“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”
break. I feel like they should be back by now..”
Well, why not completelly change steal? Right now I think steal is useless, because the cooldown is too long for what you can get with it. You may base your entire build on steal, there is at least 11 or 12 seconds each 21-22 seconds of battle you get nothing from your traits, the other 10 you might gets boons, poison your enemy… well, whatever? Nothing the other classes don’t have for the entire time.
Change Steal so it becomes usable whenever you’re in Stealth in any enemy or in any enemy that is Blinded, consuming the blind effect. That will remove Steal’s cooldown, instead now it has a chance of being sucessfull, and so the “Steal Recharge Rate” can be changed to “Steal Success Chance”. Give it a… 15%-30%-45% chance of being successfull based on Front-Side-Back hitting, the Trickery Branch will give other 30% (sum 75%), and that last trait that increases recharge by 20%, gives the other 20% (sum 95%). There, fixed.
Idk, I hear engi all the time complain about how terrible RNG class mechanics are. Granted I hate fighting their condi builds they have a point. Not all trait’s aren’t meant to have 100% uptime, I think cooldowns are much better than rng for the sake of steal. Who we steal from and the item we get isn’t RNG, but overall its a gamble because you can’t walk into any fight and decide “hey, I need condi clearing, hope I get healing seed, oh wait I’m against an engineer..”. You can’t choose your stolen skills freely which is fine I guess, it makes the class unique but its limiting for something we have no choice but to equip.
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