Herald's theme and small rant
I just really hope ANET is being smart on what and who to listen. And something tells me that they maybe are after seeing that this last patch wasn’t as full of nerfs as the one we got post S1 with the massive damage and shield nerfs.
And either way we have been getting nerfs since they very first days of HoT but no one seems to ever put attention.
Some of the ones I still remember:
Staff 5 – Reduced damage
Infused Light – Reduced duration
Mallyx
Shield 5 – Increased cd
Phase Traversal – from no cd to 5s cd
Unwavering Avoidance – added cd
Radiant Revival – Removed Infused Light for ally
Infused Light again – Added cast time
Sword AA – 30% ish + nerfs
UA – 20%+ over all damage reduced and evade frames reduced
Shield 5 again – 40%+ healing reduced
Enchanted Daggers – Damage and healing reduced
Riposting Shadows – Endurance gain reduced by 50%
And again, I’m not really complaining about all the big amount of nerfs we have been getting, but that it seems that a good amount of players just want Revenant to be unplayable. My only hope is that ANET isn’t that afraid of its players.
Like how they have even been nerfing PvE difficulty even before the game was out of beta and still happening today with HoT just because players dont want to “Learn to play”. It’s essentially the same thing with PvP, alot of players expect to not have to rethink their “strategies” when something new is out, even a simple patch and that no other player can be more skilled than them.
So please choose carefully what to listen to and what to not ANET.
I just really hope ANET is being smart on what and who to listen. And something tells me that they maybe are after seeing that this last patch wasn’t as full of nerfs as the one we got post S1 with the massive damage and shield nerfs.
And either way we have been getting nerfs since they very first days of HoT but no one seems to ever put attention.
Some of the ones I still remember:
Staff 5 – Reduced damage
Infused Light – Reduced duration
Mallyx
Shield 5 – Increased cd
Phase Traversal – from no cd to 5s cd
Unwavering Avoidance – added cd
Radiant Revival – Removed Infused Light for ally
Infused Light again – Added cast time
Sword AA – 30% ish + nerfs
UA – 20%+ over all damage reduced and evade frames reduced
Shield 5 again – 40%+ healing reduced
Enchanted Daggers – Damage and healing reduced
Riposting Shadows – Endurance gain reduced by 50%
And again, I’m not really complaining about all the big amount of nerfs we have been getting, but that it seems that a good amount of players just want Revenant to be unplayable. My only hope is that ANET isn’t that afraid of its players.
Like how they have even been nerfing PvE difficulty even before the game was out of beta and still happening today with HoT just because players dont want to “Learn to play”. It’s essentially the same thing with PvP, alot of players expect to not have to rethink their “strategies” when something new is out, even a simple patch and that no other player can be more skilled than them.
So please choose carefully what to listen to and what to not ANET.
Well I’m interested in the Ventari OP topic can’t even imagine how they argued this out.
(The jalis one I had already seen.)
On the bright side now that shiro is on the same level as glint, mallyxs shortcomings are actually noticeable and it’s easier to argue for buffs.
Herald of Ventari
(edited by Varezenem.2813)
Yeah, I’m a bit worried they are going to overnerf Revenants too. Right now, it’s been my favorite class since pre-beta. I’d hate to see it go down the drain.
You’re “rant” about nerfing in other games reminds me of DAoC when the Vampiir class came out. It was new and many people didn’t know how to counter it, and yeah, it was a bit OP’d. It just needed a small numbers tweak, but they overnerfed it and people stopped playing it.
I personally feel that Revenant is pretty close to being in a good spot. It just needs some QoL adjustments.