How to make Thief more fun class to play
Part 2:
- Reimplement gameplay aspects that were fun for alot of people – like the often mentioned Ricochet
Make it a kind of 50% chance, that each bullet of unload can have the effect of ricochet. If you are godly lucky, you have 8 bounced off bullets, if you are absolutely unlucky, you have none. Yes it would be a direct buff to Unload, but one that will make Thief and especialyl P/P gameplay alot more fun and that weapon set was mostly the only build that made the biggest usage of ricochet at all back in the past when it existed.
- Rebalance Thief mechanics so that they become more useful for Raids in regeneral, because Stealth/Venomshare is not good enough, when other classes have way superior group support than the thief and can deald nearly same as much DPS, if not even more at the same time while supportign efficiently the whole team. Thats why Boon Steal/Trap Removal needs to become more important with more enemies and raid design levels making usage of Boons/Traps, so that you actually want to have also someone with you, that can work against these thigns as part of group support to ensure, that the party has an easier tiem in the raid – in fact saves time and can do the raid faster, if they do the raid with a thief in the party, instead of filling up the party with multiple charactrs of the same class just for more/better DPS/Group Support that the Thief can’t provide in the same way, which is why Raid designs need more aspects in all of its Raids (if needed retroactively added to old contment as well) to ensure, that all classes have something in the raids, that makes each class being wanted – and if it is not for directly DPS or group Support, then the class in question should provide somethignj else thats unique for the class that should be equal to just DPS or group Support, like beign able to give the party unique shortcuts – and if there is any class that should know how to find shortcuts in places – then its the Thief! Shortcuts that are hidden or protected by something, that only a thief can either find or remove in the raid.
Example:
If you have no thief in group, then the party has to fight a specific boss in a raid, then this battle is 100% univitable.
Do you have a thief that is able (mastery) to find a shortcut in the raid that is protected by traps that only said thief can deactivate, then the party can avoid that one boss battle and save some time, unless the party wants to do that boss for various reasons like achievements, loot ect.
Unique Class Roles and Gameplay Elements/Mechanics, that only a specific class can do in all of the game are it, which create FUN and give players a reason why they decide to play that specific class. thats is something that Anet has to improve drastically for the whole game and all of its classes.
If I play a thief in WVW, I want to be able to infiltrate my enemies and to sabotage them. All right now not possible, because Anet provides for Thiefs no proper WvW character progression, that gives us some kind of wvw based class specific gameplay elements.
There exists nothing in the game like class based masteries/WvW Rank Skills that provide special talents for each individual class to improve this way their tactical unique gameplay elements that could help in increasing the fun to play each individual class in th various game modes.
GW1 had PvE Only skills basically for this -somethign anet could adept for GW2 to make each class for pvE individualyl more heroic and epic wioth special class based progression in regard of masteries that help in creating more fun to play each individual class – especialyl in this case the thief as this class design heavily lacks in making usage of its full potential that the Thief has to make fun in fear of power creep ect. due to the game sharign its skilsl and traits ect. within all game modes – a problem that could be instantly solved, if Anet would design and balance finally all skills and traits ect. individually for each game mode with split balance teams for each game mode.