Change Flanking Strike to "Vampiric Strike."

Change Flanking Strike to "Vampiric Strike."

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Posted by: Daecollo.9578

Daecollo.9578

Keep in mind that you spin to the right, and that you can move between the first and second strikes. After a while it just becomes muscle memory. You never want to face directly at your target.

Keep it mind, the target can also move during the strike as well, and if he is as “skilled” as the supposibly “skilled” S/D thief master, he can also predict and avoid it easilly by moving to the left, since he knows the thief using Flanking Strike has to move to the right and behind the target.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Adaneshade.2409

Adaneshade.2409

I tend roll in in such a way that my avatar is inside theirs, nothing short of a dodge roll will allow them to get out.

edit: Also, try turning your back to them as if you’re running and hit it. Seems to land like money when you’re facing away from the target and they tend to no expect it at that point.

~Shadowkat

Change Flanking Strike to "Vampiric Strike."

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Posted by: Daecollo.9578

Daecollo.9578

I tend roll in in such a way that my avatar is inside theirs, nothing short of a dodge roll will allow them to get out.

Or moving towards you while you move towards them will let them escape.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change Flanking Strike to "Vampiric Strike."

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Posted by: Tulisin.6945

Tulisin.6945

PvP is not all about dps. Flanking strike has use in it’s current implementation as an unblockable boon strip. If it were made easier to land it would simply be too OP, much like other abilities we have already are.

For instance: you are fighting a bunker class, lets say a warrior. He pops regeneration then goes into shield block. Thanks to us having one of the ONLY direct damage unblockable weapon skills from any class. We can still strip that regeneration off.

This would be completely OP if it were a guaranteed, easy to land ability. Because it requires some aiming, it’s currently balanced.

It’d be no more OP than, say, Black Powder. It is a utility skill with mediocre damage. The only difference is that skills like Black Powder can effectively deliver their utility at any skill level and then grow with player skill, while FS can’t effectively deliver its utility at low skill levels, and at high skill levels is still directly hindered in that role by poor mechanics.

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Posted by: Adaneshade.2409

Adaneshade.2409

Blind is no where near as game changing as an unblockable strike, one that has a boon strip tied to it in addition.

~Shadowkat

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Posted by: Tulisin.6945

Tulisin.6945

Blind is no where near as game changing as an unblockable strike, one that has a boon strip tied to it in addition.

You’re right. Blind is much better.

FS’ unblockable nature and boon removal are only defining for it because thieves lack those attributes elsewhere and FS is spammable.

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Posted by: Adaneshade.2409

Adaneshade.2409

Black powder will only apply blind once on initial attack, unless the target is enough of a fool to stand in it. That’s one missed attack. Stripping a 12 stack of might, or regeneration, or retaliation off your target is so much more potent.

~Shadowkat

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Posted by: Stiv.1820

Stiv.1820

Adaneshade when you use FS do you drop target or keep it?

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Posted by: Binary Rain.4869

Binary Rain.4869

Does anyone know if the second strike on flanking strike is suppose to be blockable? I have seen it blocked so many times….

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Posted by: Adaneshade.2409

Adaneshade.2409

Adaneshade when you use FS do you drop target or keep it?

I keep my target. If my target is moving away from me, I overtake them (sword autoattack snare makes this easy) and as soon as I’m ahead of them with my back to them I hit the ability. If they are approaching, I point my character just to the right of them and this causes my spin to go into their avatar, making the second strike land.

~Shadowkat

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Posted by: Tulisin.6945

Tulisin.6945

Does anyone know if the second strike on flanking strike is suppose to be blockable? I have seen it blocked so many times….

It is intended. Only the initial strike is supposed to be unblockable as per the patch notes when they made it that way.