Help with a build?

Help with a build?

in Thief

Posted by: Treetoptrickster.4205

Treetoptrickster.4205

Hello! I’ve been playing around with the specialization calculator by that shaman on dulfy (http://dulfy.net/gw2traits#build=AgcB9ASUBeQ~) trying to come up with a post-update build for my thief. I’m stuck between two choices. Currently I have one very fun sounding utility choice and one more offensive choice. I’m thinking of either taking mug for the damage and heal on steal or trappers respite for the needle trap when I use my heal. Let’s go over what’s up with both of these options.

Option 1 – mug and runes of the thief

Mug is great for easy damage and a little bit more survivability’ but I already have withdraw on a 12 second cooldown and passive sustain through assassin’s reward. Thief runes work well with my build though. The stats precision and condition damage they give benefit me greatly and the 5% bonus damage from the side or behind works well with backstabbing and the haste I get from flanking strikes.

Option 2 – trappers repspite and runes of the trapper.

Needle Traps are pretty awesome. Lots of DoTs and a sexy 3 second immobilize. The trait has an internal cooldown of 10 seconds but my heal is on a 12 second cooldown so it’ll be proccing whenever I use it. Runes of the trapper give much appreciated condition damage and condition duration but the passives are just too good. With the way I’ve traited, my heal skill restores initiative, grants vigor and cures a condition. Why not also have it drop a trap, grant me super speed and grant me stealth which synergizes well with revealed training?

Anyways, I’m stumped. I like both options so could you guys just pick for me?