Patch notes
Feline Grace: This trait’s vigor duration has been increased from 4 seconds to 5 seconds.
OMGOMGOMG! They totally fixed it! 4 seconds of whothekittencares Vigor to a whole FIVE seconds of whothekittencares Vigor! This is totally just as good as it was before they completely destroyed it now! Viva Acro!
I know right? Especially given how you’d normally refresh it anyway within that time but is more likely a fix for PvE.
My gripe with acro at the moment is how many traits overlap with daredevil making some of them redundant. The 50% movement speed in stealth was better off in acro because reveal provides too strong of counterplay to justify taking shadow arts. The grandmaster traits in acro especially needing a good look but they removed the best trait in acro and replaced it with a passive that has a cooldown.
Keep in mind that acro is base and daredevil is an elite spec. Daredevil is, essentially, improved acro, and thus can synergize with acro.
This seems like an academic distinction now, but after a few more elite specs are out, acro will be your only option for endurance related stuff should you decide to play another elite spec.
Which, in turn, indicates to me that acro still needs more love. Feline grace should at least also grant swiftness or a flat 25% move speed increase for starters.
Feline Grace is good enough as it is because it allows you to have excellent dodging upkeep. Apparently they thought it synced too well with the 50% movement speed in stealth which was a great treat since people know tactical strike is coming if you go sword and dagger while s/d + staff give lots of on weapon dodge, and with cloak and dagger can switch to staff for the knockdown skill. Sword/dagger and shortbow is a good alternative if you’re dedicating to a decap role rather than just mobility within the context of a battle (vaulting from target to target all while being mindful of the AoE spam).
What needs addressing are redundancies, like replacing hard to catch since daredevil obsoletes that particular trait.
I do not see how DD makes hard to catch redundant. Htc is a stun break which fills endurance thus getting DD more usage from his GM traits.