Lets talk about Revenant’s self defense elements.
By Self Defense, I mean anything other than killing the enemy, that may help keep the Revenant themselves alive to fight another day.
Staff:
Staff has Skill 3 (Warding Rift) which is a 2 second Block.
Staff skill 4 (Renewing Wave) is a self heal around 1,575+ and removes conditions.
Staff 5 (Surge of the Mists) is a three hit knock back.
oh almost forgot, Auto Attack on Staff provides a healing orb on 3 chain. Each heals for around 280.
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Hammer
Skill 4 (Field of the Mists) Blocks projectiles.
Axe skill 5 (Temporal Rift) Pull skill for interrupting enemies.
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Corruption (Specialization) Mind helping if you have the numbers?
Demonic Defiance- gain Resistance on Demon Elite.
Replenishing Despair – Heals when you get a condition on you.
Retribution (Specialization)
Enduring Recovery – 50% chance when hit to gain 15 endurance for dodging.
Close Quarters- 10% less damage taken from enemies attacking 600 units away or greater.
Improved Aggression- Enemies that are taunted deal 20% less damage to you.
Unwavering Avoidance – Stability on Dodge.
Redeeming Protection – Gain Protection(3 seconds) when CCed. on 5 second cooldown
Determined Resolution – take 5% less damage below 50% HP (lolret).
Steadfast Rejuvenation – Heals 569 hp when hit, on 4 second cooldown.
Salvation (Specialization)
Disarming Riposte- attacking a foe while they use a skill will blind them for 5 seconds. 20 second cooldown.
Blinding Truths – Blind enemies nearby on heal skill use for 5 seconds.
Nourishing Roots – Tablet gives Regeneration for 2 seconds every 3 seconds.
Hardened Foundation – converts 7% Healing Power into Toughness.
Eluding Nullification – Dodge removes a condition. on 10 second cooldown.
Invoking Harmony- heals increase by 20% for 5 seconds after switching legends.
Tranquil Benediction – Staff 1 chain 3 healing orbs grant swiftness and regeneration.
Momentary Pacification – Daze enemies nearby when using Elite Skill.
Natural Abundance – create healing fragments when using Tablet skill.
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Invocation (Specialization)
Swirling Mists – create healing mist that circles you when using a skill that cost energy. (will be destroyed when in contact with allies)
Cleansing Channel – switching legends remove a condition.
Revitalizing Breath – Pulls in the Swirling Mist when changing legends, and increase the effectiveness by 50% (452 healing baseline)
Equilibrium – Heals you when changing legends if your energy is below 50, or damage if above 50.
Invigorating Flow – Heals self for 392 health, when using a skill that cost energy. 5 second cooldown.(Currently doesnt work in beta)
Empty Vessel – Stun Break on legend swap.
Shrouding Mists – incoming damage reduced by 10% while below 50% energy.
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Dwarf (Legend)
Heal (Soothing Stone) – heals 4600 and removes 3 conditions. 1 second cast and 30 second cooldown.
Inspiring Reinforcement – grants Stability to self and weakness to enemies on the path.
Forced Engagement – Taunt and Slow enemy. Can be used to interrupt enemies. 1 second cast, with 50% energy cost. 3 second cooldown.
Elite (Rite of the Great Dwarf) – increase damage reduction by 50%. 2 3/4 cast time, and 50% energy cost.
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Demon (Legend)
Heal(Empowering Misery) – Heals 3300 and 980 per condition. Removes conditions in testing.
Pain Absorption – gives Resistance, and more resistance per condition on you. But this also pulls conditions to you from allies nearby.
Unyielding Anguish – CC displacement.
Centaur (Legend)
Heal (Project Tranquility & Ventari’s Will) – use Ventari Will to heal self as it pass through you. 10 energy each.
Protective Solace – Tablet destroy projectiles.
Natural Harmony – Heals around 2000 when near the tablet. Has 2 second delay, and 2 second cooldown. 240 Radius and 25% energy cost.
Purifying Essence – Removes 3 conditions nearby tablet. 3/4 cast time, and 35% energy cost. Heals around 400 each condition removed.
Elite (Energy Expulsion) – Sacrifice the Tablet to knock back nearby enemies, and create Healing Fragments that heal for around1300 . 50% energy cost, and 2 second cast time.
Now whats a good build for self survival? Any Theorycrafters here?