Movement Speed vs. Damage in WvW
I once used (Like many) ruby orbs and my only speed buff was fleet shadow. That was enough for fights.
But You know the reality of roaming, Its 90% running around looking for fights, 7% chasing down some helpless zerglings and 3% fighting enemies that fight back.
So i decided some time ago that traveller runes Would be better. Yes They were.
But speed runes seem now superior because you can use more zerker/cav armor because you get a Lot of vit from runes. Traveller stats are just…almost non existent
To answer your question: if you want to be fast at roaming and kill fleeing ones, use speed incr runes.
If you want duels and zerging only, go strength or so
Strength runes are so much better than every other rune right now especially on thief. All you really need is Hidden Assasin/Signets of Power. I believe 2 points in acro is enough for movement especially with all the blinks we have. Swiftness when dodging coupled with Fleet Shadow is enough for me. Simply go into stealth to run around faster and dodge in between stealths. Very easy with D/P.
I once used (Like many) ruby orbs and my only speed buff was fleet shadow. That was enough for fights.
But You know the reality of roaming, Its 90% running around looking for fights, 7% chasing down some helpless zerglings and 3% fighting enemies that fight back.
So i decided some time ago that traveller runes Would be better. Yes They were.
But speed runes seem now superior because you can use more zerker/cav armor because you get a Lot of vit from runes. Traveller stats are just…almost non existent
To answer your question: if you want to be fast at roaming and kill fleeing ones, use speed incr runes.
If you want duels and zerging only, go strength or so
This . . . .
I have use Traveler, Speed and Strength.
Trust me man, for roaming the best is speed because of what he said, you can focus using more ber pieces stats due to the vit you get from them.
Traveler are nice, but since ferocity nerf they lost a lot. Better now speed, that they focus only in vit and swiftness (one of the most important boons for roaming thieves).
Strenght are great in duels, but for roaming speed is the way, the free utility slot is wonderful xD.
And the most important . . . they are cheap.
(edited by SoLeciTO.3490)
I use strenght runes on my valk/zerker setup. Like what’s allready said, when you are running around 90% of the time looking for someone to fight, some extra speedbonus is nice. What I do, is equiping Signet of Shadows while running around, and when I finally meet someone, I change back what I un-equiped (I sometimes forget to change it tho, and sometimes you will be caught off guard, which sucks).
I miss the movementspeed in combat tho…
Just a sidenote: I foresee a possible nerf on the runes, maybe scaling down the 7% dmg bonus to 5%. But it’s still nice.