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Posted by: Chewy.9263

Chewy.9263

@Bull Zooker
And this is what I, like the OP, want to get rid of. Too many talent-less players thinking they’re all great when they down someone like this.

Love

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Posted by: DanH.5879

DanH.5879

@Bull Zooker
And this is what I, like the OP, want to get rid of. Too many talent-less players thinking they’re all great when they down someone like this.

remember AC, before, it was a heaven for parties
then, someone had the “bright” idea to make it hard
the frequency of completed AC runs dropped 50-80% ?

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Posted by: Doomdesire.9365

Doomdesire.9365

I’m sorry what is a DPS metagamer? And why is it something that takes alot of practice?

And if you can play a thief for a day and compete with some of the tops players, you’re kidding yourself.

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Posted by: Black Teagan.9215

Black Teagan.9215

they are spamming skillz ! cheaterz !
wtf, why thief has no CD on skills !!!!??

They have, it calling Ini-System

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Trav, stop posting. You aren’t always correct (and very rarely are you actually correct).

You suffer from confirmation bias, which means that you look for and convey points that reinforce your own as serrations and ignore points that go against what you say. This has been an issue in every one of your posts.

Issue 1:
Solution: boon duration.

Issue 2:
Solution: Regeneration (which we have a trait for when gaining more than 2 stacks of bleeding, canceling out the bleeds).

Issue 3:
Solution: Don’t play zerker guardian.

Please don’t reply to this post and turn this thread into another thread that you continually instigate responses from people who continually prove you wrong in every post.

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Posted by: Travlane.5948

Travlane.5948

so the sigils also share the same cooldown if they are on a diff weaponset?

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Posted by: Grimwolf.7163

Grimwolf.7163

so the sigils also share the same cooldown if they are on a diff weaponset?

I believe so, yes.
For the same reason two weapons in the same set share a recharge; the recharge is tracked on the player, not the weapon. They probably don’t even have the proper game mechanics available to track it on the “weapon”.

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Posted by: Travlane.5948

Travlane.5948

so the sigils also share the same cooldown if they are on a diff weaponset?

I believe so, yes.
For the same reason two weapons in the same set share a recharge; the recharge is tracked on the player, not the weapon. They probably don’t even have the proper game mechanics available to track it on the “weapon”.

that sux…i believe it SHOULD be different on a diff weapon set. makes sense. but prolly to hard for them to program. i mean they cant even made shadow step a teleport. shadow step is actually just a really quick sprint that u cant see bc its so fast. youliterally walk the surface area and trip stuff

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Posted by: Black Teagan.9215

Black Teagan.9215

so the sigils also share the same cooldown if they are on a diff weaponset?

I believe so, yes.
For the same reason two weapons in the same set share a recharge; the recharge is tracked on the player, not the weapon. They probably don’t even have the proper game mechanics available to track it on the “weapon”.

that sux…i believe it SHOULD be different on a diff weapon set. makes sense. but prolly to hard for them to program. i mean they cant even made shadow step a teleport. shadow step is actually just a really quick sprint that u cant see bc its so fast. youliterally walk the surface area and trip stuff

(Stack)sigils are no enchantment or effect that lies on the weapons or armor, they are on the character, like food or buffs. This is attributable by the game programming.

And how food and buffs, cant sigils dont coexist with multiple versions of the same sigil.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

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Posted by: Travlane.5948

Travlane.5948

bad programming :P ok thanks for the tip

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Posted by: Black Teagan.9215

Black Teagan.9215

bad programming :P ok thanks for the tip

Dont forget its only a theory, which I developed through many testings, and only Anet know how their programm work.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Obscure One.4357

Obscure One.4357

-snip-, last post above me

It’s an interesting idea, and it could work. The fundamental problem you seem to be missing, however, is we have a mechanic in place to already limit this skill spamming; Initiative.

snip

See what I’m trying to say here?

I get exactly what you’re saying: the problem is vastly more complicated in that same skill spam is a byproduct not a problem in and of itself. In that context it’s not same skill spamming that should be addressed, but viability for those other 4 skills on the bar.

This will take more time to formulate an idea to counteract, but when I think of it, I’m sure to post it here and endure the petty nonsense and stupidity of the vast majority of thief sub-forum contributors.

a zerk guardian can really put a hurting on somebody! especially with rage sigil going off!

might be a silly question here but oh well:

if you have 2 daggers and on each dagger is a sigil of rage….i know they share the same cooldown…..but does that give you 2x the chance at it going off bc there is 2?
for instance. sigil of rage: 10% chance to gain quickness on a crit for 3 secs.

so you hit something and Sigil A: 10% chance misses
on the same hit then goes Sigil B: 10 % chance Proc’s and quickness buff goes on.

It does not increase the chance. :<

Just like 2 “5% Critical Chance” Sigils is still only 5% instead of 10%.

Daecollo is correct.

When it comes to the crit chance sigils these specifically do not stack. This is a different element of the sigil proc mechanic. Proc on crit sigils each have a chance to proc on the same critical hit, though the % chance remains the same, I.E. 60% chance to remove a boon from a sigil of Nullification will not stack to 120% chance when slotting another identical sigil, but both have an opportunity to proc on a critical hit thus increasing the odds of a proc. Granted once one procs they both go on CD, this is actually advantageous granting each crit after the cool down to again have two chances at the proc instead of one. The only situation in which this is really viable is with low crit rate builds to try to capitalize on a crit for the desired effect.

Circumventing profanity filters one kitten at a time.