Extremely fun to play. The animations and weapon utilities clearly go in a different direction than the original professions.
The one thing that worries me is how directly the trait lines follow the theme of the legends. With the patch that brought specs, most specs are viable regardless of build, with a great sword or a mace trait here and there. However it seems like the trait options are going to be pigeonholed based on what legend you choose, rather than having real choice.
The DPS is low but I saw in the other thread to not count it out yet due to not seeing the DPS spec. I think that’s great, but when it does come along I’m afraid that having the DPS legend with another legend will cause some sub-optimal builds due to how specific the traits are. I’ll reserve judgement until we see the whole package.
As is, I think it’s a fun class but has too many “moving parts” that make the builds seem bloated. I’ll reserve judgement until we see the whole package.