What builds have u guys found so far? :D
Shiro+Mallyx
Devastation 1 2 3
Corruption 2 3 1
Invocation 2 3 1
Celestial amulet with Strength runes
Mace+Sword/Sword+Axe
Blood+Leeching/Doom+Leeching
Has mobility, condi management, might generation, sustain and power/condi burst. Downsides are high vulnerability to CC and burst.
[TLA] Desolation (EU)
(edited by My Sweet Lily.1952)
Shiro+Mallyx
Dual Swords+Hammer, Air and Energy sigils on both
Devastation: 1/3/3
Corruption: 2/1/1
Invocation: 2/2/3
Marauder Amulet with Runes of the Centaur for swiftness. I can pretty much keep up permanent increased movement speed out of combat using Shiro’s heal skill to proc swiftness then use Impossible Odds and switch to Mallyx after and use his heal skill. Then switch back to Shiro, Impossible Odds, and then Shiro heal again and rinse/repeat.
Also deals out really good damage considering I’m getting two ferocity buffs and if I load myself up with Resistance+Conditions on Mallyx, I get 3% increased damage for each one. That stacks up REALLY fast. Very solid build though and once Roy adds swiftness to Rev, gonna be even better. (Please be swiftness on legend swap added to the fury on legend swap)
I was running around with
Shiro/Jalis
Sword/Axe + Staff, Blood and präz on them
Devastation 2/2/3
Invocation 2/3/3
Retribution 2/3/3
Soldiar Amulet with Rune of Rage
Works quite good but performs terrible against anything with lots of condis
Corruption —> 2/3/1
Retribution—> 2/3/2
Devastation —> 2/2/3
Mallyx/Shiro, Staff – Sword/Axe
Soldier amulet, vampirism rune, energy and leeching sigils
And lets abuse of Unyelding Anguish
I found that conditions burn sturdy HoT enemies down pretty nicely.
Corruption -> 1/1/1
Devastation -> 1/3/3
Invocation -> 3/3/1
Mallyx/Shiro (Jalis is also fine for blasting the road)
Mace (Earth) /Axe (Torment) and Sword (Strength’d be nice)/Axe
I use Rampager gear and Krait runes. Start the fight with Axe#4 and Sword #3, swap to Mace/Axe, lay down #2 and blast with #3. After that, spam #5 and #2/#3 on recharge. Make good use of the Mallyx skills, escpecially Unyielding anguish.
After some thought, you could also go for Carrion Armor and choose Maniacal Persistence along with the fury bonus from Invocation to trigger your sigils…
(edited by Sebbl.2806)
http://dulfy.net/gw2traits#build=AgYFXAFYA9Q~
For PvE Dungeons/Fractals this is a build I really like. Basically you use sword+axe/sword (or switch out sword-offhand for hammer if you need to range and don’t need a block) and use Shiro/Malyx. When you’re on Shiro just use Impossible Odds and auto-attack. When you’re nearly out of energy swap to Malyx and use the elite skill and continue auto-attacking. The 10% to all stats + the 3% dmg modifier that you get from having a condi on you, makes you do tons of damage. And whenever you run out of energy, you can just continue swapping to the other legend, since the energy runs out almost at the same time your legend swap gets of cooldown. Sadly the sword auto-attack is kinda clunky at the moment, but when they fix they (surely hope they do) it will be even more amazing
Maniacal Persistance is useless if you have more then 20% base crit rate. It has been calculated.
http://dulfy.net/gw2traits#build=AgYFfAK4A-Q~
Weapons: Staff sw/axe
Runes: Currently Strength, but at release strength, pack, or rage would all work well.
Stats: Zerker armor, mixture of soldiers and valk. Zerker weapons with air/fire on sw/axe and either the same on staff or air/energy.
Been using it in WvW with some good success.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
Jalis+Mallyx
Mace/axe & staff
Devastation, salvation, corruption (don’t remember exact traits)
Celestial amulet/celestial gear in WvW
Divinity runes
Sigils of accuracy and energy on both weapon sets
This build works real well in pvp/WvW. Mobility is decent, and the balance between power and Condi on both weapon sets is VERY good. I can still get staff 5 to hit for 4-5k while having 15 stacks of torment and 3-4 burn stacks as well as 6-7 might stacks. Staff aa still crits in the 900-1000 range, and the mace damage isn’t at all bad (still hitting 2-2.5k on some skills, as well as AA crofting in the 800-950 range, plus ridiculous torment stacks)
For PvE:
- Shiro/Ventari
- Mace/Axe & Hammer
- Corruption: Poison +50%, Banish Enchantment, +2% Crit per second
- Devastation: Ferocity Aura, Jade Wind, Life Siphon from Side/Back
- Salvation: Regeneration near Tablet, Condi Removal on Dodge, Healing Fragment on Tablet Skill Use
- Torment Rune + Sigil + Condi Duration Sigil
- Apothecary Trinkets + Shaman Armor + Giver’s Weapon
with this Setup i have roughly 1000 CoDa and Healing Power, +100% Torment Duration and +75% Poison Duration. Strange that i don’t use Mallyx in a Condi/Support Build? Well Mace and Axe gives more than enough Conditions so i don’t need Mallyx. Shiro is for the Stunbreak, the AoE Stun and the Mobility in Addition to Axe #4. Ventari for the obvious Support Part.
For PvP i swap the Torment Runes (because they are not available in PvP) for Runes of Orr and my Condition Durations turn from +100% Torment to +33% Torment and from +75% Poison to +100% Poison.
Sword/Axe + Hammer
Shiro + Jalis
Full Zerker.
Alternatively, I’ve tried a classic condition build (Mace/Axe + Sword/Sword with Carrion gear, Mallyx instead of Jalis.)
Devastation – 2, 3, 1
Corruption – 2, 1, 2
Invocation – 3, 3, 1.
Scholar Runes, with Sigil of Air + Force.
I don’t know why I like Rapid Lacerations so much, it’s just…Between it and Impossible Odds, I like going as fast as possible.
Mace/Axe, Hammer
Blood/Doom, Leeching/Torment
Shiro + Mallyx
Celesital Amulet, Divinity Runes
Devastation – 1, 2, 3
Corruption – 2, 3, 1
Invocation – 3, 2, 3
This build counters anyone, even Cele D/D ele’s with relative ease. The biggest threats are high power based builds, heavy CC or intense Condition Bursts.