The biggest issue I am having in sPvP is that I can not keep anyone in melee range. They all can basically walk away from me, due to the Phase Traversal nerf.
Precision Strike doesn’t do the job with all the -Condition Duration and Cleansing in PvP/WvW builds.
So in lieu of ANet coming to their senses and reversing the Phase Traversal death sentence … My suggestion is to change Swift Gale to the following:
Gain Super Speed for 3 seconds when you when hitting a foe from behind or the side. (3 Second Cooldown)
That way if the enemy is running away I may actually be able to keep up with them.
80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.