How to balance the thief for PvP
All of your suggestions scream:“I am S/D thief.Let them revert what concern me ,and ANet can nerf whatever they want from the others weapon sets.They can go to hell as far as i am concerned”
My Ringtones on Zedge >>>C l i c k <<<
All of your suggestions scream:“I am S/D thief.Let them revert what concern me ,and ANet can nerf whatever they want from the others weapon sets.They can go to hell as far as i am concerned”
have you even TRIED to read the full thread ? and i already said to post there, not here, to avoid the thread to get hijacked by WvW scrubs complaining about the thief.
lol I love the I predict the future threads you preface everything by saying the aoe/burst/bunker nerf is incoming. This is like the December 23 prepper doomsday theory. Everyone thought the last big balance patch thief was getting a nerf and they didn’t.
Did you read the class balance philosophies from ANET? You couldn’t have based on your suggestions
Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.
Balance not eliminate if your class is already good with a tanky type of build but also has burst build and a condi build then your class is good to go.
Read thief class philosophy does that sound like a thief currently? Pretty much. Fragile but able to have some of the highest SINGLE target burst in the game. Masters of stealth? Yup
Then your suggestions don’t make sense your idea of balance is to nerf something so that it forces people into other choices. Your suggestions do not address survivability or the low starting HP pool that thieves begin with compared to other professions which is the reason they have access to stealth to off set that.
You say cap stealth at 8 secs mention p/d griefing. You Pistol main hand suggestions you say anything because you don’t use it. Well thats obvious because you don’t need 8secs when your running P/D. Capping stealth at 8 secs like people are running around stacking it like crazy because if they are then they aren’t fighting.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
lol I love the I predict the future threads you preface everything by saying the aoe/burst/bunker nerf is incoming. This is like the December 23 prepper doomsday theory. Everyone thought the last big balance patch thief was getting a nerf and they didn’t.
Did you read the class balance philosophies from ANET? You couldn’t have based on your suggestions
Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.
Balance not eliminate if your class is already good with a tanky type of build but also has burst build and a condi build then your class is good to go.
Read thief class philosophy does that sound like a thief currently? Pretty much. Fragile but able to have some of the highest SINGLE target burst in the game. Masters of stealth? Yup
Then your suggestions don’t make sense your idea of balance is to nerf something so that it forces people into other choices. Your suggestions do not address survivability or the low starting HP pool that thieves begin with compared to other professions which is the reason they have access to stealth to off set that.
You say cap stealth at 8 secs mention p/d griefing. You Pistol main hand suggestions you say anything because you don’t use it. Well thats obvious because you don’t need 8secs when your running P/D. Capping stealth at 8 secs like people are running around stacking it like crazy because if they are then they aren’t fighting.
Currently , thief burst dominates the meta.
Along with bunker guardians.
The only way to counter a good ele bunker is to have a thief in your team, and spike him with a mesmer.
Bunker and burst dominate the meta, and they will be nerfed to be AN OPTION, and not a domination ( like currently it is).
At least this is what they’re saying, and since there’s no point in not believing them, AoE-burst-bunker will be nerfed.
Slightly, but they will be nerfed.
With burst reduced, there would be no reason to bring a thief over an ele.