Needle Trap
Oh man, if it was a radius immobilize, I’d be so happy 8D
But unfortunately, it’s a bug =/ oh well.
It is just a proof how devs care about thief’s traps.
If I think about traps, I imagine a smart simple mechanism prepared even days ago to seriously cripple an unsuspecting foe.
However, in this game, traps are only any useful when placed immediately, directly under your foe’s feets. This is why only rangers use them – they are activated in circles, not lines, so it’s easy to abuse them.
The only thief’s trap which can be considered any useful is shadow trap, as it serves its purpose of guarding nodes in sPvP.
(edited by Dagins.5163)
I think that when it activates it immobilizes all enemies standing on the trap at that moment. However you’ve always got to expect the trap to hit one target only since even predictable PvE enemies move slightly apart.
@up
Yes, it can immobilize up to 5 enemies, but good luck catching them all in a tiny rectangular range, when it’s a challenge even against a single opponent. Illusions, pets and random evades make thief’s traps very unreliable. The only traps that are pet/dodge/illusion proof are ambush (poor in PvP,) and shadow.
PS: in PvE, only ambush trap is worth attention, and only when you can protect the summoned thief with smoke field from #5 pistol skill, so they won’t die from a few blows.
PS2: Also, when somebody steps over your needle or tripwire traps, your stealth is broken with revealed debuff.
(edited by Dagins.5163)
the dev noobs instead of fixing the traps for pve usage, we receive random undocumented nerfs…
typical.