Few questions about PvE Dps (Staff)

Few questions about PvE Dps (Staff)

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Posted by: kornfanxxx.9143

kornfanxxx.9143

Hi all, few questions regarding PvE Deeps and other misc questions..

1. Does seaweed salad work with vault?(Technically when you apply damage i don’t think your character is still moving, Sure he vaults to that area while casting but when you make impact your toon is stationary from my point of view)

2. CS vs DA = Between all the damage adders in DA or CS which one ends up with more damage? No quarter is pretty cool as its a perma 100% crit chance booster (for my build) but I don’t achieve that perma fury sometimes with groups.

3. What food/Utility do you normally run?

4. Mauraders vs Berserker = I’ve got a full set of ascended maurader’s im using which i’ve been enjoying alot(Extra HP and precision helps) but is there any measured DPS loss? couldn’t imagine it being that huge for the added benefit of vitality.

thanks for input guys

Few questions about PvE Dps (Staff)

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Posted by: Asrat.2645

Asrat.2645

The answers I provide you with may not be entirely correct.
1: No idea but you seem to have a point there. However: it is very possible, that the game uses references as ‘moved in the last second’, since the damage calculation should be momentarely, and at one given moment you can not travel any distance. So its either the ‘last kxsec’ or n assigned ‘flag’ (dont know the pro term), that is perhaps also not removed instantly. Only speculation of course.

2. This would be pure math, Ive had that discussion a while ago. The common sense is that DA comes up with higher damage, but that could vary depending on your team.

3. Depends on what im doing. Usually none or cheap ones outside of raids.

4. This should be simple math. Givent that you can reach and maintain 100% critchance with a well-playing team, the power and ferocity of zerker should be superior. Also I have never found myself in need of more vitality. Sustain seems to be more dependant on protection and healing.