(edited by Dee Jay.2460)
How to nerf Thief burst without gutting the class
The only change that needs to be made is that assassins signet needs to be reduced to 25% bonus on next hit with a 25 second cool down, the rest is pointless.
Haste works fine for the thief losing all your endurance is horrible its very situational in PvP and PvE, if you are talking about combining it with Pistol whip, well there are hundreds of replies on how to counter pistol whip builds with ease and I cant be bothered to go into it again
By burst you are referring to back stab I assume. And my suggested change would fix that.
In regards to mug it hits mobs for a lot less due to them having toughness, sure if you crit a warrior in frenzy you will get a huge number but that’s a rarity, I’ve been fire grabbed on my thief for 13k before running a glass cannon build… It is not the only skill that’s instant, on a long cooldown and hits hard. Hell I’ve been crit for 3k + by just auto attacks from warriors and guards
(edited by Dronin.3957)
from PoV of a long time thief. i honestly think pistol whip needs changed, not nerfed per say, but changed. right now because of its self root and dependancy on stuns/haste a thief simply has more options to land the hit then the average player (specced appropriately) has escapes.
yes you can dodge, walk away, stun break, etc. but a pistol whip build has 2 gap closers they can pair it with, a haste option, a immobilize, and maybe ven a stoneform if they take it. thats 5 (most will probably have 3-4) ways to ensure that pistol whip lands.
its a very black and white ability. it either hits and devestates or misses/hits partially and does hardly anything.
i do think it needs adjusting, but i dont know in what way.
My short notes are something like this:
Base ability damage is fine. This includes Pistol Whip, which is underwhelming on its own but is by far the best skill to multiply with the stupid powerful Haste.
I think the big instant Mug damage is kind of silly, but really it’s the way it hits in concert with Cloak and Dagger or Pistol Whip – dealing a big nuke and guaranteeing those hard hitting abilities will hit as well.
Finally I think Assassin’s Signet is the biggest culprit for stupid Thief bursts, from how it stacks on top of other guaranteed crit abilities to do silly things.
I would personally start by re-working Assassin’s Signet to make your next attack a guaranteed crit instead of a damage bonus that stacks on top of crit; then I would re-work Steal to reset your animation when used (so it would break stuns, but you couldn’t use it mid ability either). Somewhere in there I’d want to re-work Haste to be longer lasting but provide less of a raw burst bonus.
The defensive stealth bonuses mentioned in the same dev post are something I do not think can be reasonably addressed until they do something about their model loading issues – stealth is disproportionately powerful right now because of how it lingers after being broken by rendering lag. If there is a problem after fixing that, it can probably be addressed by adjusting the amount of time on the Revealed debuff.