Dagger Storm: Grossly Overpowered

Dagger Storm: Grossly Overpowered

in Thief

Posted by: Division.9618

Division.9618

There are some legitimate points in this thread about why dagger storm isn’t overpowered. Make no mistake, however, dagger storm is incredibly powerful. The daggers are not weak, and far from being inaccurate in the right setting they actually hit multiple targets per dagger.

There is always going to be some portion of thieves that can’t see past 1v1 and think that nothing but Thieves’ Guild matters, but Dagger Storm is very good in many situations and has half the recast time.

I used dagger storm plenty of times, and ive gone up against it plenty of times. It was never OP.

1) The daggers are very close ranged, to the point where you have to be within a good reachable range to actually hit daggers. You pretty much have to run into a tightly packed zerg to deal good damage, and if you do that you’re pretty much guaranteed to die in 2 seconds.

2) even with stability you’re still vulnerable to immobilize and cripple, making you even more defenseless.

3) if you dodge, you end it early, which means you can’t dodge if you actually want to do damage with it.

It has projectile reflection, but its animation is so obvious that anyone can see it. If they keep attacking you, they deserve to take their own hits.

It doesn’t matter if it has half the recharge time, it’s incredibly situational. You need to be in a group of ranged characters with no AOE and no melee weapons who will keep firing at you no matter what and won’t bother to move out of range of your AOE. In any other situation you will be killed very quickly by any melee character. On the other hand thieves guild is reliable, always works, and gives you 2 allies that do respectable damage.

Using a bow is far better than dagger storm. No cooldown and you can do great damage while still being far away.

Dagger Storm: Grossly Overpowered

in Thief

Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Pull skills such as Scorpion Wire will interrupt dagger storm.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

Dagger Storm: Grossly Overpowered

in Thief

Posted by: Tulisin.6945

Tulisin.6945

It doesn’t matter if it has half the recharge time, it’s incredibly situational. You need to be in a group of ranged characters with no AOE and no melee weapons who will keep firing at you no matter what and won’t bother to move out of range of your AOE. In any other situation you will be killed very quickly by any melee character. On the other hand thieves guild is reliable, always works, and gives you 2 allies that do respectable damage.

Using a bow is far better than dagger storm. No cooldown and you can do great damage while still being far away.

It isn’t easy to move out of dagger storm if you’re crippled and the thief isn’t standing still, and the range is greatly extended by the bounces. People also underestimate how easy it is to close with someone using dagger storm, especially if they’re moving away and the person trying to melee doesn’t have some kind of gap closer. Thieves are particularly well equipped to counter dagger storm, but most professions don’t have that luxury. Either of the “shadow return” abilities synergize well with DS by allowing you to escape when the duration is up. Dagger Storm is also a great way to punish ranged attackers in the short term without using it for the full duration. Futhermore, since the obvious counter to dagger storm is a melee attack, it is excellent for luring enemies into a caltrop field or towards friendly fire.

Thieves’ Guild is a reliable dueling asset (although personally I enjoy getting bonus procs off of enemy pets while they do nothing), but DS is a battlefield control asset, and not one to be taken lightly.

Dagger Storm: Grossly Overpowered

in Thief

Posted by: Division.9618

Division.9618

It’s incredibly easy to close with someone using dagger storm. Every class has a way to get there really quickly and screw the thief over unless they run away, like for example by dodging towards the thief or using one of the many gap closers a lot of classes have. Thieves have pathetic surviveability unless they stay mobile and keep stealth handy, which they can’t do with dagger storm.

You also forget that they’re 100% vulnerable to elementalist AOE, engineer grenades and jump shots (and i think the short ranged 3 and 4 rifle skills too), necromancer marks, hunter traps, and mesmer detonations.

Yes, you can lure enemies into fields with dagger storm, and yes you can punish ranged attackers for short bursts, but that’s a clever and tactical use of the skill. It’s not OP at all.