Not getting criticals with 'unload'
If you’re describing Ankle Shots, it has an internal cooldown of 10 seconds.
As for other things, you need to be more specific so we can test this ourselves.
We need builds, gears, gems, food, etc.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
The easy one to test is rune that has 60% chance to inflict bleeding on crit, I forget the rune name, I’m fairly new and at work
I assume you’re having issues with internal cooldowns – as vincent alluded to.
Sigils also have internal cooldowns – which are global to all sigils. So, for example if you have a sigil of earth and a sigil of fire – when one procs, it will make you wait before the other can proc. If you have an on-swap sigil, you have to wait for that cooldown before any on-crit sigils can proc.
That’s probably why you’re thinking that unload isn’t working – because you see all those crits, but where are the bleeds? Well it’s because that sigil of earth will only cause a bleed every 5 seconds (I believe – check the wiki to be sure). With any on-crit gear or traits – you always want to check the internal cooldown.
Then consider that this reflects the minimal amount of time between procs. So if it has a 30% chance on a critical hit, and you have a 50% chance of crit-hitting, and you hit 2x/second and it has a 5 second cooldown. Then you can count on a proc on 15% of hits which means you’ll probably get a proc within 1-6 attacks or 1-3 seconds. So you should be seeeing procs every 6-8 seconds or so…if you’re attacking constantly and hitting constantly. In reality, it’ll probably be between 6-10 seconds per proc.
sigil of earth is 2s icd, 5s duration