Leeching Vemons idea

Leeching Vemons idea

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Posted by: Taobella.6597

Taobella.6597

I think it would be cool if Leaching venom had condition removal or even condition swap to other player!!!!!

be like remove 1 con for each venom active charge that hit target or swap the condition to other player.

go tell me how this would be broken.

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Posted by: Sagat.3285

Sagat.3285

They want to keep venom group only,giving it cleansing added with Shadow’s Embrace and Rejuvenation would make venom decent in smaller scales where they suck at. However this could create a 4th variation of condi thief maybe with a new trait that replaces the many useless one we have.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Taobella.6597

Taobella.6597

Hmmm i was thinking of it more as option of not requiring stealth in a build to have con removal.

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Posted by: Cronicle.5691

Cronicle.5691

Leeching venom is already great for solo. I use it in my hybrid build. What i would rather want to see is spider venom perhaps being changed into a venom which swaps conditions onto the target since the poison is redundant in the current meta. We already have ways of applying poison to our target through steal, and dagger auto attack. Venomous strength should could also use a buff where it also buffs the duration of the conditions applied by venoms when traited as well as the 2 might stacks it grants. Food for thought that would help us want to take other traits over the all mighty mug trait.

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Posted by: Taobella.6597

Taobella.6597

that would be neat too to have a venom that swap con would help with con removal i approve !

i also had another thought on how trait like that could work also make it remove con for how many charges the vemon apply to player so ice drake vemon would be 3 con remove

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Posted by: Doggie.3184

Doggie.3184

Venoms need to be as diverse as Meditations to truely be fun/viable in all content. They also require far too many traits that could easilly just be applied to the venoms themselves, like Potent Venoms and Cooldown reduce. Then maybe people can use one of them without having to load tons of traits which is 6 points into 2 lines: Crazy.

To use an entire bar of Venoms, like Guards can do with Meditations we need some form of Stun Removal and Condition Removal.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Cronicle.5691

Cronicle.5691

Venoms need to be as diverse as Meditations to truely be fun/viable in all content. They also require far too many traits that could easilly just be applied to the venoms themselves, like Potent Venoms and Cooldown reduce. Then maybe people can use one of them without having to load tons of traits which is 6 points into 2 lines: Crazy.

To use an entire bar of Venoms, like Guards can do with Meditations we need some form of Stun Removal and Condition Removal.

You dont “have” to fill the entire bar like Mesmers and Guardians can do with their mantras and meditation. We arnt like them. But we can have 3 very viable Venoms on at all time. 1 Healing, 1 utility, 1 elite which are pretty much the core for a venom traited build. I would suggest aiming for Celestial stats if doing Venoms as you benifit the most of the stat distribution. The 2 last utility skills you can choose accordingly to playstyle whether you pick 1 more venom and 1 stun break like shadow step which is probably the most versatile utility skill we have which acts as a double stun break and condi clear.

I run 2 variations of a venom build. 1 where i build 6,0,6,0,2 when playing with an organized team that can give me support when i get targeted. and a 6,0,4,0,4 if im roaming or solo queing. What a lot dont recognize is how potent leeching venom is for sustainability when played the correct way. It can be used in either Offensivly or for Defensive purposes. Like triple meditation guardians, their meditations are either used to heal themselves or to do a kitten amount of damage. While instead venoms dont HEAL as much they provide cc or condi which is what you want on a thief. Locking down your opponent to where they cant dodge because of Devour venom, or their rotation is disrupted because of a 5 second Chill?

Venoms dont really need any major buffs or overhauls, perhaps a few trait lines can be improved upon but the way ive played it, Thieves dont really trait harder into something compaired to the the other classes. Just start learning how to play thief without relying on stealth as much. Venom thief is a totally different play style from any dodge/stealth meta.

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Posted by: Doggie.3184

Doggie.3184

Venoms need to be as diverse as Meditations to truely be fun/viable in all content. They also require far too many traits that could easilly just be applied to the venoms themselves, like Potent Venoms and Cooldown reduce. Then maybe people can use one of them without having to load tons of traits which is 6 points into 2 lines: Crazy.

To use an entire bar of Venoms, like Guards can do with Meditations we need some form of Stun Removal and Condition Removal.

You dont “have” to fill the entire bar like Mesmers and Guardians can do with their mantras and meditation.

The point is I want to. So none of that matters.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.