Dec10 Concerns (Video Response)

Dec10 Concerns (Video Response)

in Thief

Posted by: Jumper.9482

Jumper.9482

a wvw thief full zerk vs a wvw warrior full zerk…………

if both start auto attacking each other at same time warrior will win with about 50%of his HP left.

Like I’ve said before, The ratio of dmg:hp for thief is EXTREMELY low compared to Warrior (and other classes).
Consider FS>LS deals similar dps to autoattacks.
To win this, you literally have to dodge the majority of his autoattacks. Some people say ‘why are you spamming dodge randomly, noob?’ I’m not. I have to dodge at least half of your passive autoattacks to even have a chance at beating you.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Jump-s-Ultimate-PvP-Teef-Wishlist-Jump-Doc/
Winner of Curse’s NA Masters Tournament
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Dec10 Concerns (Video Response)

in Thief

Posted by: Walker.3056

Walker.3056

a wvw thief full zerk vs a wvw warrior full zerk…………

if both start auto attacking each other at same time warrior will win with about 50%of his HP left.

Like I’ve said before, The ratio of dmg:hp for thief is EXTREMELY low compared to Warrior (and other classes).
Consider FS>LS deals similar dps to autoattacks.
To win this, you literally have to dodge the majority of his autoattacks. Some people say ‘why are you spamming dodge randomly, noob?’ I’m not. I have to dodge at least half of your passive autoattacks to even have a chance at beating you.

So true……..

Dec10 Concerns (Video Response)

in Thief

Posted by: Asomal.6453

Asomal.6453

Use#2: Actively reacting to move out of 1shot skills such as baiting out shatters and air bursts, dodge burning speeds phoenixes eviscerates earthquakes earthshakers, etc.

Use#3: displace yourself from a CC. A thief is still a thief, get hit by one Doom and you’re already loaded up with enough conditions to kill you twice over. One Earthshaker and you’re half hp about to eat another knockdown and knockback for the other half. A smart player will attempt to bait the thief back to his shadow return point and CC him there for the 1hko. Unfortunately ANET wants to dumb down their game even further apparently throwing any sort of strategic thinking out the window.

That’s something I don’t get. If Anet really wants thieves to use SR to avoid burst, then adding 0.25s cast time isn’t helping at all. Making SR unusable while stunned (not adding the cast time), would be enough to fix #3. But apparently, they also wants thieves to #2. However, adding a 0.25s is not only fixing #3 but nerfing #2 at the same time. Even if you had a 0.15 reaction time, you’d need 0.4s to disengage (barely enough to dodge a Skull Crack)