(edited by apocom.3172)
Hi,
I have read a lot of strange things regarding the patch, and how much overall dps we loose, so I will just make a small example. Imagine standard d/d wvw build 0/6/6/2/0 with traveler runes and full zerker. The attack chain is cnd/bs/aa-chain repeat. For the calculation I assume a target with 2000 armor.
Pre-Patch:
Cnd: (2033(power) * 1.57(critdmg) * 0.55(prec) + 2033) * 1.5(skillmodification) * 0.5(this is * 1000 daggerdmg / 2000 armor) = 2841 (this is the average damage)
Note: The wiki says, that the skillmodificator for CnD is 1, but I don’t think that is true, because the damage is too low, and if I remember correct, Cnd deals the same amount of damage like a hs between 25% and 50%.
BS: (2033 * 1.57 * 1 + 2033) * 2.4 * 0.5=6270
AA-Chain (2033 * 1.57 * 0.55+1033) * 2.25 * 0.5=4262
So the average dmg per chain is 13373. Plz keep in mind that there are a lot of other factors, like might, vulnerability, side strike and so on.
Post-Patch the crit damage is know around 72% if I calculated correct. The traveler runes lost 4% crit damage out of 6%.
CnD (2033 * 1.22 * 0.55 + 2033) * 1.5 * 0.5=2547
BS (2033 * 1.22 * 1 + 2033) * 2.4 * 0.5=5416
AA-Chain (2033 * 1.22 * 0.55 + 2033) * 2.4 * 0.5=3682
Average dmg per chain: 11644
Damage modification in comparison to pre-patch: -13%
This is close to the promised -10%. One factor, why the loss is a little bit higher are maybe the traveler runes.
So, to gain the same amount of damage, we have to sacrifice some defence. What if we skill 4/6/4/0/0.
CnD (2233 * 1.22 * 0.55 + 2233) * 1.5 * 0.5=2798
BS (2233 * 1.22×1 + 2233) * 2.4 * 0.5=5949
AA-Chain (2233 * 1.22 * 0.55 + 2233) * 2.25 * 0.5=4197
Average dmg per chain: 12944×1.05(daggertraining)=13561
Note: Like I said above, the calculation is flawed in different points (might, bloodlust and so on) but for the overall picture I think it is good enough.
Conclusion: Yes, of course you have to give up some defense to deal the same amount of damage then pre-patch. But the same counts for your enemy (if he is not running a condi build).
Maybe I am alone here with my opinion, but I like this patch. Maybe there will be some meta builds without putting 6 points into CS. Maybe there will be builds with RT outside of pve. I really hope that the metagame shifts. I really hope there will be a thief meta in wvw outside of x/6/6/x/x. So old builds doesn’t work as good as before. So? I think the build that suffers the most is d/p, the build I played the most, and I am not even sad.
I really like that now everyone is trying new builds and is experimenting. I tried 6/6/2/0/0 s/d and it worked great.
You can always trait more damage until you reach signet burst, and I am not sure if this is now not even stronger (RT).
(edited by apocom.3172)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.