Jade Wind vs Basilisk Venom
In my original analysis I had not considered a couple of things. BV has no initiative and can be pre-cast before a fight. Both of these are significant, especially the no initiative cost as that means BV will not be reducing your weapon skills at all.
I also agree that you shouldn’t really compare two skills on different professions in a like for like way. I guess I just saw that JW was very similar to BV and thought this was not right. It is easy to have a knee jerk reaction to things like this sometimes and for that I apologize.
I do still think BV needs a buff in order to fully earn its elite status, but I no longer think it should compete with JW, nor be equal to it in terms on performance. Thanks to everyone who participated in this discussion in a civil and constructive way, I really appreciate it. Feel free to continue discussing this of course, preferrably in the same thread.
(edited by Rin.1046)
You could ask the same: Why has thief shadow refuge – a non elite skill and the mesmer needs an elite slot for shorter stealth (Mass Invisibility without PU)? It’s called balance: thief is master of stealth and has better access than others.
So same with Shiro stance and thief basilisk venom.
I just wish “petrify” would be its own type of stun that cannot be removed similar to the elementalist frost bow #5.
That way BV would be a guaranteed moment of burst even if it only lasts 1.5 seconds (petrify does not stack, I don’t know why they had to make residual venom baseline for BV and DV. Poor thinking from probably the same individuals who doubled world boss health to allow crits.)
break. I feel like they should be back by now..”
I just wish “petrify” would be its own type of stun that cannot be removed similar to the elementalist frost bow #5.
That way BV would be a guaranteed moment of burst even if it only lasts 1.5 seconds (petrify does not stack, I don’t know why they had to make residual venom baseline for BV and DV. Poor thinking from probably the same individuals who doubled world boss health to allow crits.)
The only thing I can think of is that it gives you an extra chance to petrify (in case the first one is avoided).
But, I doubt that’s even intended. They probably just didn’t even think about when making RV baseline.
I just wish “petrify” would be its own type of stun that cannot be removed similar to the elementalist frost bow #5.
That way BV would be a guaranteed moment of burst even if it only lasts 1.5 seconds (petrify does not stack, I don’t know why they had to make residual venom baseline for BV and DV. Poor thinking from probably the same individuals who doubled world boss health to allow crits.)
The only thing I can think of is that it gives you an extra chance to petrify (in case the first one is avoided).
But, I doubt that’s even intended. They probably just didn’t even think about when making RV baseline.
After the whole world boss double hp disaster, I sincerely doubt that anet wanted to make BV more forgiving. They just threw in a baseline trait and decided it would be great!~ but lets cut the duration and actually nerf DV by a second.
I smell ninja nerf.
break. I feel like they should be back by now..”