Mace/Axe rev feel bad to use

Mace/Axe rev feel bad to use

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Posted by: LONGA.1652

LONGA.1652

The only weapon set that fully deal condition based damage which main damage come from torment condition after playing with it for awhile here what I think

- Mace could use some rework since its auto attack deal torment damage. making it ranged just like Elementalist dagger main attack make more sense.

-Using combo filed on Mace 2+3 feel awkward in mid combat since mace 2 lock on target and mace 3 cause a short leap which lock your movment making it hard to combo might blast twice. Please make skill 2 ground target instead of lock on , if not too much make the AOE Longer . Get rid of the animation lock on mace 3 that tiny leap won’t get you anywhere useful.

- Revnant doesn’t have any Trait that boost DPS easily .Corruption spec is really all about PVP related counter. Venom Enhancement is under tuned for PVE. Diabolic Inferno is rarely used because it tied to high energy cost skill.

-Unyielding Anguish need Daredevil’s Valut Treatment. Now its not landing anywhere near the cursor

-Also Condi rev lack of Speed boost in vanilla spec outside of combining with Jalis Inspiring Reinforcement.

-Rev core mechanic still need polish cause at the start of combat you will mostly have only a couple of skill ready at the start combat because of energy issues.

-Hopefully next Elite spec will be good and synergy well with Mallyx. Cause right now other elites are geared toward power build.

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Posted by: OnizukaBR.8537

OnizukaBR.8537

The biggest problem with Cond Rev is:

He is melee and have a pulsing fire field, so what this tell you: He wants the enemy to not move so he can dps as melee and pulse the firefield.

His main condition is torment, so what this tell you: He wants the enemy to move so the torment actually do good damage.

See the problem that this has no sinergy together.

But there is a way to fix it without making it a ranged weapon. They could change the trait:
Maniacal Persistence- Increase your critical-hit chance every few seconds. This bonus is reset when you land a critical hit.
This is a pretty bad master trait for cond rev. So i suggest the change:
New Maniacal Persistence - While Embrace the darkness is active your torment deals the damage of a moving target even if the target is not moving.

This way the kit has sinergy while not making it broken ( as you cant have embrance the darkness active all the time ).

If they dont do it because of technical issues to track the torment it could be like this:
New Maniacal Persistence - While Embrace the darkness is active when you apply torment you apply despair instead.
New cond despair - Its the same as torment ( use the same cond duration etc ) but have the damage of moving torment.

Another change, remove the animation lock from Echoing Eruption, make it like Tremor from warrior mace 5.

And Venom Enhancement should have a 5 sec internal cooldown in PvE.

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Posted by: Rashagar.8349

Rashagar.8349

The biggest problem with Cond Rev is:

He is melee and have a pulsing fire field, so what this tell you: He wants the enemy to not move so he can dps as melee and pulse the firefield.

His main condition is torment, so what this tell you: He wants the enemy to move so the torment actually do good damage.

See the problem that this has no sinergy together.

I always took this as a deliberate attempt at a “kitten ed if you do, kitten ed if you don’t” kind of synergy.

I’m not saying they got the balance right, it’s possible targets should feel more kitten ed whether they do or don’t. But as a concept I quite liked it.

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Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

Anet should just add a ranged weapon option, the Mace is fine as it is. It just needs a secondary weapon that is ranged and applies a condition.

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Posted by: Aury.1367

Aury.1367

His main condition is torment, so what this tell you: He wants the enemy to move so the torment actually do good damage.

See the problem that this has no sinergy together.

Wrong. They dont need to have any synergy, look at it more like: You got condi for every situation: You get kited, torment. You get melee’d, burn.

Since Revenant only has one condi weapon set, it needs a ranged condi weapon (I hate condi but still, half baked turkey is still half frozen). This would atleast add the possibility for a only-condi build.

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Posted by: OnizukaBR.8537

OnizukaBR.8537

I dont agree with the “kitten ed if you do, kitten ed if you don’t” its way more like “mediocre if you do, mediocre if you dont” as only the torment while moving is still way less damage that every other cond class, and the burning+torment if the target dont move is way less damage than even cond guardian ( and cond guardian isnt competitive).

And about the ranged option, if you play well you dont need to range, so this will not solve the problem of lack of damage. (but having a ranged option is still nice ).
But remember i’m talking about PvE, because PvP rev is fine.

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Posted by: draxynnic.3719

draxynnic.3719

I dont agree with the “kitten ed if you do, kitten ed if you don’t” its way more like “mediocre if you do, mediocre if you dont” as only the torment while moving is still way less damage that every other cond class, and the burning+torment if the target dont move is way less damage than even cond guardian ( and cond guardian isnt competitive).

See, what that’s saying is that the numbers are too low, not that the concept itself is bad. If things were tweaked such that the rev dealt roughly the same condition damage as other condition specs against moving (due to torment and the occasional burn) and unmoving (extra burn stacks making up for reduced torment damage) targets, then it would work. The problem is in the numbers.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: LONGA.1652

LONGA.1652

DPS numbers on Condi rev will be always low on open world soloing. Unless Revnant have mechanic like fear or Trait that manipulate torment for PVE purpose.

10 stacks of torment is really hurt in PVP , WvW thou.

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Posted by: draxynnic.3719

draxynnic.3719

DPS numbers on Condi rev will be always low on open world soloing. Unless Revnant have mechanic like fear or Trait that manipulate torment for PVE purpose.

10 stacks of torment is really hurt in PVP , WvW thou.

Largely because in many PvP situations, if you stop moving you’re dead.

Confusion and Torment are both conditions that are more valuable in PvP than in PvE, which is unfortunate for professions that rely on those as their main conditions (mesmer, rev). Hopefully, though, now that they’re splitting PvE and PvP in numbers if not in function, they can make skills that deal Confusion and Torment deal additional stacks in PvE to make up for it.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Potato.2567

Potato.2567

The entire class feels bad to use.

/rev

RIP Warrior

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Posted by: Ariurotl.3718

Ariurotl.3718

They should just replace Venom Enhancement (which is an awfully underwhelming trait) with a trait that gives Rev the “moving” value of Torment damage at all times, similarly to traits which increase damage of specific conditions for other classes.