Howdy,
This will be part of my Feedback thread: https://forum-en.gw2archive.eu/forum/professions/revenant/Preview-BWE3-Rym-s-Feedback-Suggestions/first#post5584488
But for today, I’d like to share with you my ideas on how to make Mallyx and Corruption come back to glory and give them new life after BWE3 changes.
Numbers are not balanced. They’re here to indicate the idea, but balanced numbers are outcome of internal testing I can’t do.
I’ve been thinking about Mallyx and Corruption changes since they were announced by Roy. I knew I will dislike them and I did. Both lacked spine and internal mechanics in BWE3, clearly felt like stripped to bare bones. And Mallyx got way easier to play, lacked potential for sick plays.
So here I am. With new Mallyx and Corruption traitline, higher skill ceiling, way more potential and attractive for many instead of just plain Condition & Hybrid builds. It should now also have better synergy and may serve as interesting replacement/addition to Glint Legend which currently has monopoly over Revenant’s boons and I don’t feel like it’s that healthy for the profession.
Let’s begin with Mallyx. I replaced old “condition stack” mechanic with “boonplay” one. What does it mean? Well, Mallyx is now like a true demon – feasts on unaware foes and with high risk/high energy demand play may either obliterate your enemies in seconds…or the player. To the point Mallyx now in addition to removing boons and copying conditions may create boons for himself out of self-conditions and then flip them to shatter his enemies with abysmal power.
- How does it work?
First, I lowered Energy cost of Pain Absorbtion by 5. Since it’s still here, I figured out that it isn’t going away and since other costs went up, why not make it cheaper and Demonic Defiance a little less mandatory.
Banish Enchancement gets no changes.
Unyielding Anguish is now the Boon-flip mechanic of Mallyx. Basically, it applies some Torment on cast, still leaps and now creates Ethereal Combo Field instead of Dark (fits the theme more, adds to mechanic) and every second for total of 3 pulses it will apply 2 Conditions to foes in area based on random 2 Boons you have on yourself, working exactly like conversion skills (Corrupt Boon of Necromancer for example). It now lasts only 3 seconds and costs 40 Energy. Big effect, big cost.
Embrace the Darkness is now the Condition-flip mechanic and boon-generator of Mallyx. In addition to copying Conditions like it used to it now applies no Torment (nobody was using it for it anyway) and has no Stat increase (barely anyone used it with such cost), but instead gives you boons based on copied Conditions. Same like Contemplation of Purity of Guardian.
- So there’re the mechanics. You absorb Conditions from your allies with Pain Absorbtion (Resistance->Chill btw), use Embrace the Darkness to spread gained Conditions and get boons and then, finally, you unleash Unyielding Anguish to essentialy strike your foes with your accumulated Boons. Best of all you now love your allies and their boons.
As for Corruption traitline, see for yourself
Replenishing Despair -> Maleficent Replenishment
Venom Enhancement updated
Bolstered Anguish -> Consume Torment®
Frigid Precision -> Frigid Touch
Spontaneus Destruction -> Summoning Shadows®
Diabolic Inferno -> Hellfire
Maniacal Persistence -> Bolstered Anguish
Pulsating Pestilience -> Demonic Possession
Thanks to that_shaman for awesome tooltip creator: http://tooltips.thatshaman.com/
Wait for full Feedback Thread update! Enjoy.
Cheers,
Rym
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)