Improving traitlines

Improving traitlines

in Revenant

Posted by: Burtnik.5218

Burtnik.5218

Without going much into blabla bc blabla i will just post my list about a few traits;

  • Devastation

-Fericious strikes and vicious lacerations doesnt make any sense to be in the same tier. Either remove one of these, merge them and make a spot for a new trait;
Assassin speed – increase movement speed by 25%. We need it badly for base revenant.

-Malicious replisal.
30cd for 2 unblockable attacks with 5sec time limit which can trigger on random aegis? Thats pretty much useless. If it were triggering unblockable attacks for 5sec when you strike a foe under 50%..thats something i would actually consider as an option.

-Jade echo.
Not really too much issues with it except too high cd. Reducing it to 60 would make a lot more sense and possibly add extra effect where we dont lose hp in downed state.

-Nefarious momentun.
Whats the point of might honestly? Baseline revenant lack access to fury, and thats what it should give. Fury. 4seconds of fury on legendary assasin stance skill usage would be far more useful than the might. Our ways to gain fury in baseline rev are too limited.

-Dismantle fortification.
Okay this one is completely useless and not gm worthy by any means. Think it would be actually much better if it bypass stability completely. And before you say that would be op – we dont really have much access to cc, do we? Yeah i thought so.

  • Retribution

-Improved aggression
So hmm..may be somewhat useful in pve if you run Jalis (you shoulndt in current state..) for breaking bars. Other than that? Completely useless. Basically theres no choice for retribution adept. Close quarters all the way. Meanwhile we struggle hard with immobilizes, chill and cripple. Mostly immobilize.

Enraging Charge – Immobilize/chill/cripple reduced by 33%. Gain 200 toughness under one of these effects

-Unwavering avoidance (minor)

Increase stability duration by 1 second. Make it activate at the start of dodge, not after a dodge.

-Eye for the eye

Please bring our protection on cc back. Cd for it is too high and should be reduced to 30s.

-Retaliatory evasion+empowering vengeance

Increase retal from dodge to 3 seconds and merge these traits together.

-Light of Deldrimor (new gm)
Striking stealthed foe reveals them. 5sec reveal/20cd

-Steadfast rejuveration
Taking a lethal blow heals you instead. 5k hp, 45cd
Before someone come in and say its op..try to play berserker with alive or dead trait. That trait never really saved me, just gave me few seconds before i died for real.

  • Invocation

-Fierce infusion
Cd reduced to 10sec

-Equilibrium
Healing part removed. Never made much sense, never will. With helaing removed it would be a decent effect for extra pressure or just to cure..blind

-Invigorating flow
Cd removed

-Incensed response
Cd removed

-Charged mists
Gain boon based on the legend you invoke.
Shiro – 3sec fury
Jalis – 5sec retal
Ventari – 5sec regen
Mallyx – 3sec resistance
Glint – 2sec protection

  • Salvation

-Nourishing roots
Increased radius to 320. Increased regeneration to 3sec

-Hardened foundation (minor)
Swap with Invoking harmony

-Trainquil benediction
Orbs also last longer (2sec). Gain +250 healing power while wielding a staff.

-Elluding nullification
Removed cd. Its already limited by dodges, whats the point of cd on top of that?

-Invoking harmony
Create a wave of healing upon invoking a legend
Im not really good with the numbers but specced for cleric gear this should provide around 2,5k hp while with no healing power around 500. 240 radius

-Serene rejuvenation
Healing allies also heal you based on percentage.

  • Herald

-Radiant revival
Reduce cd to 30, increase revive speed by 10%

-Bolster fortification
Swap with enhanced bulwark

-Soothing bastion
Make it activate also under cc. Increase cd to 45seconds. Its not healthy trait for the game. I would consider it cancerous in current state.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.