I wont cover every problem, but just some things I noticed.
Some things that need change:
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*Legendary Centaur Stance:
A) Project Tranquility should be automatic, and respawn once destroyed, or if out of range.
B) Ventari Will should have its cooldown removed or reduced or heals increased.
C) all Legendary Centaur Stance skills should have an offensive aspect to them, if the energy cost remain this high.
D) Energy cost need to be reduced on all skills, to have any synergy with weapons.
E) Natural Harmony need to have its heal greatly improved if the delay design is going to stay.
F) Protective Solace should be made into Water Field.
G) Energy Expulsion should have a large heal on it along side current effects.
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Salvation:
A) Nourishing Root should be baseline.
B) Tranquil Balance should offer some kind of passive heal regen along side current effects.
C) Serene Rejuvenation, along side current effect, should heal nearby allies a percentage of the damage you deal.
D) Tranquil Benediction should be baseline.
E) Hardened Foundation and Eluding Nullification should be merged into a minor.
F) Invoking Harmony should be changed from having an invoking requirement.
G) Momentary Pacification should be changed into a different effect on the elite, or to have an additional effect on elites.
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Staff:
A) Staff AA Damage need to be increased, and provide better damage reduction effects such as protection.
B) Punishing Sweep need to be reworked to not be built around enemy using skills. Perhaps swap the chain, and daze on first chain, and if interrupt a target hit them again for another daze heavy hit.
C)Renewing Wave should be changed into a ground target leap similar to Dragon Hunter’s F2, that deals damage where it lands and knocks down enemies, while healing nearby allies at the start and landing area, especially with this high energy cost.
D) Surge of the mist, should have a directional ground target function similar to Druid Staff 4 Vine Surge.