Underworld
Gear for more Vitality in WvW
Underworld
well, you could try valkyrie gear with the 100% crit from stealth from the critical strikes tree. toss in ruby orbs, and maybe a few traits that give fury.
don’t think there is a power vitality precision set though.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
I wouldn’t like to exchange Executioner with Hidden killer tbh. I was looking for valkyrie but couldn’t find a combination that suits me.
Underworld
well, if you think you can kill someone in 10-20 seconds or so, take the fury, might, and swiftness on steal trait from trickery, and the 10 seconds of fury when an opponent drops below 50% from crit strikes, and switch some gear from berserker to valkyrie, you could potentially keep the same crit chance for quick burst, but in a prolonged fight you would lose some damage in return for the extra health.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
I used to do the Valkyrie hidden killer build. Was fun, but Vitality isn’t the best stat for a Thief. I wanted more toughness.
Knight’s is a good combination for getting some durability with Toughness. Emerald Jewelry gets that. To get health, trait into Acrobatics(15-20 points is always a fantastic investment). For more, pick runes with Vitality. I do not find any of the current gear with Vitality other than Soldier to be worth it, but that’d cut your burst down a lot.
You can never go wrong with Runes of Divinity for your Thief. That’d add more Toughness and Vitality while still giving you all the stats you need for bursting.
Darxio – Thief Commander
well, it depends what you fight, toughness wont do a thing against condition damage, though for a burst build that wont take many hits you are probably right. the game is dead set against having both high burst and high survivability at the same time though.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
well, it depends what you fight, toughness wont do a thing against condition damage, though for a burst build that wont take many hits you are probably right. the game is dead set against having both high burst and high survivability at the same time though.
That would be OP
I think Valkyrie is more viable option. If I could manage to keep my base critical chance at about 40% it would be good I think
Underworld
I was wondering this as well. I’ve just dinged 80 and I am trying to get my gear sorted out. As a P/P Thief 0/30/0/20/20 I’m wondering what are ideal amounts of Vitality and Toughness for WvW and PvE?
Don’t know if I should go Knight, Valkyrie, or a mixture of the two?
[EU] Gandara
I was wondering this as well. I’ve just dinged 80 and I am trying to get my gear sorted out. As a P/P Thief 0/30/0/20/20 I’m wondering what are ideal amounts of Vitality and Toughness for WvW and PvE?
Don’t know if I should go Knight, Valkyrie, or a mixture of the two?
in PvE, survivability is king, especially in dungeons where bosses and some mobs can put you on the ground nigh instantly if you only have the base 10k thief hp. honestly the power/vitality/toughness gear from wvw/dungeon explorer mode token rewards with ruby orbs works great with pistol/pistol, as even with a relatively small crit chance, you can boost it with fury, and keep enough initiative through crits to get several unloads off.
pvp on the other hand, you can go more glass cannon and still survive, but how much survivability you have as a GC is highly skill based. assuming you know when to dodge/stealth/snare, and keep some kitting tools on your bars, you may be able to last quite a while even in full berserker.
you could use the same vit/tough/power gear mentioned above, and make a hard to kill pistol brawler, time your main burst with fury from steal/fury when an opponent drops below 50% health.(ever feel like a broken record?) or you could mix in valkyrie or knights with berzerker, for less survivability, but more damage. any of the three ways you go with it, I recommend a short bow as a backup weapon if you dont have one.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
You can also get Vitality from traits. I don’t normally recommend changing traits just to get attribute points, but the Acrobatics line has some really sweet stuff in it — especially Feline Grace and Quick Recovery.
Quick Recovery helps a lot when you’re spamming Cluster Bomb in WvW.
My experience on a thief, spending waaay too much gold testing different builds, and I have one major observation that I end up basing my build on:
If I get jumped or I get focused, im gonna die, doesnt matter how much toughness I have.
So I have finalized my build, and thus far have been very pleased with it.
5 Pieces of valk armor, with zerk shoulders, divinity runes in each piece, and full zerk jewelry.
My primary weps are daggers, and both of them are zerker, one with crit rune, and the other with quickness rune.
I am not fully geared, still need the shoulders(running rare zerk today) and need more superior runes of divinity(only running 1, with 4 majors)
Skills are 10 Deadly Arts(mug), 30cs(furious retaliation,critical haste, hidden killer) , 20 acrobatics(Power of Inertia,Pain response), and 10 trickery(Thrill of the crime).
Power: 1997(1081)
Precision:1723(807)
Attack: 3026
Armor:2024
Crit Chance:42
Crit Damage:94
Health:15,055.