Mallyx/Corruption Changes

Mallyx/Corruption Changes

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Posted by: Rym.1469

Rym.1469

Howdy,

This will be part of my Feedback thread: https://forum-en.gw2archive.eu/forum/professions/revenant/Preview-BWE3-Rym-s-Feedback-Suggestions/first#post5584488

But for today, I’d like to share with you my ideas on how to make Mallyx and Corruption come back to glory and give them new life after BWE3 changes.


Numbers are not balanced. They’re here to indicate the idea, but balanced numbers are outcome of internal testing I can’t do.

I’ve been thinking about Mallyx and Corruption changes since they were announced by Roy. I knew I will dislike them and I did. Both lacked spine and internal mechanics in BWE3, clearly felt like stripped to bare bones. And Mallyx got way easier to play, lacked potential for sick plays.

So here I am. With new Mallyx and Corruption traitline, higher skill ceiling, way more potential and attractive for many instead of just plain Condition & Hybrid builds. It should now also have better synergy and may serve as interesting replacement/addition to Glint Legend which currently has monopoly over Revenant’s boons and I don’t feel like it’s that healthy for the profession.


Let’s begin with Mallyx. I replaced old “condition stack” mechanic with “boonplay” one. What does it mean? Well, Mallyx is now like a true demon – feasts on unaware foes and with high risk/high energy demand play may either obliterate your enemies in seconds…or the player. To the point Mallyx now in addition to removing boons and copying conditions may create boons for himself out of self-conditions and then flip them to shatter his enemies with abysmal power.

  • How does it work?

First, I lowered Energy cost of Pain Absorbtion by 5. Since it’s still here, I figured out that it isn’t going away and since other costs went up, why not make it cheaper and Demonic Defiance a little less mandatory.

Banish Enchancement gets no changes.

Unyielding Anguish is now the Boon-flip mechanic of Mallyx. Basically, it applies some Torment on cast, still leaps and now creates Ethereal Combo Field instead of Dark (fits the theme more, adds to mechanic) and every second for total of 3 pulses it will apply 2 Conditions to foes in area based on random 2 Boons you have on yourself, working exactly like conversion skills (Corrupt Boon of Necromancer for example). It now lasts only 3 seconds and costs 40 Energy. Big effect, big cost.

Embrace the Darkness is now the Condition-flip mechanic and boon-generator of Mallyx. In addition to copying Conditions like it used to it now applies no Torment (nobody was using it for it anyway) and has no Stat increase (barely anyone used it with such cost), but instead gives you boons based on copied Conditions. Same like Contemplation of Purity of Guardian.

  • So there’re the mechanics. You absorb Conditions from your allies with Pain Absorbtion (Resistance->Chill btw), use Embrace the Darkness to spread gained Conditions and get boons and then, finally, you unleash Unyielding Anguish to essentialy strike your foes with your accumulated Boons. Best of all you now love your allies and their boons.

As for Corruption traitline, see for yourself

Replenishing Despair -> Maleficent Replenishment

Venom Enhancement updated

Bolstered Anguish -> Consume Torment®

Frigid Precision -> Frigid Touch

Spontaneus Destruction -> Summoning Shadows®

Diabolic Inferno -> Hellfire

Maniacal Persistence -> Bolstered Anguish

Pulsating Pestilience -> Demonic Possession


Thanks to that_shaman for awesome tooltip creator: http://tooltips.thatshaman.com/

Wait for full Feedback Thread update! Enjoy.

Cheers,
Rym

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Gaaroth.2567

Gaaroth.2567

Man I … I …
LOVE THIS

Roy what do you think about? Doesn’t even seems terrble to implement. Even if 50% of this reaches live server would be massive.

Kudos!

Tempest & Druid
Wat r u, casul?

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Posted by: Twisey.2081

Twisey.2081

I really like and support these changes. Coming from a guardian. My two cents

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Posted by: Mightybird.6034

Mightybird.6034

Interesting thoughts. No specific comments as I am not much of a condi player nor did I play mallyx much, but it looks like quality suggestions so bumping. +1

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Posted by: Pompeia.5483

Pompeia.5483

Well, I should remind you how stupidly hard it is to maintain conditions on yourself when you are not solo’ing. Even with my corruption necro, if there is another one around, they steal my conditions faster than I can spread them… and then we play the game of stealing condi’s back and forth. It is super frustrating.

So, while I generally like these idea’s, I do not care for any dependency of conditions. They just go away too fast, too easily. That was why I was very glad to see the Mallyx change.
However, the Demonic idea of swapping boons and condi’s presented here is perfect. Just drop that silly copying part as it will be lackluster in a group and generally never happen. Instead, more of the reflection of condi’s applied going back to the target presented in other threads seemed logically better and easier to manage in any shape of group.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: Rym.1469

Rym.1469

Well, I should remind you how stupidly hard it is to maintain conditions on yourself when you are not solo’ing. Even with my corruption necro, if there is another one around, they steal my conditions faster than I can spread them… and then we play the game of stealing condi’s back and forth. It is super frustrating.

So, while I generally like these idea’s, I do not care for any dependency of conditions. They just go away too fast, too easily. That was why I was very glad to see the Mallyx change.
However, the Demonic idea of swapping boons and condi’s presented here is perfect. Just drop that silly copying part as it will be lackluster in a group and generally never happen. Instead, more of the reflection of condi’s applied going back to the target presented in other threads seemed logically better and easier to manage in any shape of group.

Since Roy kept the Pain Absorbtion, I stick with this idea. I find it kind of interesting and wanted to keep it as a minor aspect of play this time – it was handy many times and could help in smaller fights especially. I kept only one condition-dependant trait and it doesn’t require you to hold these conditions on yourself, it will work even if condi is cleansed right-away.

With such changes however, Mallyx is no longer dependant on maintaining the conditions. They might help if you choose specific builds, but now he would have quite an interesting condition generation by himself – for example, Blast Ethereal field with your Mace in order to get Chaos armor. If enemy hits you, there’s good chance that he will essentialy get struck twice inside Unyielding Anguish. Not to mention Glint or other allies.
What’s interesting is that Might Mace set generates pretty decently may get converted to even more Torment, your Resistance to Chill, Regeneration from Chaos Armor to Poison etc.

Thank you all for your feedback. I tweeted this to Roy, hopefully Mallyx will get some of the sweet OPness of Shiro or Glint

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Pyroen.2086

Pyroen.2086

Give this man a metal or at least a cookie. As long as demonic defiance stays the same these are beautiful! The problem with mallyx right now is that it’s a broken specialization with skills that lack the synergy they need. This would make it my new main instantly. Plz roy, karl, or Geesus look at these at let me fell “True ultimate power!”

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Posted by: Malchior.5732

Malchior.5732

This sounds pretty cool and fun.
I’d like to see something like this implemented, however, would it make more sense to swap UA and EtD’s effects? As in, UA is the Condi-flipper and EtD is the Boon-Flipper?
EtD really should be more of the “game-ender” while UA should remain more as a utility skill(40 energy is a ton!).

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Posted by: Mercurius.7314

Mercurius.7314

Rym’s ideas are normally pretty good but this one in particular is outstanding.

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Posted by: Burtnik.5218

Burtnik.5218

Tbh now that i think about it..we have a way to bring back old Mallyx somehow.

Attachments:

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Rym.1469

Rym.1469

This sounds pretty cool and fun.
I’d like to see something like this implemented, however, would it make more sense to swap UA and EtD’s effects? As in, UA is the Condi-flipper and EtD is the Boon-Flipper?
EtD really should be more of the “game-ender” while UA should remain more as a utility skill(40 energy is a ton!).

I don’t really mind. I just like the idea of constant boon and condition flipping, imo would be interesting and synergize pretty well.
And looking back at it, I’d probably keep EtD at -7 (if without stat increase) and make UA 35 energy and 4s duration. I wasn’t sure how strong Ethereal field is with quite number of blasts Mace has, but after some testing with Mesmer friend it isn’t that powerful to justify the cost. And not every converted boon is major enough.

Tbh now that i think about it..we have a way to bring back old Mallyx somehow.

Certainly an option, but IMO that stat increase with such cost does absolutely nothing. With -10 upkeep you won’t get much value from that aspect. If it was -6, then sure.
And while I kinda like the idea of reflecting conditions even though it isn’t quite in line with my suggested mechanic…what would happen if I used EtD and Pain Absorbtion?

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Burtnik.5218

Burtnik.5218

I dont think we have friendfire in this game, do we? It would count olny who these who attack you.
But either way, that condi transfer to us should go away right now. Pain absord should become stunbreak+blind ability. It makes no sense anymore to condi transfer as the concept for Mallyx been changed completely.

The stat increase doesnt matter tbh, i agree.
As for -10 upkeep..that due to pulsing resistance which would basically end up unstripable for the duration of embrance. It should come at high price. -8 could work but we have to keep in mind +50% boon duration from F2 on Herald.
Mirrow mechanic might be interesing tho..just imagine that noob guard opening with insta 15 stacks of burn on you just to die 3 sec later..

Fire with fire..it was the olny reason i played Mallyx in bw1 and bw2. And i hope to see it back.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: lxghostxl.5097

lxghostxl.5097

Nicely done. agreed!

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Posted by: Mightybird.6034

Mightybird.6034

Cmon Roy drop a line here and let us know if its feasible!

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Posted by: Nostredeus.3105

Nostredeus.3105

The point of changing Mallyx in the first place was to avoid a tension between you as a Mallyx rev and your allies with their condition cleanse. Any proposed change that involves reverting to a system where you want to accumulate conditions on yourself isn’t going to happen, it’s just bad for the game and the game > one concept. Redesign EtD to avoid incentivising condition accumulation or the idea is dead before it gets off the drawing board.

Edit: Everything other than your EtD is ace.

(edited by Nostredeus.3105)

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Posted by: Rym.1469

Rym.1469

The point of changing Mallyx in the first place was to avoid a tension between you as a Mallyx rev and your allies with their condition cleanse. Any proposed change that involves reverting to a system where you want to accumulate conditions on yourself isn’t going to happen, it’s just bad for the game and the game > one concept. Redesign EtD to avoid incentivising condition accumulation or the idea is dead before it gets off the drawing board.

Edit: Everything other than your EtD is ace.

They kept Pain Absorbtion, so I kept EtD. This is now a minor aspect of Mallyx, absolutely not required for the gameplay, similary to how Condition Necromancer has Corruptions.

Embrace the Darkness could act a little bit different if you have no Conditions on yourself, though. Just add a line “As long as not affected by any conditions, you gain X”., so it’s always worth using.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Raven.8531

Raven.8531

IMO the changes to Mallyx wern’t completely bad, it just needs a lil bit more.
We lost a cc in UA, and with the changes to EtD it just feels week now.

I suggest, if at all possible to add some control mechanic to one or both of those abilities because as it stands Mallyx is all offense and no defense whatsoever ( not even a stunbreak). The control mechanic could be something like:
Pulsing slow on Etd 1 sec per pulse or
Knockdown on UA.
I don’t think this changes are super powerful but it could be something we can get without reverting the changes.

BTW. Love the idea of changing the UA field to a chaos field rather than Dark as it enables the mace’s leap to give us chaos armor.

Corvus – Revenant / Engineer

(edited by Raven.8531)

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Posted by: Burtnik.5218

Burtnik.5218

Mallyx had access to every condition in this game..He lost fears, immo, cripples, vul, blinds..basically all. When you been in a teamfight you had about 9+ condi on yourself which you could spread. That pressure was really high there as even 3 dd ele wasnt able to cleanse it all. And its all gone for some cheap few extra stacks of torment.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Pompeia.5483

Pompeia.5483

Rym, you changed a bunch of other skills and traits, why not a suggestion to fix or redo Pain Absorption? Maybe that is where we put in that reflect conditions back to enemies for N seconds and just make it Pain Reflection (or some less silly name). Then have its cooldown like N+N/2 seconds to prevent non-stop abuse (in addition to its energy cost).

Then EtD is something that caters to both PA and UA and adds the skill level of something like: double condi durations reflected OR flip all target boons to condi’s and double duration (thus warranting the -10 upkeep)… this would also be hilarious against constant-boon appliers… OR double durations of applied condi’s, etc., etc. all within that melee range of like 300-600 units.
Just the idea of ‘if you try to hurt me; you’ll suffer.’

Though, to make it fair in PvP, you would need some indicator to the other players that you are in the EtD state. I would have suggested a dark mist but then it looks too much like Death Shroud and Plague Form. So not sure how to differentiate it (though using an old effect means not having to make a new one, on their part and the class is your tell on differentiation).

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: Rym.1469

Rym.1469

Hmm…What if Embrace the Darkness was kinda flipping everything over within AoE? Boons applied to foes in are converted to Conditions, while Conditions applied to allies were converted into Boons in small area around the Revenant?

Doesn’t really fit the name quite, but just an idea. That would erase the condition-copy part and I’m not sure if it isn’t kinda against the idea of Revenant and condition clears, but would still keep my boon conversion UA idea relevant and make Pain Absorbtion give you up to 5 boons instantly etc.

Personally, I like my original thought better, but it’s not me who actually designs Rev, so more ideas the better.

Btw, mechanics aside, I’d like to hear about proposed traits. Do you like them?

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Pompeia.5483

Pompeia.5483

Well, the question I have is… what relevance does crit-chance have in a condi build? I thought crit did not effect condi damage. I know this is there in the before-hand but still do not understand its place if crit does not change condi ticks. If I am wrong, then all the better, otherwise… it really would be nice to have something relevant.

I like your Hellfire better, of course, but it could be abused with the fire field on mace two to have ungodly amounts of burn. But then you are missing one (I see only eight) so I would hope the other one is the increased torment damage on standing that we need for PvE. Also, am I correct in assuming you went, top-down, adept→ grandmaster (Yeah, I see the arrow stuff above it but kinda annoying to look at another tab to see where they are)?

As for the Frigid Touch… not sure I get the chill application. I like weakness, torment, poison, burning, and confusion when I think of all things demonic.

The rest seem fine and would fit well with the idea of flipping boons.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

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Posted by: draxynnic.3719

draxynnic.3719

While PA is probably less useful without the ability to copy conditions back, I don’t agree with the claims that it’s been made pointless and needs to be reworked. Guardians can’t do anything with conditions either, but they get Save Yourselves! as a a condition-pull, which is compensated for by giving the guardian a stack of boons. Mallyx gets a condition-pull, and is compensated by a boon that makes them immune to those conditions.

It’s lost synergy, and can probably be made cheaper to compensate, but its still a solid skill.

Personally, though, I’m inclined to think that EtD should be reverted into a condition copy effect. I understand the intention behind the change that was made, but I think the normalisation of UA and the boon-strip skill covers that. If you don’t manage to get a stack of conditions for whatever reason (because your allies are cleansing it or your enemies just aren’t that obliging) you have access to the other skills. If you do have them, you can Embrace the Darkness to share the pain.

That said, I would say that I do think that converting conditions into boons does also fit the name – it’s all about taking the things that normally hurt you (the metaphorical darkness) and making them beneficial to you instead (embrace the darkness!). Besides, I think the actual ‘darkness’ being referred to is Mallyx’s demonic power, so it doesn’t hugely matter exactly what the effects are as long as they feel demonic.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Morfedel.4165

Morfedel.4165

The problem with these suggestions, as good as they look, is that they were trying to avoid any conflict between the revenant gaining conditions and other members of your group stripping conditions.

Frankly, I always thought that the problem could be avoided by changing the effects to whenever you gain a condition, rather than pulsing effects based on conditions you already have on you

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Posted by: Rym.1469

Rym.1469

Well, the question I have is… what relevance does crit-chance have in a condi build? I thought crit did not effect condi damage. I know this is there in the before-hand but still do not understand its place if crit does not change condi ticks. If I am wrong, then all the better, otherwise… it really would be nice to have something relevant.

I like your Hellfire better, of course, but it could be abused with the fire field on mace two to have ungodly amounts of burn. But then you are missing one (I see only eight) so I would hope the other one is the increased torment damage on standing that we need for PvE. Also, am I correct in assuming you went, top-down, adept-> grandmaster (Yeah, I see the arrow stuff above it but kinda annoying to look at another tab to see where they are)?

As for the Frigid Touch… not sure I get the chill application. I like weakness, torment, poison, burning, and confusion when I think of all things demonic.

The rest seem fine and would fit well with the idea of flipping boons.

Crit chance is there for proccing more Torment from minors, for Power build which may wander into Corruption (for things like Bolstered Anguish) and in general as pretty good damage increase option if your targets happen to have Torment.

I skipped Demonic Defiance because that Adept doesn’t need any changes and synergizes with everything else.

By nature of Mace Blasts, you rarely get more than one or two blasts in actual PvP combat. For full 3 Blasts it requires either multiple combo fields in line (hint hint Zerker’s new F1 for Longbow hint hint) or careful usage and spacing of your abilities which is really not a possibility in PvP. So you’d get at most 2-4 Burning stacks. That’s high amount and I think the radius of this part of trait could be halved to 150 or 180, but I don’t balance. I imagined it would be more of a PvE trait, giving us solid constant Burning on careful combos so we can compete better in Condition damage.

Frigid Touch is here because many of our weapons and skills apply Chill. Example is Sword #2 – with Frigid Touch every projectile would not only Chill for 2s on 4s cooldown, but also Poison every target. Then you have boonflips – we have quite a lot access to Regeneration already and would even more from Chaos Armors created by Blasting into UAnguish Ethereal Field. Regeneration converts directly to Poison. Resistance converts directly into Chill. And Chill applies Poison. Synergy

That said, I would say that I do think that converting conditions into boons does also fit the name – it’s all about taking the things that normally hurt you (the metaphorical darkness) and making them beneficial to you instead (embrace the darkness!). Besides, I think the actual ‘darkness’ being referred to is Mallyx’s demonic power, so it doesn’t hugely matter exactly what the effects are as long as they feel demonic.

It wouldn’t actually convert your conditions, but just give you boons based on copied conditions like Guardian’s Contemplation of Purity.

As for theme, I abandoned Necromancer-like theme (Ethereal fields instead of Dark fields, etc.) for way more malicious and aggressive version of Mesmer skills. I think such theme fits way better. And I bought new Disturbed album, so eh….it gave me sudden burst of ideas for Mallyx

Frankly, I always thought that the problem could be avoided by changing the effects to whenever you gain a condition, rather than pulsing effects based on conditions you already have on you

This is a good solution indeed and I made Bolstered Anguish a Grandmaster with this in mind. I’m not sure however how to implement such idea into Embrace the Darkness for example without flooding UI with even more trait/skill effects.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Hongyuan.3802

Hongyuan.3802

id like to keep the 10% stat increase on the elite

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Posted by: Invictus.1503

Invictus.1503

I suggested immediately after changes were announced a potential boon eating mechanic. Specifically, removing boons from yourself and applying the inverse condition to those around you. Would be very demon-y and also have great synergy with all the other legends (especially Glint).

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Nightmare.1234

Nightmare.1234

don’t know if I agree with some of the skills and trait stuff but 100% support the idea of converting self boons into a form of attack while sacrificing the boons. maybe have traits focus on converting incoming conditions to boons for you, doing increased damage on foes with lots of unique conditions and giving you high defence if you have lots boons on you. and the mallyx utilities skills focus on appling condis from your boon supply. could make a very fun unique condi approach for rev.

some issues (can be avoided)

hard CC’s that come from boon conversions will be a major issue ( I would maybe select 3 conditions per utility skill and each boon removed applies a random one of that condition. this would stop people from giving out mass amounts of one condi by just getting the right boon applied to you and a lot of boons applied in intervals and allies could focus some boons onto you a lot. just alone a dodge roll will grant you stability from jails traits so you could create a lot of on demand fear. adding the random allows devs to balance the condis you allowed to apply and stops heavy stacking of one type condi.

since the ops idea is to make the boons apply condis to 5 targets their be insane wvw condi bombs going around maybe 3 target be ok allowing smaller focus.

just I quick mock up of some ideas
http://imgur.com/Mk4FRWf

traits that would need change

just some ideas, but would love see self boon to condition mechanic added to mallyx in some way even if only 1 trait or utility.

opportune extraction – incoming conditions have a 10% chance convert into boons (5 second icd)

bolstered anguish – gain 3% increased damage reduction for every boon on you

spontaneous destruction – damaging a foe with 3 or more conditions on them causes a small damaging aoe explosion on that foe ( 10 seconds ICD)

yearning empowerment – when torment, confusion and poison is applied to you gain 5% damage buff per condition

pulsating pestilence – when using a heal skill gain 10 seconds of lasting darkness. lasting darkness grants 25% boon duration.

Death Good

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Posted by: draxynnic.3719

draxynnic.3719

The problem with these suggestions, as good as they look, is that they were trying to avoid any conflict between the revenant gaining conditions and other members of your group stripping conditions.

Frankly, I always thought that the problem could be avoided by changing the effects to whenever you gain a condition, rather than pulsing effects based on conditions you already have on you

The real problem, I think, was that the old Mallyx required conditions to get full benefit from anything. Heal? Need conditions (although even then the base heal was not bad for a revenant heal). Pain Absorption is purely about dealing with conditions. Banish Enchantment and Unyielding Anguish were both less effective if the revenant doesn’t meet a threshold for conditions. And EtD… well, that needs no explanation.

As a result, an ill-timed condition pull, or the enemy just not putting any conditions down for the revenant to use, and the Mallyx revenant is SOL.

The current Mallyx, though, is an unnecessary overreaction the other way. The changes to Empowering Misery, Banish Enchantment, and Unyielding Anguish were sufficient to mean that the Mallyx revenant is no longer reliant on conditions – if they have no conditions, they can spend their energy on Banish Enchantment and Unyielding Anguish to dish out their own conditions. From that basis, it could more than afford to have the old Embrace the Darkness, giving the Mallyx revenant two possible ways to play depending on what they’re fighting: if the enemy is using lots of conditions, use Pain Absorption to pull them and Embrace the Darkness to throw them back. If the enemy is not using conditions, rely instead on Banish Enchantment and Unyielding Anguish to dish out your own. The old feel that people enjoyed from the original Mallyx is still there, but if you keep getting cleansed or there were simply no conditions hitting your party in the first place, you still have the alternative option that the original Mallyx lacked.

As multiple people have said, Plague Signet necros are still a thing, and it’s a lot better than the current situation where two skills basically have the same function of converting energy into Torment stacks.

It wouldn’t actually convert your conditions, but just give you boons based on copied conditions like Guardian’s Contemplation of Purity.

As for theme, I abandoned Necromancer-like theme (Ethereal fields instead of Dark fields, etc.) for way more malicious and aggressive version of Mesmer skills. I think such theme fits way better. And I bought new Disturbed album, so eh….it gave me sudden burst of ideas for Mallyx

To the first: Fair enough. Could be a bit overpowered unless the boons have a really short duration, though, since the effect could keep stacking for as long as the condition remains. It’d… need to be tested, really.

To the second: I recognised where you were going with changing the field type. It does fit better with the new skills, I would admit… but themewise, I was thinking about the original Mallyx, who isn’t really a member of either profession. The reference was more to Mallyx’s ability to use hexes and conditions to strengthen himself – which also, I note, fits with your suggestions, although the historical Mallyx consumed them – rather than to the fields specifically.

Since his skills do refer to shadows and darkness, though, I am inclined to think that Dark is still a more appropriate field than Chaos. It also needs to be remembered that Unyielding Anguish also inflicts Chilled, which is a fairly rare condition coming from a mesmer. So, now that you bring it up, I think it probably is more thematically appropriate for it to remain as a Dark field.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Burtnik.5218

Burtnik.5218

Just give Mallyx agony from fractals on EtD and call it a day

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Playing Smite since mid s2, f broken gw2.

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Posted by: Gaaroth.2567

Gaaroth.2567

Just give Mallyx agony from fractals on EtD and call it a day

hahah that would be lovely OP

Tempest & Druid
Wat r u, casul?

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Posted by: Invictus.1503

Invictus.1503

Just give Mallyx agony from fractals on EtD and call it a day

hahah that would be lovely OP

Well he is from the Domain of Anguish, would make sense I’d play him all day long if he had a unique mechanic like that, wish there was a way to tone it down not to be OP.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: draxynnic.3719

draxynnic.3719

A really weak Agony that is reduced to 1% by 0AR?

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Burtnik.5218

Burtnik.5218

Just give Mallyx agony from fractals on EtD and call it a day

hahah that would be lovely OP

Depends on the damage. It doesnt have to pulse 10k/sec. But something along the lines 3% of max hp/s?

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Playing Smite since mid s2, f broken gw2.

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Posted by: Rym.1469

Rym.1469

At some point I was thinking about bringing back Tormented Souls for Mallyx to resemble the GW1 boss fight better and maybe make them something close to Mesmer’s illusions, but I’m not sure how would it look like.

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[SALT]Natchniony – Necromancer, EU.
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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

I’d actually be down for Agony on EtD. It’s flavorful. A percentual damage condition is something I’ve always though was a cool idea but unfortunately it would break PvE. But AI mobs can’t take agony anymore, so it would be a ineresting mechanic to give revs. Making it like the 1% ticks of agony on fractals and bumping EtD back up to -8 energy (or even -10, honestly I dont think Impossible Odds is worth the -10). It’s not just the damage it does, it also reduces healing by 50%. Worthy of an elite.

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Posted by: Morfedel.4165

Morfedel.4165

Frankly, I think I’m more of a minimalist, make small changes first and propagate forward to see how it does.

That being the case, I made the argument that mallyx’s problem is that much of his torment is coming from a melee weapon. In PvP that might not be a problem, as people are so mobile, but in pve I think it is more of one.

So, I thought: What if you added a taunt component to EtD, along with the torment? That would have a couple effects:

1. You could kite mobs around while still whacking them with your mace, stacking torment, etc.

2. It would stack with Dismantle Fortifications for stability stack stripping if you were so inclined.

Obviously, it would either have to have some duration limits, or energy costs, to keep pulsing taunt from being too broken. Thing is, I had originally thought combining this with fear, but afraid people would run out of the aoe, thought of adding chill… oh, wait, Reaper… but a PBAoE torment/taunt mechanic with melee weapons and taunt/tanking might be a lot of fun, and offer a slightly different alternative to Unyielding Anguish.

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Posted by: Morfedel.4165

Morfedel.4165

I’d actually be down for Agony on EtD. It’s flavorful. A percentual damage condition is something I’ve always though was a cool idea but unfortunately it would break PvE. But AI mobs can’t take agony anymore, so it would be a ineresting mechanic to give revs. Making it like the 1% ticks of agony on fractals and bumping EtD back up to -8 energy (or even -10, honestly I dont think Impossible Odds is worth the -10). It’s not just the damage it does, it also reduces healing by 50%. Worthy of an elite.

I think a reduced Anguish would be cool too; it would have to be closely monitored to keep it from being too powerful… or too weak! But yeah, that would be awesome if they could make it work.

But you couldnt allow AR to resist it, it would make balance too wonky.

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Posted by: Orion Templar.4589

Orion Templar.4589

Some good ideas! I’m not a fan of requiring conditions or the old “self-inflict” skills though. Wanting something to make Mallyx better, but I’d prefer to avoid those two scenarios.

I’d like to see one of the utilities be a condition transfer (not just copy). I’d like to see EtD make it so that any foe within the aura range would feel the full effect of moving torment even if they were standing still.

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Posted by: Morfedel.4165

Morfedel.4165

Some good ideas! I’m not a fan of requiring conditions or the old “self-inflict” skills though. Wanting something to make Mallyx better, but I’d prefer to avoid those two scenarios.

I’d like to see one of the utilities be a condition transfer (not just copy). I’d like to see EtD make it so that any foe within the aura range would feel the full effect of moving torment even if they were standing still.

Hm. What if while in the effects of EtD, you take 1.5x damage from torment? I know they were talking about it as a trait against nonmoving targets, but what if instead if was in EtD ALONG with the torment application? and have it magnify both damage instances? Considering the energy cost, that might well be worth it.

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Posted by: Orion Templar.4589

Orion Templar.4589

Hm. What if while in the effects of EtD, you take 1.5x damage from torment? I know they were talking about it as a trait against nonmoving targets, but what if instead if was in EtD ALONG with the torment application? and have it magnify both damage instances? Considering the energy cost, that might well be worth it.

That is a good idea. That would indeed fit with the flavor of the Mallyx legend, and could make EtD worthwhile considering the upkeep cost.

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

I’d actually be down for Agony on EtD. It’s flavorful. A percentual damage condition is something I’ve always though was a cool idea but unfortunately it would break PvE. But AI mobs can’t take agony anymore, so it would be a ineresting mechanic to give revs. Making it like the 1% ticks of agony on fractals and bumping EtD back up to -8 energy (or even -10, honestly I dont think Impossible Odds is worth the -10). It’s not just the damage it does, it also reduces healing by 50%. Worthy of an elite.

I think a reduced Anguish would be cool too; it would have to be closely monitored to keep it from being too powerful… or too weak! But yeah, that would be awesome if they could make it work.

But you couldnt allow AR to resist it, it would make balance too wonky.

The idea would be to have Rev’s agony deal the minimum damage of 1% per tick, not affected by AR. That means it would take 100 seconds(that’s over a minute) to down someone from EtD alone, but it could be a good boost of power while the rest of your condis are ticking.

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Posted by: Hooglese.4860

Hooglese.4860

Sounds interesting creative unique and fun, unlike mallyx/corruption now. I full on support this.

It would allow for some unique gameplay that fits well with revenant already, I could see taking corruption and not mallyx. I also see a high and rewarding skill cap. I hope roy agrees.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

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Posted by: Rym.1469

Rym.1469

I dont think we have friendfire in this game, do we?

Actually….There is

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[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Burtnik.5218

Burtnik.5218

I dont think we have friendfire in this game, do we?

Actually….There is

Lmao..10/10

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: epouvante.7392

epouvante.7392

There are some players playing torment so don t touch Malyx torment stacking;). The elite is good with the torment Aoe.

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Posted by: Malchior.5732

Malchior.5732

There are some players playing torment so don t touch Malyx torment stacking;). The elite is good with the torment Aoe.

What does this even mean? There were players using Necro Scepter for Physical damage, does that mean it shouldn’t have been changed?
As it stands, EtD is not worth it and you’ll probably apply more conditions by not using it.

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Posted by: Burtnik.5218

Burtnik.5218

There are some players playing torment so don t touch Malyx torment stacking;). The elite is good with the torment Aoe.

The elite is useless. Even for stacking torment.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Kronos.2560

Kronos.2560

There are some players playing torment so don t touch Malyx torment stacking;). The elite is good with the torment Aoe.

The elite is useless. Even for stacking torment.

+1,
Why bother with elite when you can use that energy for unyielding anguish spike that deals more torment anyways.

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Posted by: epouvante.7392

epouvante.7392

I have expected that you understant my irony guys… yes the Elite is not good atm and they have to change it. If the dev don t want to take somd risks just put the old version of it, the copy system was satisfying.

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Posted by: Artaz.3819

Artaz.3819

Stealth and Siphon Health is the way to go for Embrace the Darkness and Resist the Darkness, respectively.

Increase the upkeep cost back to 10 (same 1s cast time) and leave the +10% stats so it has benefit if you get revealed for Embrace. Siphon Life is perfect in context with Resist the Darkness.

The main reason is boon/condition is far too sensitive to balance and provide cross-team play with Demon stance. Boon and condition conversion is even worse to balance appropriately. And low and behold, Stealth/Siphon Life actually fits thematically with the ability/current animations of Demon Elite.

Remember, that usage of Stealth by accelerated draining of energy means the Revenant can’t do anything else. There is no in stealth play except for delaying/re-positioning/escaping. And no heavy-armor class has stealth access (this is the logical place to put it).