Hey ya’ll!
I’m Pony Pony Run Run and today i’m bringing to you the realest Thief Support build you’ve ever seen.
First let’s explain a litle who i am and all that jazz. I’m Pony Pony Run Run from Far Shiverpeaks (EU). Been playing the game since the beta and rolling thief since that (took like 4 months break) i have 2134 hours on my thief, for some it may not be much but i find it enough to know what i am doing.
So let’s start with the build:
First of all i want to specify in what roles and game modes this build will be most efficient as it is, these will be the following:
- WvW : _Will work at its best in small skirmishes, small guild raids (20pers) and GvG where ressing and preventing a stomp is high priority.
- sPvP : It can work but you are definetly wasting one spot in the team as this build is based arround stealthing allies and we all know stealth doesn’t work well with the node capture mode. On the other hand if Anet were to keep going with the ongoing TDM i could totally see this a viable pick.
- PvE : C’mon let’s be real, no need for supports in PVE. Don’t waste your time using it there because your damage is completly null.
Okay so, here goes nothing:
Before going into details let’s explain the role that this build will be filling.
Your main goal is too keep allies alive when they are downed, blind hazard the battlefield, prevent stomps and mitigate incoming damage to your main damage dealers. Now let’s explain the “why” after every choice!
Weapon Choices:
Dagger/pistol: Stealth on demand, blind fields, Insta daze and god tier gap closers. That is all you want with this build. Knowing what you can do with this set is primordial to succeed with this build
Sigils: Energy and Hydromancy, with the new sigil changes this will allow you to get extra dodges and cripple the enemies at the same time.
Shortbow: You need to move arround fast to you allies to ress the asap so IA gets the job done. Poison field blast will apply weakeness which is an excelent damage mitigator. Blast finisher on demand has to be the best part of this, i’ll list later what you can achive with both this sets in synerygy. Use same sigils.
Traits:
Now here’s the real deal, I’ve been trying to force the new traits into some builds and it just didn’t feel right untill i stopped and looked at the thief from another whole prespective other than damage dealer. Let’s get going!
Shadow Arts: 30 points
- Shadow protector: This is amazing, it will help you ressing downed allies and will provide some pasive sustain to your allies when you stealth them.
- Cloaked in shadows: Not much to say, with the stealth abuse you’ll be doing an AoE blind is the best thing you can get.
- Resilience of Shadows: This right here is the star of our build, 50% damage reduction is a lot of damage reduction. It’ll allow you to stealth downed(or not) allies and safely resurrect them.
Acrobatics: 20 points.
- Vigrous recovery: Combined with withdraw it’s an awesome choice which will let you dodge a lot more combined with the sigils of energy.
- Quick Recovery: I feel like this build will be pretty ini hungry so why not, consider taking Pain response if you want some Condition cleanse. Either of them are fine.
It might be worth going deep to 30 points and getting the stability on reveal, i don’t know 1sec feels really underwhelming.
Trickery: 20 points.
- Mercifull Ambush: Now did i say Resilience was the star? This is the other star! Will give stealth to your downed ally which means he will have 50% dmg reduction AND 2k hp regen! plus it will blind enemies arround! Definetly a must have for this build!
- Bountifull thief: Steal buffs and share them with allies? and vigor? YES.
On the minor traits we have some extra initiative which is always nice in my opinion.
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(edited by Sons.5493)