Hey all,
Given the Revenant is in a constant flux of changes and balances, I thought it would be a good opportunity to deal with some aspects related to the Corruption trait line. I noticed that there are some problems on the traits right now that prevent a Mallyx Revenant from branching into different forms of damage and utilization of their traits, given right now there is a very clear, optimal “route” for a Mallyx trait build. Rather than nerf trait lines, I thought about making changes on how the lines are organized and balanced to offer more options to condition-based revenants without making it overly powerful. Basically, make you be able to pick different builds for different focuses within the Condition Revenant theme.
First off, let’s open with the biggest problem with Mallyx: Demoniac Defiance is too important. By important, I mean that there is a no-brainer in the Adept trait line because it is crucial to a Mallyx-focused Revenant by allowing them more breathing room and rewarding playing efficiently with their utilities. So, rather than make it become a Grandmaster or what else, I suggest turning Demoniac Defiance the Minor Grandmaster trait, and add the bonus to Torment duration from Yearning Empowerment (the current Grandmaster minor) to Rampant Vex, the Adept minor. This will allow all Mallyx-focused Revenants to benefit out of it and give more room for Adept traits to show up.
Changes to the Adept Trait line:
Replenishing Despair (Incoming conditions heal you for a small amount, no ICD) is fine, it’s a much weaker and opposite version of a Guardian GM, Altruistic Healing, which is natural given this is an Adept trait. Some builds like Ventari/Mallyx which have sources of healing can use this healing on top of the active ones to offer additional support.
Venom Enhancement (Poison lasts longer; 50% increase to Poison duration) is what should be looked at. The problem with Venom Enhancement is that although it greatly boosts Poison duration (a 50% increase, bigger than a Thief’s 33% increase from a GM trait, although said GM also increases poison damage by 10%), the only source of poison in a Revenant skill set comes from the final hit of the auto-attack chain of Mace, Manifest Toxin (a 3 second poison). So, a Revenant that does not gear up for Poison (quite natural, given the only source in Revenant skills is from the final hit of the AA chain and you are better off investing in stuff like Burn or Torment, far more prevalent) is hindered by this particular Adept trait, and a Poison Revenant, although greatly boosted by its effect, is incapable of making use of this trait without crippling themselves to specialize on Poison sources. So, a positive change to enable all Revenants to make use of this Adept line is making Venom Enhancement give a lower increase to Poison Duration but also give another source, critical hits. This in particular combos well with Manifest Toxin because if the hits connect to enemies and they critically hit, the enemies will receive both the Manifest Toxin poison AND the Venom Enhancement bonus poison plus their duration. This allows Poison to play a much more active role in a Revenant rotation and reward building around it without affecting other possible sources like sigils. Now, I am no mathematician so I will not attempt to come up with numbers to change this, nor will I suggest a trait to replace Demoniac Defiance because I think Roy and his team can come up with far better stuff
Continuing in the next post