Flanking Strike was definitely overbuffed
Can you explain the math on that? I don’t follow.
He’s right in some aspects.
Protection is 1/3 damage reduction, that means that you deal 2/3 of the damage. If you consider 2/3 of your damage as base, without protection you deal 2/3 + 1/3 damage, and 1/3 damage is actually 50% of 2/3.
It is quite of a trick to say things, but it is mathematically correct.
if they gonna nerf this flanking steal boon skill… why dnt they just delete thief class in game.. its probably a useless class except the D/P but still not that great in team clash spvp.. d/p is just good solo roamer in WvW. or maybe they shud change the thief class to Lone Wolf Class (GTFO thief we don’t need u in team!)
Can you explain the math on that? I don’t follow.
He’s right in some aspects.
Protection is 1/3 damage reduction, that means that you deal 2/3 of the damage. If you consider 2/3 of your damage as base, without protection you deal 2/3 + 1/3 damage, and 1/3 damage is actually 50% of 2/3.
It is quite of a trick to say things, but it is mathematically correct.
right in a way wrong in a way…actually…this is some hillbilly math. if you do 50 % more of what you are dealing…. well lets say the first hit is 90…..now ur doing 60….50% more dmg is 90 right? but dealing 50% more dmg still gets 33% taken off due to protection…so you now still only doing 80 dmg instead of the full 90. you WANT to be dealing a TOTAL of 33% more which is .66x=90 or 90/.66 = 135 and 135-90 =45 and 45/90 = .5 and hence is where he got his 50% more TOTAL dmg.