(edited by Silverbolt.2301)
Ladies and gentlemen, I give you..."balance"!
Considering when the game came out that used to be us doing that, we probably don’t have much room to complain ^^
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
On the other hand you can use the stolen skill to reflect while they have the rifle out.
To be fair though, I’ve reflected a gunflame like that and it does faaaar less damage to the warrior than it would have done to me.
Considering when the game came out that used to be us doing that, we probably don’t have much room to complain ^^
Was gonna say the same thing. 17k Mug//35k backstab was a thing at launch.
Granted, it is dumb to see that kind of damage come from a heavy armor + high hp + double/triple invuln build.
Dedicated GF berserker cannot be reflected either since it runs SoM.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Considering when the game came out that used to be us doing that, we probably don’t have much room to complain ^^
Irrelevant because I said “balance”…this game’s balance is a joke.
Class has nothing to do with it. I simply used one example here.
Only reason I posted it in this subforum is because it happened while I was on my thief.
The devs in this forum are so good that they would move it here anyway, so I saved them the trouble of doing so.
(edited by Silverbolt.2301)
On the other hand you can use the stolen skill to reflect while they have the rifle out.
To be fair though, I’ve reflected a gunflame like that and it does faaaar less damage to the warrior than it would have done to me.
U cannot reflect/block when they pop up the might signet and most of rifle warriors are running might signet.
I’d much rather have that than the rampant condi bunker specs in wvw that we see today. There’s at least some counter play to zerk builds.
Granted, I’ll admit that some of the HoT skills need some toning down.. Including gun flame. But the opportunity cost for the warrior to hit an 18k in wvw like that is very, very high. If you sneezed on him he’d die. Sounds like you got outplayed. You’re also a staff thief using signet of agility. I don’t feel sorry for you at all.
:)
You can dodge gunflame. We have a lot of dodges.
^^^ this guy. 0.3 secs?
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
The question of kiting is how do you kite something with 1200 range if not running mass disengage or heavy CC + boon strip? How do you survive when GF can be cast objectively more often than every class’ dodge options except a full-endurance/cooldown Daredevil?
I don’t mind the damage. As mentioned above, however, it comes with little opportunity cost, and I agree the cast time is way too low.
One of my biggest gripes with it is the fact they chose to make the skill have what pretty much looks exactly like every other shot fired from someone with The Predator. A legendary weapon should not share particle effects with skills, especially when those same particle effects are the tell to those skills.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Wow, 18K crit against 2600 armor? WTF is that?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I’d much rather have that than the rampant condi bunker specs in wvw that we see today. There’s at least some counter play to zerk builds.
Granted, I’ll admit that some of the HoT skills need some toning down.. Including gun flame. But the opportunity cost for the warrior to hit an 18k in wvw like that is very, very high. If you sneezed on him he’d die. Sounds like you got outplayed. You’re also a staff thief using signet of agility. I don’t feel sorry for you at all.
^ & staff 3 evade is pretty quick, although you would probably have to see it coming.
18k gunflame is still pretty kittening ridiculous though, when you consider how much invuln they have.
Stay Low. Move Fast. Kill First. Die Last.
I see your 18k gunflame i raise you
28k vault http://i.imgur.com/xJYvYP6.jpg
I see your 18k gunflame i raise you
28k vault http://i.imgur.com/xJYvYP6.jpg
My only question is what is his stats when you did that? Because the Gunflame hit someone with 2600 Armor
The vault would be dealing well over 20k if against someone with 2600 armor as well. Core killshot also deals more damage.
The problem with GF is pretty much the limited tell/cast time it has and how innately durable the warrior can be while running so much damage. The damage component otherwise isn’t really an issue.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
I see your 18k gunflame i raise you
28k vault http://i.imgur.com/xJYvYP6.jpg
Nice try against Level 56.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I see your 18k gunflame i raise you
28k vault http://i.imgur.com/xJYvYP6.jpg
Nice try against Level 56.
lv58 mastery lol.. and he was a 2400 armor
Honestly it’s your mistake to get hit by that. As a thief your main job is to run and evade and you failed at that. You had one job and failed at it. Go sit in corner, think about it, reflect on it, feel shame and come back once you realise it is actually thief that needs nerf. Had you been more nerfed you would probably pay more attention and use more skill.
Poor warrior probably even had to shoot from 1500 range because he could barely keep up with your running. More nerf to Dash as well.
Since my last comment was removed by mods cause it quoted someone else’s comment which was removed, let me try this again.
^ & staff 3 evade is pretty quick, although you would probably have to see it coming.
18k gunflame is still pretty kittening ridiculous though, when you consider how much invuln they have.
That’s nice…except:
1: There’s this thing which contributes to an innate delay in your actions – has to do with how the internet, and data and packet transfers work.
2: With quickness, gunflame has a ~0.38s cast time – this is a joke.
3: You are not going to reflexively dodge a quickness gunflame…you will only dodge it by getting lucky by predicting.
4: The screenshot barely tells the whole story. This fight is a fight that I would have won was it not for an instant kill skill. This was actually the 4th gunflame he used in a single fight. That’s how easily accessible the skill is…and no, he did not sit on rifle the whole time.
I see your 18k gunflame i raise you
28k vault http://i.imgur.com/xJYvYP6.jpg
My only question is what is his stats when you did that? Because the Gunflame hit someone with 2600 Armor
Over 2600; almost 2700.
Honestly it’s your mistake to get hit by that. As a thief your main job is to run and evade and you failed at that. You had one job and failed at it. Go sit in corner, think about it, reflect on it, feel shame and come back once you realise it is actually thief that needs nerf. Had you been more nerfed you would probably pay more attention and use more skill.
Poor warrior probably even had to shoot from 1500 range because he could barely keep up with your running. More nerf to Dash as well.
I’m sensing a massive amount of sarcasm oozing from this post.
(edited by Silverbolt.2301)
hey now no reason to get upset i just posted it as a joke i mean it not that hard to get that number O-o. im pretty sure anyone play thief for more then a day could figure it out lol.
If nobody believes it they have no authority to be talking about damage coefficients or general balance for the profession, as they subsequently haven’t done the testing or math to actually verify this number is easily possible.
On an actual glass opponent, it’s not hard to deal more than 30k.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
On an actual glass opponent, it’s not hard to deal more than 30k.
Yeah, was roaming around and was greeted with a 25k gunflame to the face at full hp. That was fun. I was running zerk so no surprise there, but still.
omganetplsnerfthisjunksoopcanthandle
At least I was able to find him later and blow him up so I feel better.
Stay Low. Move Fast. Kill First. Die Last.
(edited by CreedOfGod.9764)
^^^ this guy. 0.3 secs?
Plus the small amount of time it takes the shot to travel. Other than greater punishment for not predicting/reacting to it, dodging gunflame isn’t much different than dodging a phase traversal, precision strike, or shadow shot.
dont play wvw if you dont like mad powercreepd dmg LUL
I see your 18k gunflame i raise you
28k vault http://i.imgur.com/xJYvYP6.jpg
Nice try against Level 56.
lv58 mastery lol.. and he was a 2400 armor
I was messing with you…lol.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I see your 18k gunflame i raise you
28k vault http://i.imgur.com/xJYvYP6.jpg
Nice try against Level 56.
lv58 mastery lol.. and he was a 2400 armor
I was messing with you…lol.
lol i figured as much :P
dont play wvw if you dont like mad powercreepd dmg LUL
The damage increases probably help power thieves more than most (if not all) other classes given how we can easily deliver spike damage while avoiding hits.
dont play wvw if you dont like mad powercreepd dmg LUL
The damage increases probably help power thieves more than most (if not all) other classes given how we can easily deliver spike damage while avoiding hits.
Which doesnt change anything about the fact that wvw is about powercreeping your build, leading to unfun situations like the one being talked in this post. Whether it affects more A or B is irrelevant :p
Which doesnt change anything about the fact that wvw is about powercreeping your build, leading to unfun situations like the one being talked in this post. Whether it affects more A or B is irrelevant :p
Balance or lack thereof is always relevant.
Which doesnt change anything about the fact that wvw is about powercreeping your build, leading to unfun situations like the one being talked in this post. Whether it affects more A or B is irrelevant :p
Balance or lack thereof is always relevant.
Not talking about balance. Im talking about quality gameplay. Maybe a 20k hit is balanced cause u can spam dodges and oneshot the warr, but still unfun to play.
I have posted similar things in the last patch already, Anet closed my post after too many views and replies, this is the second time I gave this game a try, totally disappointed, it’s like comparing Samsung to Apple. ^
Not talking about balance. Im talking about quality gameplay. Maybe a 20k hit is balanced cause u can spam dodges and oneshot the warr, but still unfun to play.
If WvW affects one class more positively than another, which WvW seems to with benefiting power thieves more than power warriors, the match-up becomes more imbalanced in favor of power thieves. If the match-up in WvW generally favors thieves, doing as you initially suggested by switching from WvW to sPvP will not fix the OPs problem since he will still need to anticipate quick burst abilities (although it will certainly help having more objects around to LoS with in sPvP to deal with ranged burst attacks).
I absolutely agree it’s not fun. As a rule of thumb, the devs would ideally attempt to change any abilities which suck against experienced players and work really well against newer players, such as gunflame. Those abilities just make it harder for newer players to enjoy the game. However, the devs typically don’t touch most of the more gimmicky builds unless the outcry is overwhelming and also coming from ESL participating players. In the meantime, players in the OP’s position should pursue more practical solutions, such as through finding warrior players to practice against on dueling servers for gaining more experience with anticipating gunflame and dodging it.
(edited by rennlc.7346)
On the plus side this is the damage AFTER GF got nerfed. Warrior Rifle abilities do have their limits but in skirmish among several enemies it can be devastating since it is often very difficult to see in that setting. It certainly doesn’t help that Warriors have access to exceptionally good passive sustain.
“Youre lips are movin and youre complaining about something thats wingeing.”
I do like how majority of the responses here has missed the point made by a mile. I guess I had higher, yet misplaced, expectations from the forum community.
I do like how majority of the responses here has missed the point made by a mile. I guess I had higher, yet misplaced, expectations from the forum community.
Thing is, you missed the mark on this by several years.
GW2’s WvW skill requirements have been a relative joke all the way since the removal of Magic Find as an armor stat.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I do like how majority of the responses here has missed the point made by a mile. I guess I had higher, yet misplaced, expectations from the forum community.
Thing is, you missed the mark on this by several years.
GW2’s WvW skill requirements have been a relative joke all the way since the removal of Magic Find as an armor stat.
It’s been joke since the beginning.
It will be a joke till the end, at least until the balance team smartens up.
…but, that’s no excuse to not have a dialogue about it.
Magic Find is another story – I don’t want to derail to that joke.
I meant it seriously. MF being removed marked the implementation of Dire gear.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/