This topic came up several times within the past month and I know I personally posted on 4 different threads on the “how to level a thief” topic alone. I figure if we experienced thieves can all weigh in, this will be helpful to all. Hopefully enough people contribute for this to become a post it
I’ll try to be organized in this “mini guide” of sorts
First Impressions
When someone first rolls a thief, there are several things some people notice immediately (I know I have):
*This isn’t exactly what I had in mind when I wanted to play a ninja class…
*I think that centaur just gave me a love tap and found out that my muscles are SQUISHY!!! This must be why I just got downed.
*I keep dying so much that I’m getting frustrated, how am I supposed to level to 80 when I can’t even level past my 30s?!
And last but not least
*This class is actually really quite fun!
General Things to Avoid
To begin with, it is very important to establish that end game thief playstyle is REALLY different from beginner thief. I cannot stress that enough. Most of our end game builds are extremely gear dependent. With proper gear getting a 5-7k backstab off in wvw for example is expected. Without the proper gear but the same exact build, you’ll be lucky to do 2k. This applies to PvE as well.
Said another way, trying to go burst dagger/x (particularly d/d) for a thief under level 40 is going to be an exercise in frustration. Not only are the gear not adequate at that level to support a backstab with decent damage, the stealth buffs that we rely on to help with survivability aren’t available yet.
Two Most Effective Ways to Level
The burst Sword/Pistol method
Pretty straight forward way to play. Equip a sword main hand, a pistol off hand, all gear should be power/precision and (when level 60+) crit damage. Invest in acrobatics, critical strikes and a little bit in power in terms of traits. Remember to turn off auto targetting sometimes you want to drop black powder just to create a combo field – more on this later.
The prominent skills of this weapon set are:
- Autoattack, 1 skill: I’m not kidding this is generally where most of your DPS is coming from.
- Infiltrator strike, 2 skill: The bread and butter of the sword main hand. Target an enemy and press it once and you will teleport to target, hitting and immobilizing him. Press it again and you will teleport back to where you originally were, and as an added bonus, cleanse a condition on you. Both an excellent offensive and defensive tool.
- Pistol whip: Used to be an amazing skill, now the damage has been nerfed so hard that it’s ehhh given how much initiative it costs. First hit will daze targets in line of sight, then you will be rooted in place as you unleash a flurry of hits. During this time you will evade everything as you are hitting things. Should be used situationally given its heavy initiative cost.
- Head shot, 4 skill: Situational use in PvE, very useful in PvP and WvW. Basically shoot a target to interrupt, this is unnecessary in PvE – you can just dodge the big hits rather than having to interrupt. But vs human targets it’s awesome.
- Black Powder, 5 skill: This is an amazing AoE skill. Drop a smoke combo field around you where all foes within the radius becomes blinded! This is one answer to the AoE issue that plagues thieves. Just blind everything and hit them while they cannot hit you. Also of note, the smoke combo field has some special utility for thieves. For example, a leap finisher (such as heart seeker, #2 skill in dagger) through the smoke field will stealth you, leap through the field several times to stack stealth duration. Blast finisher (cluster bomb, #2 skill of shortbow) on the smoke filed will give AoE stealth to all your allies.
Playstyle:
The idea of this build is to dart in with infiltrator strike (sword #2 attack), drop black powder (pistol #5), autoattack. At this point it is up to you if you want to drop another black powder and keep auto attacking (if the mob is about to die) or shadow return back (sword #2 again) if you want some distance or want to cleanse a condition. Simple as that.
Pros/Cons:
- Main pro is that you’re going to pretty much be able to avoid most damage while you dish out some hefty DPS between your black powder and evades from pistol whip. Of course if you are facing dredge who are immune to blind… things get a little dicey and you basically have to abandon using black powder on them.
- You aren’t exactly invincible in this playstyle even if you’re not facing dredge. Black powder pulses once per second to blind targets. This means that if a target is hitting you more than once per second, you will take some hits.
- AoE is still somewhat of a problem, while all sword hits do cleave damage it’s not adequate to deal with crazy amounts of mobs coming your way. For this, have the shortbow as your alternate weaponset, cluster bomb is excellent for AoE!
(edited by Silver.4798)