you started casting this skill, but you will not weapon swap although you pressed the weapon swap hotkey. (https://youtu.be/BW5gTnzlG2A?t=34s)
4) Quickness stomps have always seemed unreliable, but the trick to doing them is making sure you have quickness the instant you initiate the stomp in order to be able to speed up your stomp.
5) Some skills can be cancelled by stowing your weapon in order to bait out dodges without having to spend any energy on the skill. Some skills like Jade winds and Glint’s elite can be cancelled until the very last instant, they will go on a four second cooldown, similar to what happens if you get interrupted, but the Glint elite will not go on full cooldown and Jade Winds will not cost any energy. The hammer #5 “drop the hammer” can also be used to bait out dodges, as cancelling it early will not cost you the 15 energy if you see the skill is going to miss, drop the hammer will go on a short 4s cooldown in cancelled early, but it will go on a 15 seconds cooldown if you stow cancel it late. (https://youtu.be/BW5gTnzlG2A?t=45s)
6) Speaking of Jade Winds, this skill can be used to hit people that are hiding behind a wall or a gate, and it can be used to finish off that downstate elementalist that mist formed through the portal thinking he is safe.
7) You can line up the sword #2 precision strike to hit a single foe multiple times, similar to the Guardian GS #5 skill binding blade. (https://youtu.be/BW5gTnzlG2A?t=1m22s)
8) Glint heal can get you out of combat even if you still have damaging condition or a debuff on you. This can help you commune with vistas without poison mastery, or waypoint even if you’ve still got some long lasting conditions on you.
9) The herald f2 skill facet of nature lingers on for a few seconds after you activate it, so even if you double tap it, you can still use the few seconds you get to extend the duration of the resistance or any boon you apply to yourself, without having to pay any upkeep. You can also activate this prior to activating impossible odds to get one or two seconds of extra quickness because of the boon duration. (https://youtu.be/BW5gTnzlG2A?t=1m41s)
10) You can consistently get two blasts out of your fire field using the mace #3 skill echoing eruption once you get to know the place where to start the echoing eruption. (as shown in the video). (https://youtu.be/BW5gTnzlG2A?t=2m25s)
11) The trait radiant revival gives the enemy points in PvP for reviving an ally if they heal the ally affected by the trait causing them to revive.
12) The trait “diabolic inferno” (burning foes around you when you use an elite skill) is undodgeable and unblockable, just like the pulsing torment from your Mallyx elite “embrace the darkness”.
13) The trait momentary pacification (daze nearby enemies when you use an elite skill has anti-synergy with some of the elites available to a revenant.
It will apply both the stun and the daze at the same time on Shiro elite, making the daze useless.
It will break the knockback effect from the Glint elite, causing them to be dazed, but not, or barely, knocked back. (https://youtu.be/BW5gTnzlG2A?t=2m43s)
It will apply the daze during the small knockdown on the Ventari elite, wasting a part of the daze duration. The daze effect will also go through evades and blocks.
14) On elite and on heal traits, skills, food with on-heal effects and runes behave irregularly on Revenant. The effects from traits will trigger on the second activation of the skill in Glint. Meaning that your heal skill itself and not the regeneration upkeep will trigger the blind from your salvation trait line, the same thing occurs with the aoe burn from Balthazar runes, the condition clear from “Bowl of Saffron-scented Poultry Soup” or other effect from traits or food . Meaning that the revenant runes, herald runes and aoe protection severely harm the amount of healing given by your glint heal. Mainly revenant runes make the biggest difference, giving you resistance for 2 seconds during your Glint heal, denying almost all healing received from conditions. (https://youtu.be/BW5gTnzlG2A?t=3m4s)
15) The on elite skill effects behave differently. Effects from traits (the daze and burn traits) will trigger on the second activation of the elite skill and not on the first upkeep part of the skill. Rune effects however will both trigger on the upkeep part itself and the second activation. (https://youtu.be/BW5gTnzlG2A?t=3m4s)
16) Shiro’s heal skill enchanted daggers will leech life for your enemy if he reflects the daggers, causing him to be healed and you to be damaged by the skill. If the daggers are destroyed, dodged or if people are out of the 1200 range limit, the dagger charges simply vanish without doing anything. (https://youtu.be/BW5gTnzlG2A?t=3m53s)
17) The passive proc from the trait versed in stone (the trait that gives you the Jalis elite when struck below 50% hp) will activate on elite traits and rune effects such as diabolic inferno. (https://youtu.be/BW5gTnzlG2A?t=4m)
18) You get cheap access to resistance by continuously activating and deactivating your Mallyx elite “embrace the darkness” (https://youtu.be/BW5gTnzlG2A?t=4m4s)
19) You can both legend swap and weapon swap during unrelenting assault. You can always legend swap for some extra burst from sigils, but the weapon swap has to be timed carefully at the start of unrelenting assault as shown in this separate video. You can also use instant cast abilities during your unrelenting assault, so you can reveal people at the start of unrelenting assault to prevent them from stealthing, or you can start any upkeep. It might be a good idea to start upkeeping boon duration at the start of unrelenting assault to extend the duration of the
might given by unrelenting assault. (https://youtu.be/Y9oiDn1vOqw)
20) The tooltip on the hammer #3 phase smash states that it gives ½ second of evade uptime, this is incorrect, it scales with the duration travelled. The evade on phase smash does not allow you to cross rings/lines of warding without getting knocked down.
P.S.: The boon duration from soothing bastion does not work. (https://youtu.be/BW5gTnzlG2A?t=4m28s) Elemental blast (the activation skill of the swiftness upkeep skill) does not display a red circle for enemies, similar to the guardian longbow symbol and the scrapper’s hammer #5 Thunderclap.
Thanks for reading this wall of text.
Cheers!
(edited by Wandelaar.3746)