Hammer 2...

Hammer 2...

in Revenant

Posted by: Chorazin.4107

Chorazin.4107

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Chorazin
[lion]~ riperonis
[tRex]

Hammer 2...

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Posted by: Burtnik.5218

Burtnik.5218

Meteor is usually trained to 24sec and last for a while, it can also destroy siege on walls and so on. What rev hammer can do? Auto cannons to death, that is. Now tell me which one is more gamebreaking.

Game is balanced around spvp, not wvw. And guess how op hammer 2 is in spvp? 2k crits at max range in tempest, thats how “strong” this ability is.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Hammer 2...

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Posted by: Chorazin.4107

Chorazin.4107

Meteor is usually trained to 24sec and last for a while, it can also destroy siege on walls and so on. What rev hammer can do? Auto cannons to death, that is. Now tell me which one is more gamebreaking.

Game is balanced around spvp, not wvw. And guess how op hammer 2 is in spvp? 2k crits at max range in tempest, thats how “strong” this ability is.

24 seconds, it’s close to 2 seconds i guess. Im not too sure whats more worrying the fact you think there is some kind of parity here or the fact you think just because it hits cannons makes it somehow better or equal. I can hit people with CoR through doors/walls/some terrain, cannot do that with MS, not to mention the coefficient is not even close between the 2 of them.

But dont take my word for it, take Faov from Hymn’s word for it http://www.twitch.tv/reyana_atac/v/30327700

This thread reminds me of when i was posting on the mesmer forums about 100% to PU stealth time being way over the top in WvW. And the amount of mesmer players that would be coming up with all sorts of far fetched justification.

Chorazin
[lion]~ riperonis
[tRex]

(edited by Chorazin.4107)

Hammer 2...

in Revenant

Posted by: Burtnik.5218

Burtnik.5218

Weird cus i cannot hit ppl with cor thought doors/walls. Also this skill was already butchered in pve for wvw sake by reducing the numbers of targets from “15” to 5.

What else do you want? Delete hammer? Thats what some ppl aim for i guess. CoR is the only thing hammer has going for, rest is close to being trash, espesially drop the hammer with 2 sec casttime. When you nerf hammer into ground, will you come to visit rev forum and ask for recompensation in form of a new ranged weapon or you end up typing on chat “look at that coward useless rev with hammer” targets freebag and laugh? Just curious.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Hammer 2...

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Posted by: Chorazin.4107

Chorazin.4107

Weird cus i cannot hit ppl with cor thought doors/walls. Also this skill was already butchered in pve for wvw sake by reducing the numbers of targets from “15” to 5.

What else do you want? Delete hammer? Thats what some ppl aim for i guess. CoR is the only thing hammer has going for, rest is close to being trash, espesially drop the hammer with 2 sec casttime. When you nerf hammer into ground, will you come to visit rev forum and ask for recompensation in form of a new ranged weapon or you end up typing on chat “look at that coward useless rev with hammer” targets freebag and laugh? Just curious.

People seldom see past the class they play to overall game balance it seems, i posted in a different thread about all the buffs the Rev needs, Salvation/Ventari is almost worthless, staff is lackluster, Jalis is meh at best.

But when something is clearly broken i dont have a problem if it gets nerfed back in line with other classes, even if i play the class. Most of the elite specs seem to fall into this “could use some nerf bat action” for me. You seem to think if one skill from hammer gets nerfed Herald will be entirely broken and useless, you rely on CoR that much? The nerf is probably already in the pipeline given all the damage modifiers you can stack on top of CoR that i listed above and the 100% crit chance if you can push your crit to 60%.

It’s the form that is variable here, they may shift some of the traits around, Cruel Repercussions is probably in line to take a hit. Probably an increase to the cost and recast times of CoR as well.

You mention drop the hammer, maybe this should be looked at if you think it’s a worthless skill. It seems ok to me but this is after playing around with staff for a while then moving to using hammer.

Chorazin
[lion]~ riperonis
[tRex]

Hammer 2...

in Revenant

Posted by: Malchior.5732

Malchior.5732

I’d be fine with a CoR damage nerf, but only if the other skills are buffed and the damage gets moved somewhere else. Hammer 5 in particular is pretty bad.

Hammer 2...

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Posted by: Hunter.4783

Hunter.4783

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Hammer 2...

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Oh wow, still the occasional trash tier player posting about hammer 2 on forums. Really pathetic.

Stella Truth Seeker

Hammer 2...

in Revenant

Posted by: Vash.9183

Vash.9183

I find it absolutely hilarious that ANet nerfed Warrior hammer and D/D ele before because they were “too OP,” but then they go and add something as game breaking as Revenant hammer in their expansion. How annoying is that? I cannot help but shake my head at the majority of the changes to the game that came with the release of HoT. I am not trying to be overly negative, but GW2 has been my favorite game for 3 years now. I don’t want to see these kind of game breaking changes. Why has it taken so long to fix? The holidays are not a good enough excuse, because HoT went live on October 23. So, your holiday break lasted all the way through the last week of October, all of December, and is extending still to this very day? Work on the game, please.

Cór
Mithril Footman
Ultimate Dominator

Hammer 2...

in Revenant

Posted by: Vash.9183

Vash.9183

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

Cór
Mithril Footman
Ultimate Dominator

(edited by Vash.9183)

Hammer 2...

in Revenant

Posted by: Burtnik.5218

Burtnik.5218

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Hammer 2...

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Posted by: Malchior.5732

Malchior.5732

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

It’s Anet. Why wouldn’t they?

That being said, I wouldn’t mind a CoR damage nerf if the other skills are buffed to compensate. It’s hard to maintain distance with Hammer, it’s completely useless to Condi builds, and it’s mostly useless without being able to spam CoR.

Hammer 2...

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Posted by: Burtnik.5218

Burtnik.5218

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

It’s Anet. Why wouldn’t they?

That being said, I wouldn’t mind a CoR damage nerf if the other skills are buffed to compensate. It’s hard to maintain distance with Hammer, it’s completely useless to Condi builds, and it’s mostly useless without being able to spam CoR.

Im up for raising energy cost/cd only if damage become normalized so that it always hit like at max range but raised cd also has to come with some buff to 3/5. No reason to run hammer in spvp other than yolo. CoR probably has to be changed on it own as the terrain issues are gamebreaking – it miss even on flat ground.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

Hammer 2...

in Revenant

Posted by: Vash.9183

Vash.9183

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

It really kills my brain cells to read this after my elementalist was hit by a CoR that for some reason hit twice with one blow, dealing 10k damage each blow- which adds up more than my max health. I was 1 shot. How can you not agree with these two points:
1) Nothing should be hitting 10k except maybe kill-shot on warrior.
2) Nothing should be one-shotting ANYONE.

I know you really want to keep a broken advantage over other players, but please don’t make such an eye-rolling joke response to me. The reason I know ANet will nerf it is because (if they stick to their past behavior in patches) they nerf every single skill that does really high damage up until this day. CoR doesn’t only have really high damage, it has game-breaking high damage. Why play any other class if you can smack multiple people for over 10k damage with a skill that only has a 2 second cool-down and 1200 range?

Cór
Mithril Footman
Ultimate Dominator

(edited by Vash.9183)

Hammer 2...

in Revenant

Posted by: Burtnik.5218

Burtnik.5218

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

It really kills my brain cells to read this after my elementalist was hit by a CoR that for some reason hit twice with one blow, dealing 10k damage each blow- which adds up more than my max health. I was 1 shot. How can you not agree with these two points:
1) Nothing should be hitting 10k except maybe kill-shot on warrior.
2) Nothing should be one-shotting ANYONE.

I know you really want to keep a broken advantage over other players, but please don’t make such an eye-rolling joke response to me. The reason I know ANet will nerf it is because (if they stick to their past behavior in patches) they nerf every single skill that does really high damage up until this day. CoR doesn’t only have really high damage, it has game-breaking high damage. Why play any other class if you can smack multiple people for over 10k damage with a skill that only has a 2 second cool-down and 1200 range?

Come spvp and show me these mad 10k crits on my tempest. Oh and in case if you didnt know – on regular basic true shot hits harder than max range CoR.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

Hammer 2...

in Revenant

Posted by: Vash.9183

Vash.9183

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

It really kills my brain cells to read this after my elementalist was hit by a CoR that for some reason hit twice with one blow, dealing 10k damage each blow- which adds up more than my max health. I was 1 shot. How can you not agree with these two points:
1) Nothing should be hitting 10k except maybe kill-shot on warrior.
2) Nothing should be one-shotting ANYONE.

I know you really want to keep a broken advantage over other players, but please don’t make such an eye-rolling joke response to me. The reason I know ANet will nerf it is because (if they stick to their past behavior in patches) they nerf every single skill that does really high damage up until this day. CoR doesn’t only have really high damage, it has game-breaking high damage. Why play any other class if you can smack multiple people for over 10k damage with a skill that only has a 2 second cool-down and 1200 range?

Come spvp and show me these mad 10k crits on my tempest. Oh and in case if you didnt know – on regular basic true shot hits harder than max range CoR.

Oh and in case you haven’t logged into the game recently, everyone and their mother knows CoR can easily hit over 10k.

Cór
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Posted by: Burtnik.5218

Burtnik.5218

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

It really kills my brain cells to read this after my elementalist was hit by a CoR that for some reason hit twice with one blow, dealing 10k damage each blow- which adds up more than my max health. I was 1 shot. How can you not agree with these two points:
1) Nothing should be hitting 10k except maybe kill-shot on warrior.
2) Nothing should be one-shotting ANYONE.

I know you really want to keep a broken advantage over other players, but please don’t make such an eye-rolling joke response to me. The reason I know ANet will nerf it is because (if they stick to their past behavior in patches) they nerf every single skill that does really high damage up until this day. CoR doesn’t only have really high damage, it has game-breaking high damage. Why play any other class if you can smack multiple people for over 10k damage with a skill that only has a 2 second cool-down and 1200 range?

Come spvp and show me these mad 10k crits on my tempest. Oh and in case if you didnt know – on regular basic true shot hits harder than max range CoR.

Oh and in case you haven’t logged into the game recently, everyone and their mother knows CoR can easily hit over 10k.

Dem 10k crits

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Playing Smite since mid s2, f broken gw2.

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Posted by: Maesto.9103

Maesto.9103

Rly Burtnik? Standing on Range with Dh for better Dmgmodificator but not with Rev, so the hardest Hit wont come up?..

Rev can easily get Might and Vul. up. And IF he hits you twice with it while having the Modificators, its just too much for such a low Cost and CD.

Have to be fixed that it hits only once. Maybe get Energycost and Cd a bit up. But my Issue atm is just the Doublehit.

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Posted by: Burtnik.5218

Burtnik.5218

Rly Burtnik? Standing on Range with Dh for better Dmgmodificator but not with Rev, so the hardest Hit wont come up?..

Rev can easily get Might and Vul. up. And IF he hits you twice with it while having the Modificators, its just too much for such a low Cost and CD.

Have to be fixed that it hits only once. Maybe get Energycost and Cd a bit up. But my Issue atm is just the Doublehit.

If you didnt noticed 5k is from max range and then it goes lower as i close the distance. 5k>3,9k to joke 2,7k. True shot hits just as hard as CoR at max distance and unlike true shot you can actually strafe CoR

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Ritt.3069

Ritt.3069

I think the problem here is, that we have PvP and WvW players arguing whether the skill is overpowered or not…

In PvP scenarios, hammer is really underwhelming, unless the opponent is blind or your team has amazing peels. In WvW, spamming Hammer 2 at max range is definitely overtuned.

A good middle ground would be a slight increase to cd and and energy cost to make it less spammy. The damage is fine, as it only happens in specific scenarios. The spamminess of it is the problem, which makes it seem as is blobs continuously spit barrages of CoRs as they go.

That, or splitting PvP, WvW and PvE balance, which is what they should’ve already done imo.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
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Posted by: Burtnik.5218

Burtnik.5218

I think the problem here is, that we have PvP and WvW players arguing whether the skill is overpowered or not…

In PvP scenarios, hammer is really underwhelming, unless the opponent is blind or your team has amazing peels. In WvW, spamming Hammer 2 at max range is definitely overtuned.

A good middle ground would be a slight increase to cd and and energy cost to make it less spammy. The damage is fine, as it only happens in specific scenarios. The spamminess of it is the problem, which makes it seem as is blobs continuously spit barrages of CoRs as they go.

That, or splitting PvP, WvW and PvE balance, which is what they should’ve already done imo.

Middle way would be to make CoR;

3cd
Remove range penalty (always hitting with the power of max distance)
Make it a huge projectile < wvw peeps cannot complain anymore as CoR will be deflect/reflectable

Its true that from wvw perspective it may look gamebreaking, but from spvp point hammer is a joke

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Hexalot.8194

Hexalot.8194

I think the problem here is, that we have PvP and WvW players arguing whether the skill is overpowered or not…

In PvP scenarios, hammer is really underwhelming, unless the opponent is blind or your team has amazing peels. In WvW, spamming Hammer 2 at max range is definitely overtuned.

A good middle ground would be a slight increase to cd and and energy cost to make it less spammy. The damage is fine, as it only happens in specific scenarios. The spamminess of it is the problem, which makes it seem as is blobs continuously spit barrages of CoRs as they go.

That, or splitting PvP, WvW and PvE balance, which is what they should’ve already done imo.

Middle way would be to make CoR;

3cd
Remove range penalty (always hitting with the power of max distance)
Make it a huge projectile < wvw peeps cannot complain anymore as CoR will be deflect/reflectable

Its true that from wvw perspective it may look gamebreaking, but from spvp point hammer is a joke

Your last point (useless in spvp) is the real reason any nerfs if at all to hammer 2 will likely be minor (possible slight adj to cool down and/or energy cost) rather than a substantial cut in damage dealt, which is what many are hoping for. So long as it doesn’t break their precious e-sports, ANET couldn’t give a kitten. :-)

(edited by Hexalot.8194)

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Posted by: blueberry.2504

blueberry.2504

Hammer certainly doesnt need another nerf for Pve. Its good as it is now. I wish they just split certain skills between pve/wvw or pvp.

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Posted by: Malchior.5732

Malchior.5732

Also, we should mention that in WvW, people can have full Ascended gear along with food and other buffs, leading to these crazy high numbers. That being said, I was in full Zojja’s with no food and the highest I ever hit was ~9k with Invocation/Devastation/Herald at max range and most damage modifiers.

Yea, you can totally hit 10k there, but then again, I had quite an advantage over anyone in full exotics. Now, in PvP, Hammer isn’t quite so great. You wont reach 10k in any realistic scenario except on those rare double-hits and there’s less stuff going on so people wont be caught in it so much.

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Posted by: DHawk.2687

DHawk.2687

Revenant hammer 2 is one of the biggest wildcards in the game actually. You can have two even mirror teams with evenly skilled players fight each other but if you were to swap in a hammer Revenant then that team would win hands down every single time.

A really bad player who just made a zerker revenant can stumble into a fight and do 10-14k damage every 2-3 seconds and win his side the fight with a single button press. Hell, randomly throw in hammer 3 and 5 along with 4k-5k auto attacks and it’s even worse.

They need to nerf this FOTM build everyone is running and buff everything else because right now it’s so easy to play Revenant is silly.

It’s sad that Revenant players want to be lazy and don’t want to learn any other builds.

I disagree on the revenant difficulty. When a hammer revenant shows up in ranks, they get focused down. Even in wvw it is not a one hit wonder like players say it is. Now a days you will see tons of group that have support healer class and droods can even dps anx heals. I dont think a serkef rev is that easy and this claims has to be proven because thinking and doing are 2 different things. A serker rev is very fragile and hammer is the only viable weapkn for range and bursting coz it does not work any other way, if we buff all other skills then it will trully make a rev an easy to play class because they are now even in melee with other classes. A burst thief alaways run after a rev in team fights or a scrapper with his buddies. Making hammer useless does not balance the game at all and most people are just not used to playing against rev build. I would ask you to put up a video on how eay it is as rev against good players coz nub playing against nubs does not prove any point. I play rev all the time and never felt it is as easy as you say it is. Wonder why people wont even dont complain about those bursty thief that kills every 15 sec whle rev needs planing, waiting, and hoping no one knows how to dodge or stay out of range and use terain. Slow attack and almost 16k hp with use of energy and per utility skills require tons of it.

Honestly that post was pathetic, Rev is one of the most strongest classes in the game, if not the strongest, in every fight, the team that has no rev or fewer will loose 9/10times hands down! Heavy armor, high base hp, blocks evades etc everywhere, insane dmg multipliers etc
Looking at hammer 2 (last time I checked its dmg coefficient was higher than on the backstab which is single target, from behind and out of stealth, hammer 2 is AoE, at Long range and can hit multiple times and that every 2 sec, imagine a DH can use true shot as aoe and hit 2 or 3 times (the same target)) even hammers auto attack does too much dmg, easy 4-6 k on every shot is just pathetic
And you claiming thief kills ppl every 15 seconds makes me cry, thief is somewhat the most useless class atm, every other class can do what the thief can, only better! Except for running away, thx dare devil.
Rev needs a lot of changes! E.g. S3 doesn’t get to be evade, 7 hits that cannot be interrupted, follow you, grant might and even follow through a port like blink or shadow step is pathetic, take away the invuln frame it basically gives and it’s fine
Glints heal needs to be more visible, most ppl have no clue it’s on and it’ll easily heal the rev full while still dealing a lot of dmg
Than when playing glint, being able to stack easy 15 stacks might, fury and speed while not even in fight, so your first engage will defiantly hit like 3 trucks is unfair considering thief e.g. Got nerfed when you got might in stealth, you just get it permanently without even loosing energy, pathetic.
Sword auto attack and hammer aa need to be toned down a bit, hammers range shouldn’t be 1200
Hammer 2 energy cost increase, definitely cd increase and range decrease
The attack does way too much dmg in a too big area to be considered balanced
Being able to one hit players with one skill at that range is insane, and you all know it happens in wvw all the time, I don’t care if some of you easy mode nubs disagree
I’m not saying every single change I said needs to be implemented
But rev in its current state is too strong, final.

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Posted by: Burtnik.5218

Burtnik.5218

slip

In other words a jelly thief that likes to write tales. And just so you know..you shouldnt balance around pleb level but medium to high one. Dh traps too op as well i guess.

Btw. rev has medium hp, not high. 11>16>19.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

(edited by Burtnik.5218)

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Posted by: Fade to Black.7042

Fade to Black.7042

Wow ppl still talking about this skill being OP?

It’s the only skill making hammer usable in pvp…. and it’s not even good

btw it’s impossible to hit 10k crit with it using any kind of setup, im running zerker and can only hit 3-5k dmg, never done more than that. Stop this bullkitten already.

Look what ppl have done, saying rev auto attack was powerfull and now they are going to nerf it over nothing Oo

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Posted by: Hunter.4783

Hunter.4783

All this qq is coming from thief and other low lvl classes in full rare zerker gear getting hit by revs in full ascended and food buffs.

And even then it’s impossible to get 20k hits so quite a bit of anecdotal evidence being thrown around

This thread needs to die. You can never balance around wvw as there are too many variables. Gear discrepancy being a big one

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Posted by: Junkpile.7439

Junkpile.7439

50% dmg nerf and cor would still be best wvw skill in game.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Malchior.5732

Malchior.5732

50% dmg nerf and cor would still be best wvw skill in game.

Or the worst skill in the game. I’ve already had it crit for 3k in WvW, imagine it doing 1500 on a build with full zojja’s…
It’s also gotten worse in PvE due to the target limit so I’d rather not have it become worthless there too.

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Posted by: Junkpile.7439

Junkpile.7439

50% dmg nerf and cor would still be best wvw skill in game.

Or the worst skill in the game. I’ve already had it crit for 3k in WvW, imagine it doing 1500 on a build with full zojja’s…
It’s also gotten worse in PvE due to the target limit so I’d rather not have it become worthless there too.

I crit about 7k and use pvt trinkets.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

(edited by Junkpile.7439)

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Posted by: foste.3098

foste.3098

This skill is broken period. This was in pvp and and it was just 1 hit. Remember that this kitten has a 2 sec cd, and dont even bring up energy cost because it might as well not have any

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Posted by: Hunter.4783

Hunter.4783

This skill is broken period. This was in pvp and and it was just 1 hit. Remember that this kitten has a 2 sec cd, and dont even bring up energy cost because it might as well not have any

You got hit 4 times by hammer bolt and once by CoR. Seems to me you were sitting at max distance just to see those big numbers. So I call kitten right there.

It still does not show sPVP vs wvw setting and whether you were wearing armor or not. Neither shows your buffs or enemy buffs.

Thief can probably down an idle player in half the time. But we think they need buffs for some reason

Please stop posting inthis thread. CoR is fine. Player skill is not

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Posted by: Hunter.4783

Hunter.4783

50% dmg nerf and cor would still be best wvw skill in game.

Or the worst skill in the game. I’ve already had it crit for 3k in WvW, imagine it doing 1500 on a build with full zojja’s…
It’s also gotten worse in PvE due to the target limit so I’d rather not have it become worthless there too.

I crit about 7k and use pvt trinkets.

Game is not balanced for wvw. Too many variables. Including good and 25 bloodlust

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.

And why they would nerf underpowered weapon? Doesnt make sense for me.

It really kills my brain cells to read this after my elementalist was hit by a CoR that for some reason hit twice with one blow, dealing 10k damage each blow- which adds up more than my max health. I was 1 shot. How can you not agree with these two points:
1) Nothing should be hitting 10k except maybe kill-shot on warrior.
2) Nothing should be one-shotting ANYONE.

I know you really want to keep a broken advantage over other players, but please don’t make such an eye-rolling joke response to me. The reason I know ANet will nerf it is because (if they stick to their past behavior in patches) they nerf every single skill that does really high damage up until this day. CoR doesn’t only have really high damage, it has game-breaking high damage. Why play any other class if you can smack multiple people for over 10k damage with a skill that only has a 2 second cool-down and 1200 range?

Come spvp and show me these mad 10k crits on my tempest. Oh and in case if you didnt know – on regular basic true shot hits harder than max range CoR.

Oh and in case you haven’t logged into the game recently, everyone and their mother knows CoR can easily hit over 10k.

Dem 10k crits

Any coordinated team would focus you in a hearbeat given how glassy you’d have to be. I am always in amazement when players criticize damage output on a power rev as if they have no weaknesses at all. I actually get excited when I face a power rev because if they are not good at dodging or know the concept of fight or flight it is a easy kill always.

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Posted by: hurrado.2346

hurrado.2346

This skill is broken period. This was in pvp and and it was just 1 hit. Remember that this kitten has a 2 sec cd, and dont even bring up energy cost because it might as well not have any

If you have trouble with hammer revenants in pvp you must be really bad. Power rev is rarely, if ever played in higher tiered pvp.

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Posted by: nacario.9417

nacario.9417

This skill is broken period. This was in pvp and and it was just 1 hit. Remember that this kitten has a 2 sec cd, and dont even bring up energy cost because it might as well not have any

If you have trouble with hammer revenants in pvp you must be really bad. Power rev is rarely, if ever played in higher tiered pvp.

And in high tier play they often try to use builds that complete the team. Hammer rev has little utility in that regard, but that doesnt mean its bad, and its not like the rev sits in hammer all the time. Sword shield hammer is a good 1v1 build, which is most likely what the first guy is complaining about, and it is not true calling somone ‘really bad’ for it.

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I used to be a power ranger, now not sure anymore

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Posted by: Hexalot.8194

Hexalot.8194

This skill is broken period. This was in pvp and and it was just 1 hit. Remember that this kitten has a 2 sec cd, and dont even bring up energy cost because it might as well not have any

If you have trouble with hammer revenants in pvp you must be really bad. Power rev is rarely, if ever played in higher tiered pvp.

And in high tier play they often try to use builds that complete the team. Hammer rev has little utility in that regard, but that doesnt mean its bad, and its not like the rev sits in hammer all the time. Sword shield hammer is a good 1v1 build, which is most likely what the first guy is complaining about, and it is not true calling somone ‘really bad’ for it.

Disagree. Sword/shield + hammer is a horrible 1 vs 1 build because once someone closes in on you, you’re essentially now stuck with only one weapon group to fight them off, as everyone and their dog knows that hammer is sub-par at very close range (just too slow).