D/P vs S/D solo PvP
Which ever does for you what you want it to do best, including having fun with it.
Which ever does for you what you want it to do best, including having fun with it.
I dont like these comments they dont help at all, I do 2-3 hours a day of pvp solo ques Ive done both builds and find both fun. I want to know your pros/cons and what you think is a better build for solo que.
It’s not that one is better than the other. They do different things.
You run S/D if you’re going for more consistent dps over time with more sustain.
You run D/P if you want spike damage, and the utility of blinds and interrupts.
Which is better depends on your perception of what’s important or the reality of what your team comp needs or both.
If you’re wondering which is easier to play that would be S/D
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
It’s not that one is better than the other. They do different things.
You run S/D if you’re going for more consistent dps over time with more sustain.
You run D/P if you want spike damage, and the utility of blinds and interrupts.
Which is better depends on your perception of what’s important or the reality of what your team comp needs or both.
If you’re wondering which is easier to play that would be S/D
I know the difference in them but I only see Solo ques I dont see high end tpvp and Im wondering what some more pvp veterans do and likes.
With both youll be spending <90% of your time in SB anyway
With both youll be spending <90% of your time in SB anyway
LOL… I do love my SB.
I play 10/30/0/0/30 SD/SB with Lyssa Runes atm.
How does it compare to DP, imo? Let’s have a look at meta setups:
vs shatter mes – shortbow anyway
vs necro – shortbow anyway with melee set for finishing so no difference again
vs hambow – dp
vs cond war – sd
vs ele – sd
vs guard (especially dps ones) – sd
vs eng – shortbow anyway
vs other thieves – whoever is a better thief and has utilities/steal off cd
Why I play SD though, is because of the mobility and evasiveness in-combat that it offers. Also, DD eles are becoming fotm and I find DP to be too weak vs them.
PS Read my sig.
http://www.sirlin.net/articles/playing-to-win-part-1.html
I play 10/30/0/0/30 SD/SB with Lyssa Runes atm.
How does it compare to DP, imo? Let’s have a look at meta setups:
vs shatter mes – shortbow anyway
vs necro – shortbow anyway with melee set for finishing so no difference again
vs hambow – dp
vs cond war – sd
vs ele – sd
vs guard (especially dps ones) – sd
vs eng – shortbow anyway
vs other thieves – whoever is a better thief and has utilities/steal off cdWhy I play SD though, is because of the mobility and evasiveness in-combat that it offers. Also, DD eles are becoming fotm and I find DP to be too weak vs them.
PS Read my sig.
Hmm vs necro and mesmer/engi/ele (specially eles) I do really well against them with my D/P, more so than s/d mostly b.c I time Head shot every 2 sec or so, auto attacking + steal/venom for more stuns and they normally never get off any good attacks, specially ele, I gues I will have to play s/d more and see what Im doing wrong with it, even tho i used it for a long time b.c I love the evades/condi clear and cleave.
(edited by Faux.1937)
Although I prefer D/P, I’ll continue to run S/D until they nerf strength runes. Currently everyone is running them on power builds and the ability to strip them and apply then to yourself is just too strong not to take.
Dragonbrand |Twitch: twitch.tv/pantsforbirds
(edited by pantsforbirds.9032)
Although I prefer D/P, I’ll continue to run S/D until they nerf strength runes. Currently everyone is running them on power builds and the ability to strip them and apply then to yourself is just too strong not to take.
Oh.. yeah, didnt think about that to much.
In general, D/P is stronger against all other thief weaponsets, but is more vulnerable to cleave damage relative to all other weaponsets.
In general, D/P is stronger against all other thief weaponsets, but is more vulnerable to cleave damage relative to all other weaponsets.
I don’t agree. Assuming the D/P is not SA, DP has no way to cleanse conditions. A well placed Steal on a D/P will reduce the effectiveness of Withdraw by A LOT, whereas S/x thieves can freely cleanse the poison. Also, if the S/x user stands away from the Blind Field, he could freely apply Weakness on the D/P thief, reducing their damage by a lot. And if the D/P is using HiS as a heal, then the S/D could easily interrupt it with his Steal.
Keep in mind that it is way more difficult for the D/P thief to land his steal on the S/D, as D/P has way less dodges.
I believe the current S/D 2 0 0 6 6 build to be the “best” weapon against other thieves. Of course, D/P and S/P are still able to kill another S/D thief in a match and in a 1v1, but that would require the x/P thief to be overall better than his opponent.
I will keep using D/P anyway. It’s way more fun even if it is more difficult. Also, it is the “only” weaponset which makes us really shine as players when we play it well: sometimes you will get praised by other players when you accomplish something meaningful