Retribution
The Jalis line seems to try and fulfill what Jalis wants to be with the tanky brawler thing. It has some good choices and some really… head scratching choices. I think overall this line should help more with conditions
Minor: Solid traits that synergize well.
Adept: Where is this Dome of the Mists skill!?!? I’d love to be able to use this skill somehow. Close Quarters is also not bad, but the taunt trait is. Improved Aggression is pointless with how bad the Jalis Taunt is. Maybe this is something we’ll need in raids, but I hope Forced Engagement gets buffed long before then. Even if the taunt isn’t increased duration to players I think this trait just needs something else. It looks dangerously like a trait that certain content is going to force us into using no matter how bad it is.
Master: Two traits that compete for “when controlled” effects is okay since you want us to have to make choices, but it also is sort of a double edged sword because it’s the only choice we have in this part of the trait line. “what do when CC’d” isn’t very interesting because if I don’t care about CC I don’t have another choice. Even that choice is sort of moot when I can get protection ever 5s or a taunt every… 45s!? What about Retaliatory Evasion you might ask? Well if I’m dodging it’s because I’m avoiding big attacks. 2 seconds of retaliation after my dodge doesn’t seem very useful to me. This is an opportunity to add a more build defining trait I think.
Grandmaster: Empowering Vengeance would be good I think if Revenants could stack retaliation like Guards. But we can’t, so this trait doesn’t seem all that useful. Certainly not build defining. Reflexive Summon is great, even with the hammers changing their role from damage to more tanky I like it. Steadfast Rejuvenation is good as well, though the heal seems a little small. Say I run up on this guy in PvP and I’m using this trait. The fight lasts 40s, and it procs every single time the instant the cooldown is up. I’m only healing less than 4k from it. I don’t think that is very good.
Devastation
A good trait line for DPS that really pigeon holes you into what you should choose unfortunately.
Minor: Good traits that synergize well, it’s almost like you guys know what you’re doing with these minors!
Adept: Assassin’s Presence has no competition here. Rapid Lacerations is a fun idea but I feel the duration is so short it promotes only auto attacking and doing nothing else to keep the buff which isn’t fun. Plus at a max of 10% skill speed it doesn’t seem very impactful. Malicious Reprisal is so niche I can’t even really think of where I would want it outside of attacking a Guardian while they’re using Shelter. I would like to see Malicious Reprisal get reworked to something else, and Rapid Lacerations do something like add bleeds to attacks to make this line attractive for condis.
Master: Jade Echo is cool, I’m not sure how it will actually help you though. Unless it’s a really close team fight and you’re the first to go down? Maybe make this activate when reviving a teammate instead. Nefarious Momentum is nice, Revs can stack might really well without it though. I would like to see this add some sort of torment to assassin stance skills to create that opportunity for condi builds throughout the trait line. Ferocious Strikes is the most likely choice here, which is really good but also really boring when you already chose Assassin’s Presence. Two traits that give me +300 Ferocity is very boring considering what I said up at the top about traits really need to be more build defining for Revs.
Grandmaster: Swift Termination is good. Assassin’s Annihilation I think should have the 1/2 second cooldown treatment that Shiro’s heal got. Dismantle Fortifications is a neat idea but just can’t compete here. I think it should do something else, maybe remove another boon or two along with the 2 stacks of stability but the problem is even if the Rev removes 2 stacks of stability that’s not likely going to clear the stability from a player and Revs just don’t really have that much CC so this trait doesn’t add up like it sounds like it should.
Salvation
It remains to be seen how well this line does the healing thing that’s trying to do, I feel like there are some missed opportunities overall. The biggest issue I think is that this line is completely pointless for those not wanting full heal role. I think a few tweaks could change that and make it a good supplementary trait line for harder content or a bit more tankiness.
Minor: Disarming Riposte is a real head scratcher for me. Presumably this is the trait line you’re using while using all your energy with Ventari stuff and trying to heal people, yet this trait wants you to attack enemies while they are using skills. Doesn’t make sense to me. Also I’d like to see Hardened Foundation go Power > Healing or Toughness. I think this line should be open to those not wanting the full heal role, and thus not stacking healing power.
Adept: Nourishing Roots, 2s of regen with 3s interval really? Regen is not something that would make Revenants OP, if this line is meant for healing then give Regen out like candy I say. Guards and Eles both have passive stacking regen that will be on if they’re going full support (and even if they’re not, but I’m trying to compare similar roles here). I say give the Ventari tablet an effect like that, a regeneration like Soothing Mist or Virtue of Resolve. That also makes this line possibly appealing for those not looking for full healing roles. Blinding Truths seems good if it doesn’t have a cooldown. If I’m spamming Ventari Tablet all over the place the least it could do is protect me from enemies trying to punch me in the face. Tranquil balance seems good for that full healing role.
Master: I like that Tranquil Benediction wants to buff the staff healing orbs, one thing I think it should add is double the duration that they are on the ground for. Elluding Nullification is a great idea but needs more make it 2 condis with NO COOLDOWN. I am so confused why certain dodge traits have cooldowns, it’s already gated by energy. If we want to blow all our energy just to clear condis that should be a choice we can make.
Grandmaster: Selfless Amplification is a good trait for main healing roles, but it brings up a question for me. Basically what this is doing is the exact same thing that Healing Power does but better. So doesn’t that mean Healing Power isn’t good enough? To me this trait shouldn’t even have to exist, but it does because even in a full support role and maining the healing power stat you need more healing. I would like to see this trait not be necessary because healing power is enough on its own. Natural Abundance is too short, I tried this and 5s in combat is not enough especially if you’re avoiding AOE and trying to make your way over to it. This is a GM trait, it shouldn’t be rendered obsolete just because it took us 6s to walk to the tablet. Momentary Pacification is a good opportunity to allow non full healer roles to really want to choose this trait line but it falls very flat. 3/5 legend elite skills already CC and by the time the enemy is out of that the daze will have worn off. This is a poor grandmaster trait, I think there’s an opportunity here to do something that appeals to all builds and really makes this trait line worth considering. The first thing that comes to mind is the Ascalonian Monks in the Urban Battleground Fractal. They have a skill called “Use Heal” or something to completely obliterates you if it hits you. Something like that, make every heal the Rev does do the same amount in damage to enemies around the heal, non crit like Pulmonary Impact. Give it a recharge of 1s per enemy or something if it becomes ridiculous in testing, but I think that idea should be explored. Or more simply just every time the Rev puts out any healing, do the total amount in healing as damage in a 360 range or something. So one tick of regen for 100 on all allies does 500 damage.
Herald
The elite spec brings fantastic group support but not really great traits.
Minor: Along with the obligatory “now you can use elite spec stuff” (which I really wish wasn’t necessary) we get a couple good traits that go perfect with Glint.
Adept: Swift Gale isn’t so great, in PvP I might choose this but it doesn’t seem very meaningful. Maybe add stability so you can’t just get stunned in the middle of your nice super speed. Radiant Revival is a nice choice, but doesn’t seem as good as I thought it would be. 2s isn’t quite long enough, maybe 3 would be better. Hardening Persistence is good, I like that it synergizes with the high risk high reward Impossible Odds as well as the tanky hammers from Jalis and the nice Mallyx elite. A very solid trait.
Master: Bolster Fortification is way too short to be of any use. If we want protection we can upkeep Facet of Chaoes or burst One with Nature. This trait pales in comparison to those. Shared Empowerment is so-so, I feel like it should be 2 stacks of might instead, or just 1 for 10s. Harmonize Continuity might be good if there’s AOE stuns that will be prevalent in PvE but similar to Improved Aggression this sounds like a trait we will be forced to take due to a specific encounter, not because the trait is any good. Maybe adding stability to this trait would work so if the encounter does not have one AOE stun but individual stuns we can break ourselves out and help prevent stuns for allies for a few seconds. Something like 2 stacks of stability for 5s in addition to current effects.
Grandmaster: Elder’s Force is okay, 2% seems low. There are 11 total boons, but of those only 5 or 6 will be up frequently (you won’t have a lot of aegis, protection, quickness, resistance, stability, probably vigor). I think it would be okay to up this to 3-4%. Soothing Bastion would be a great skill if it didn’t do two things 1) interrupt the heal skill you’re probably trying to use because you’re about to die and 2) root you (yes this is feedback specifically for the shield, but still it drastically affects the usability of this trait). I like Enhanced Bulwark, I just don’t think it really changes a build all that much. I would rather drop this lower in the trait line (Maybe combine it with Harmonize Continuity or Swift Gale) to allow a spot for something more impactful here. A dynamic sort of energy management as I mentioned at the top, or something like the other trait lines have that does something depending on your energy level. Something with boons, or something that reacts with boons on you/your party/enemies. Maybe when you use an elite skill any boons that you share with your target are removed from your target and they take damage/condi for each one removed.