Revenant's Starting Weapon

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Posted by: KingFarout.1092

KingFarout.1092

My vote goes to either Staff or Hammer for the weapon you start with when you make a new character.

Why?

Because no other heavy armor profession is using either of them.
Warriors start with Sword.
Guardians already start with Mace.
…And With Ranger already starting with a two handed weapon its not a huge leap to introduce the same thing for a Revenant.

And if we keep following the Trend it only makes sense: https://wiki.guildwars2.com/wiki/Starting_equipment

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Posted by: Knighthonor.4061

Knighthonor.4061

Staff is closes to fitting all roles. Just lacks conditions. Has heals, abd defense and power damage.

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Posted by: Hotdogist.9475

Hotdogist.9475

I like turtles.

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Posted by: Zev.3407

Zev.3407

Not to diss the thread but what’s it really matter? You can have any weapon at level 2.

But i do agree with the options u choose, or sword would be fine, anything but mace.

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Posted by: KingFarout.1092

KingFarout.1092

Not to diss the thread but what’s it really matter? You can have any weapon at level 2.

But i do agree with the options u choose, or sword would be fine, anything but mace.

Because for a lot of people when they first pick a profession the first experience they have is playing just with the auto attack. So having a unique feeling starting weapon is important.

Plus I really don’t want the mace…

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Posted by: Chokolata.1870

Chokolata.1870

The Ranger starts with the axe.

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Posted by: Kidel.2057

Kidel.2057

We already have a starting weapon when you create the beta character, and is hammer. It’s fine by me, it fits Jalis in lore (not gameplay), but also Ventari and maybe Shiro.
Also it’s a special weapon because Revenant is the only class that uses Hammer as ranged weapon (Thief is going to use melee staff)

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Aren’t all starting weapons one-handed so you can have your off-hand reward by the end of the first instance?

Mace is more straightforward, but sword has a cooler auto-attack which will make lv1 instances less boring.

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Posted by: Kidel.2057

Kidel.2057

Yeah well, I can totally see Sword being the starting weapon. Rytlock has it, as well as Revenant’s artwork.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Im placing my bet on mace >.> most classes start with a single 1h weapon.
Guard- mace
ranger – axe (longbow if wiki is right)
ele- scepter (dagger if wiki is right)
engi-pistol
thief – dagger
warrior – sword
mesmer – scepter (sword if wiki is right)
necro – axe

So very unlikely to get staff or hammer

(edited by Vizardlorde.8243)

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Posted by: MercenaryNote.8506

MercenaryNote.8506

The Ranger starts with the axe.

vizardlorde.8243

Im placing my bet on mace >.> most classes start with a single 1h weapon.
Guard- mace
ranger – axe (longbow if wiki is right)
ele- scepter (dagger if wiki is right)
engi-pistol
thief – dagger
warrior – sword
mesmer – scepter (sword if wiki is right)
necro – axe

Created a ranger recently, they start with Longbow. So it is likely that we get hammer or staff

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

Staff would be great for the auto-attack (unlike mace and hammer which rely on skill #2 which is locked out at level 1). But there’s also the question of starting legend since level 1 characters get a healing skill, and Ventari would be a bad choice since it doesn’t have a true self-heal.

My vote goes for sword + assassin stance, gives you a sufficiently complex and strong auto-attack, and a way to heal yourself while being thematically consistent between weapon and legend.

Im placing my bet on mace >.> most classes start with a single 1h weapon.

Once all classes started with a 1h weapon yes, but they changed the system, e.g. gave lvl1 rangers longbow.

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Posted by: HarbingerAzrael.5691

HarbingerAzrael.5691

Staff would be great for the auto-attack (unlike mace and hammer which rely on skill #2 which is locked out at level 1). But there’s also the question of starting legend since level 1 characters get a healing skill, and Ventari would be a bad choice since it doesn’t have a true self-heal.

My vote goes for sword + assassin stance, gives you a sufficiently complex and strong auto-attack, and a way to heal yourself while being thematically consistent between weapon and legend.

Im placing my bet on mace >.> most classes start with a single 1h weapon.

Once all classes started with a 1h weapon yes, but they changed the system, e.g. gave lvl1 rangers longbow.

I was just wondering how that was going to work at lower lvls, dont you get most F skills a bit later on???

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Posted by: Killyox.3950

Killyox.3950

Mace

/fifteencharacters

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Posted by: Knighthonor.4061

Knighthonor.4061

Staff would be great for the auto-attack (unlike mace and hammer which rely on skill #2 which is locked out at level 1). But there’s also the question of starting legend since level 1 characters get a healing skill, and Ventari would be a bad choice since it doesn’t have a true self-heal.

My vote goes for sword + assassin stance, gives you a sufficiently complex and strong auto-attack, and a way to heal yourself while being thematically consistent between weapon and legend.

Im placing my bet on mace >.> most classes start with a single 1h weapon.

Once all classes started with a 1h weapon yes, but they changed the system, e.g. gave lvl1 rangers longbow.

Assassin doesnt have a true heal. Only demon and dwarf have that.

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Posted by: Adrian Guardian.9480

Adrian Guardian.9480

I was just wondering how that was going to work at lower lvls, dont you get most F skills a bit later on???

I guess we’ll get to slot 1 legend at level 1-4 (so no legend swapping), and 2 legends at level 5-80.

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Posted by: Nephrite.6954

Nephrite.6954

I like turtles.

We have something in common!

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Posted by: Rym.1469

Rym.1469

Well, I think that it could be Mace.

Staff has okay AA, but almost all other skills won’t really have that much use in starting zone. Weakness, Block, Heal and Knockback?

Meanwhile, just basic 1h Mace brings some damage, has nice animations, teaches you how to position your character in order to place Fissure, has 3(!) Blast finishers with cool animation. And because there’s both Fire Field and Blast Finisher on same weaponset, chances are, new people will discover Combos a lot faster.

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