DAREDEVIL Utilities and STAFF SKILLS
@Treeoflife
As another poster pointed out before, the new heal seems to be intended for use while stealthed, giving you an option other than withdraw that synergizes with the spec.
Either take withdraw for an extra evade, or take the new one for an end refill+heal in stealth, allowing you to use a short stealth (like blinding powder, a combo on a non-staff set, or stealth from trap runes) to heal/condi clear without having to take SA and wait, basically letting you recharge your main defense (endurance) and heal all at one time and be set up to jump back in the fight, sort of how HiS on stealth builds lets you heal and activate your main defense (stealth) and be prepared to jump back in.
The extra HP on full end is likely there to make it more useful when using it in a longer stealth.
Thanks for pointing that out. New spec just has me overthinking i guess. usually not a fan of pulse heals but i guess if you run some stealth still and not full evade…some kind of hybrid this does make sense. Despite how many threads are out trash talking the new spec saying we are getting nothing new / acro 2.0 are very wrong. I expect to see some pretty crazy play styles come from this. Already theory crafting and there seem to be lots of options atm. Leaning toward DD/Acro/Trick Carrion hybrid atm.
~Glitch
My only issue is I have to now wait until the release of HOT to use on existing characters.
First up will be my d/d shamans condition build traited into DD for lotus training. I rarely stealthed with this guy relying on dodges so the playstyle already honed.
(edited by babazhook.6805)
My only issue is I have to now wait until the release of HOT to use on existing characters.
First up will be my d/d shamans condition build traited into DD for lotus training. I rarely stealthed with this guy relying on dodges so the playstyle already honed.
I hear ya, I’ve got a d/d carrion/mad king/SoM build that has been waiting for something like this for a long time. I might actually be able to not have to swap builds for PvP now. SoM heals + heal on evade + lotus training + an 8s stunbreak/block? Spin to win may actually work in PvP again.
Mot to mention, with this stuff I might actually give P/P another shot. That interrupt trait, all them dodges, and being able to combo in to stealth from black powder?
Hilarity ensues as p/p hybrid is actually able to kill people maybe?
Heck, you could even play P/D and not be stuck with a totally predictable rotation.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Looks pretty good conceptually. Still hate the name.
Second is the Heal Skill and the master trait Staff Master seem to compete with each other and i see no reason to take both. One rewards you when endurance is full and the other rewards you when it isn’t. i can see trying to heal in advance of dodging but you don’t use your heal at the beginning of a fight. Do they want us to fight as long as we can using evade skills and blinds draining all initiative then heal before resorting to dodge? just confused on this one but we will see how it works out.
Here’s my thoughts on the use of the heal skill:
Since it has a long cast, you will want to be stealthed and/or a good distance from combat to avoid getting interrupted. If you’re using staff, you won’t have much if any stealth, but you can use Debilitating Arc or Vault to disengage from combat before casting to get some distance.
As for the endurance, this is at odds with the staff master trait to some degree, but I think this mostly promotes tactical gameplay. Here’s some examples of ideal use:
- When you need a moderate heal, burn your endurance, then disengage to use the heal and replenish endurance before dodging back in. This is an offensive tactic when combined with Bounding Dodger.
- When you need a large heal, utilize staff and utility skills for defense while saving up endurance. Disengage right as you regain max endurance, then use for the extra heal. Dodge back into combat to regain the extra damage of Staff Master.
Both these situations fully utilize the heal skill’s benefits while also allowing you to maintain the damage bonus of Staff Master.
Ultimately, however, the usefulness of this heal in PvP will probably depend on the prevalent of mantra mesmers and /P thieves since ranged interrupts will easily shut this down. Come to think of it…Daredevils who use the throwing knives could also easily interrupt from range.
Hmm…I may be sticking with Withdraw, lol.
ok, to stop staff from completely replacing sword, which has higher sustain, add a special effect appplied to enemy on infiltrator strike and the first hit of pistol whip/flanking strike, say effect lasts 3-4 secs.
that gives you increased DPS on affected target. say… at least 10% (since staff gets 10% for empty endurance)
so basically single targets you set up, will take additional dmg, allowing sword to still be decent cleave, but additional damage to specific mobs, and thus a little better for dueling, focusing on an enemy.
keeping sword unique and possibly earning it a place in other rotations as well
so does the p/p set also will get some stealth love with evades? making it more useful ?
so does the p/p set also will get some stealth love with evades? making it more useful ?
If you use it with the Daredevil spec, then yea, you can blind field and dodge to stealth using P/P.
aawww maan. But all the dodges on the same category :/ Man I was sooo imagining some stuffs.
Imparing Lotus, Torment and slow are a major blessing. Good for chasing, and running away. But I think it’s mostly a PvE thing. I want to know if this trait can shoot three daggers to 1 target.
Bound can wreck kitten, especially if it can crit, this being a leap combo
Dash, the ultimate escape trait. So powerful, it makes stealth almost unnecessary.
I might choose Bound just because Black Smoke & Bound litterally leaves me Rolling in that smoke for dayz.
Bound clearly solves the problem of stealthing with Daredevil.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
The fact thief will receive a leap on dodge it’s a really good buff for build like s/p, p/p and I think d/p too will receive some beneficial from a better initiative cost management with spec line.
I’ve some doubt about s/d and d/d but most of all for staff itself, it seems really underpowered weapon in relation to other thief melee weapons.
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
(edited by Rain.9213)
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
I think this right here will keep S/P from being as awesome as some people think it will be. Sure, you get stealth from offhand + dodge, but if you SR and then try to dodge a knockback, you’re likely to reveal yourself from the damage.
Tomorrow is going to be a great day. I might do some extra PvE to start working on my ascended gear crafting.
I dropped a Ascended weapon chest with Assassin stats last week. I already got my staff game on lock lol.
All that matters right now for me during PoI:
If they are considering moving the dodge traits.
If they are considering moving the Escapist’s Absolution and Impacing Disruption with Driven Fortitude. (Condi removal on dodge vs Heal on dodge). In my opinion, Escapist’s Absolution is the most essential trait of this line. This spec becomes kitten if not only we have a hard stealth, but we also cannot condi clean.
Lastly, how they dodging looks. They probably got on lock too, but still needs approval from a Thief fanboy
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
I think this right here will keep S/P from being as awesome as some people think it will be. Sure, you get stealth from offhand + dodge, but if you SR and then try to dodge a knockback, you’re likely to reveal yourself from the damage.
That’s also my concern, adding a CD on Bound won’t make it better though, don’t even think about it Anet!
Maybe what they could do is switch some effects between Bound and Dash, so that the leap-finisher-GM doesn’t deal dmg (better for /P specs) but I’m not quite sure how well balanced that would be or how many people would cry because they don’t see the possible upside of it.
Let’s see how it’s gonna work out in the BWE though, before that all is pure speculation.
Nothing new from stream, besides the fact damage on dodge (power or condi) is probably too strong.
Nothing new from stream, besides the fact damage on dodge (power or condi) is probably too strong.
Yeah probably gonna get nerfed.
Also, the Physical Skill that Blocks (no idea what the name is) had it’s CD increased to 15, Vault costs 5 Initiative instead of 6, Staff Mastery gives 2 Endurance per Initiative used and I hope Pulmonary Impact get’s a buff, the damage doesn’t seem tooo nice (might just me being used to crits tho – or the fact it was a heavy armor target, don’t remember that correctly).
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
I think this right here will keep S/P from being as awesome as some people think it will be. Sure, you get stealth from offhand + dodge, but if you SR and then try to dodge a knockback, you’re likely to reveal yourself from the damage.
Yep. The 3 dodge traits will not work with SR.
Damage on dodge will reveal. Dash will reveal b/c the distance is further than the radius of RF.
Also if you are in stealth, damage on dodge will reveal so you either reveal or eat w/e damage/cc.
You can take Dash but you will probably have to give up SR, one of our best utility.
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
I think this right here will keep S/P from being as awesome as some people think it will be. Sure, you get stealth from offhand + dodge, but if you SR and then try to dodge a knockback, you’re likely to reveal yourself from the damage.
Yep. The 3 dodge traits will not work with SR.
Damage on dodge will reveal. Dash will reveal b/c the distance is further than the radius of RF.
Also if you are in stealth, damage on dodge will reveal so you either reveal or eat w/e damage/cc.
You can take Dash but you will probably have to give up SR, one of our best utility.
Idk where I read it Gab but damage on dodge will not reveal . Bound does not reveal. If i remember correctly, the Dev said it.
However, the damage on dodge from the Rune of Evasion? I am not sure.
we need the dev to answer that too.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
There it is. It works just like Heartseeker.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
There it is. It works just like Heartseeker.
I believe it doesn’t reveal when entering stealth, like heartseeker but will reveal you if you’re already stealthed, like in shadow refuge. Would be really cool if it worked like how mesmer’s phantams don’t reveal them.
There it is. It works just like Heartseeker.
I believe it doesn’t reveal when entering stealth, like heartseeker but will reveal you if you’re already stealthed, like in shadow refuge. Would be really cool if it worked like how mesmer’s phantams don’t reveal them.
Except Mesmer phantasm aren’t in the mesmer’s complete control. Or at the very least the Phantasm shouldn’t penalize the player simply because those illusions are not the players. Anyways…
We just need to be careful how to dodge. Like extra careful, but that’s a challenge I am willing to deal with.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
There it is. It works just like Heartseeker.
I believe it doesn’t reveal when entering stealth, like heartseeker but will reveal you if you’re already stealthed, like in shadow refuge. Would be really cool if it worked like how mesmer’s phantams don’t reveal them.
Except Mesmer phantasm aren’t in the mesmer’s complete control. Or at the very least the Phantasm shouldn’t penalize the player simply because those illusions are not the players. Anyways…
We just need to be careful how to dodge. Like extra careful, but that’s a challenge I am willing to deal with.
Best solution is for the devs to fix shadow refuge to let the thief (or anyone else) to leave early and not be revealed. Lol I could totally see them giving that ability to next thief spec (GM: Lingering Shadows: Gain Immunity to the next reveal (icd 10sec).
(edited by Lyger.5429)
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
I think this right here will keep S/P from being as awesome as some people think it will be. Sure, you get stealth from offhand + dodge, but if you SR and then try to dodge a knockback, you’re likely to reveal yourself from the damage.
Yep. The 3 dodge traits will not work with SR.
Damage on dodge will reveal. Dash will reveal b/c the distance is further than the radius of RF.
Also if you are in stealth, damage on dodge will reveal so you either reveal or eat w/e damage/cc.
You can take Dash but you will probably have to give up SR, one of our best utility.
Idk where I read it Gab but damage on dodge will not reveal . Bound does not reveal. If i remember correctly, the Dev said it.
However, the damage on dodge from the Rune of Evasion? I am not sure.
we need the dev to answer that too.
Bound will reveal if you hit anything in stealth. Basically, you will be trading the ability to dodge while in stealth and SR because people cant seem to think beyound what is in front of their eyes. DD is trash and so is staff. I’l talking strictly pvp but wvw and pve doesn’t matter. Balance is revoled around 5v5 and DD and staff doesnt ill in what is missing.
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
I think this right here will keep S/P from being as awesome as some people think it will be. Sure, you get stealth from offhand + dodge, but if you SR and then try to dodge a knockback, you’re likely to reveal yourself from the damage.
Yep. The 3 dodge traits will not work with SR.
Damage on dodge will reveal. Dash will reveal b/c the distance is further than the radius of RF.
Also if you are in stealth, damage on dodge will reveal so you either reveal or eat w/e damage/cc.
You can take Dash but you will probably have to give up SR, one of our best utility.
Idk where I read it Gab but damage on dodge will not reveal . Bound does not reveal. If i remember correctly, the Dev said it.
However, the damage on dodge from the Rune of Evasion? I am not sure.
we need the dev to answer that too.Bound will reveal if you hit anything in stealth. Basically, you will be trading the ability to dodge while in stealth and SR because people cant seem to think beyound what is in front of their eyes. DD is trash and so is staff. I’l talking strictly pvp but wvw and pve doesn’t matter. Balance is revoled around 5v5 and DD and staff doesnt ill in what is missing.
lol ok..
It’s time for me to start playing without Shadow Refuge.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
ALSO for those who, like me, are seriously considering using this spec as main spec….
May I suggest this appetizer: https://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion
What do you think? or is it too underwhelming?
I’m too obsessed with Traveler runes. gottagofast
If you pick up Runes of Evasion+Dash dodge, you will get 11 seconds of swiftness on a dodge roll, plus Fury plus cripple an enemy every 10 seconds AND 175 Ferocity.
So that’s practically permanent swiftness if you’re using Thrill of the Crime.
You also have other swiftness rune options like Rune of the Pack and Centaur that increase your damage and also give you lots of swiftness. Save those Traveler runes for Necromancer or Mesmer, dude!
That’s a good a point. I would use Runes of Evasion to replace Impairing Daggers, in case i need to chase. Bound is too good to pass mate. especially WvW. The choices really compete against each other and they made good job.
I just wish, Escapist’s Absolution would change tiers or just simply be a minor.
Bound is good if you’re running off hand Pistol or Staff. I really don’t see it doing much for off hand dagger other than some nice dodge damage but it could potentially reveal you if you’re in stealth and you dodge to avoid an incoming hit. Plus you have to dodge into an enemy if you wanna hit them and you usually wanna evade away from an enemy.
That’s right. It could completely mess you up.
I think this right here will keep S/P from being as awesome as some people think it will be. Sure, you get stealth from offhand + dodge, but if you SR and then try to dodge a knockback, you’re likely to reveal yourself from the damage.
Yep. The 3 dodge traits will not work with SR.
Damage on dodge will reveal. Dash will reveal b/c the distance is further than the radius of RF.
Also if you are in stealth, damage on dodge will reveal so you either reveal or eat w/e damage/cc.
You can take Dash but you will probably have to give up SR, one of our best utility.
Idk where I read it Gab but damage on dodge will not reveal . Bound does not reveal. If i remember correctly, the Dev said it.
However, the damage on dodge from the Rune of Evasion? I am not sure.
we need the dev to answer that too.Bound will reveal if you hit anything in stealth. Basically, you will be trading the ability to dodge while in stealth and SR because people cant seem to think beyound what is in front of their eyes. DD is trash and so is staff. I’l talking strictly pvp but wvw and pve doesn’t matter. Balance is revoled around 5v5 and DD and staff doesnt ill in what is missing.
lol ok..
It’s time for me to start playing without Shadow Refuge.
Thieves in spvp are taken b/c of +1, decap, and stealth rez. Up to you but you just made yourself 1/3 less effective.