Proposed Thief Rework
2-post introduction, thief off hand sword confirmed.
3600 hours played on your thief.
Let’s see, game been out roughly 10 months.
So, you would have had to play your thief 9.6 hours everyday to get that many hours played.
I find that highly unlikely.
You realise that Stealth is not a literal in-game representation of stealth techniques, but an illusion effect from the Denial branch of Bloodstone magic, the same magic branch that Mesmers use? So that’s the entire realism/authenticity notion out of the window right there.
Even if lore couldn’t back it up, I still wouldn’t be able to take any of that argument seriously. Have you seen any other aspect of the game? Like, at all? I can become a tornado, transform in to animals, pull turrets out of my ears, raise/control the dead, conjure massive spiritual weapons to fight by my side…but to go invisible through the use of illusionary spells?
ARE YOU MAD?!
Resident Thief
(edited by Auesis.7301)
Why? Just… why?
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
In a fantasy game where magic exists and you are talking about how stealth is “unrealistic.”
You realise that Stealth is not a literal in-game representation of stealth techniques, but an illusion effect from the Denial branch of Bloodstone magic, the same magic branch that Mesmers use? So that’s the entire realism/authenticity notion out of the window right there.
Even if lore couldn’t back it up, I still wouldn’t be able to take any of that argument seriously. Have you seen any other aspect of the game? Like, at all? I can become a tornado, transform in to animals, pull turrets out of my ears, raise/control the dead, conjure massive spiritual weapons to fight by my side…but to go invisible through the use of illusionary spells?
ARE YOU MAD?!
no one can turn into a tornado in real life, nor transform into animals, nor any of the other things you’ve mentioned. therefore fantasy has to substitute for it. however, people certainly can hide in real life, just like they can stab and shoot people. however, there’s no skill to curve bullets around corners, is there? no, because it would be ridiculously unrealistic. the same way mcstealth currently is. yet, one is acceptable, and one isn’t. a glaring double standard, don’t you think?
and i realize where the thief’s abilities originate in the lore, and it would be affected either way with the system i proposed. it would still have the same magical elements to it with the mobile stealth. however, the stationary stealth would be far closer to realism, and would be the base mechanic that mobile stealth works from. plus, all of the other thief abilities would still be covered by the denial school of magic as well, such as their ability to teleport via shadowstep.
3600 hours played on your thief.
Let’s see, game been out roughly 10 months.
So, you would have had to play your thief 9.6 hours everyday to get that many hours played.I find that highly unlikely.
not that it’s relevant to the topic, but i’m no liar.
no one can turn into a tornado in real life, nor transform into animals, nor any of the other things you’ve mentioned. therefore fantasy has to substitute for it. however, people certainly can hide in real life, just like they can stab and shoot people. however, there’s no skill to curve bullets around corners, is there? no, because it would be ridiculously unrealistic. the same way mcstealth currently is. yet, one is acceptable, and one isn’t. a glaring double standard, don’t you think?
What? I see no double standard. I literally have no idea what on earth you’re trying to say in this paragraph. All I got out of that was that some things are unrealistic and some are not…hence, double standard?
Again, what?
After the lore has already explained everything behind how Stealth operates, how can you still pursue the realism argument when it means nothing at all in the game’s context?
As for the proposed change to stealth – promoting stationary gameplay for the class that centres around mobility is quite possibly the worst thing I could ever see implemented for it. The huge reduction in mobile stealth is stupidly harsh, wrecking the only survival specifications Thieves have that isn’t cheesy infinite dodge builds, and Stealth “mode” is totally and utterly pointless for ANYTHING that isn’t solo WvWing. Don’t even get me started on how awful the new /p is. Your 3600 hours must be spent heavily idling, because no experienced Thief on this planet would want to get rid of Head Shot. Even then, it’s for a single-target 5 second cripple? You know, the thing that Dancing Dagger does, but bouncing 3 more times?!?! Go ahead and destroy the best PvE support a Thief can get on a weapon with those AoE blinds, too. The new P/P dual skill will have no use anywhere, ever. New D/D dual skill is intriguing at best.
I pray that literally none of this happens, barring P/D torment. That’s it.
Resident Thief
(edited by Auesis.7301)
no one can turn into a tornado in real life, nor transform into animals, nor any of the other things you’ve mentioned. therefore fantasy has to substitute for it. however, people certainly can hide in real life, just like they can stab and shoot people. however, there’s no skill to curve bullets around corners, is there? no, because it would be ridiculously unrealistic. the same way mcstealth currently is. yet, one is acceptable, and one isn’t. a glaring double standard, don’t you think?
What? I see no double standard. I literally have no idea what on earth you’re trying to say in this paragraph. All I got out of that was that some things are unrealistic and some are not…hence, double standard?
Again, what?
After the lore has already explained everything behind how Stealth operates, how can you still pursue the realism argument when it means nothing at all in the game’s context?
As for the proposed change to stealth – promoting stationary gameplay for the class that centres around mobility is quite possibly the worst thing I could ever see implemented for it. I pray that literally none of this happens.
i’ll try this again then. how something works in the real world (stealth, bullet trajectory) should be how it works in the game, as closely as possible. if it’s something that isn’t present in the real world (turning into animals, etc) then they have to make up how it works in the game. it’s not rocket science here.
second, none of this has ANYTHING to do with the topic at hand. the lore does not factor in to any change, because the proposed change would still be 100% lore accurate. meaning, you’ve presented a strawman argument. http://en.wikipedia.org/wiki/Strawman_argument definition number 3.
seeing as how NONE of this has ANYTHING to do with the topic, which is suggestions to improve the proposed thief changes, i’ll ask you to remain on topic. offer a suggestion to improve the proposal, or let the topic die.
It has everything to do with the topic. You said it yourself.
It was so unbelievably unrealistic and gimmicky, and completely useless for anything real world stealth would be used for. It just plain wasn’t stealth. It was a cheap parlor trick that was a slap in the face to anyone that even had a slight clue how stealth really worked.
First thing you do is complain that it’s unrealistic and not like stealth in other mediums or reality. I have explained that it was not meant to be. End of discussion. It would be impossible for you to “break” the lore, because of how open-ended and mysterious Guild Wars magic is lore-wise (we only really know about the four types and how they came to be), but you approached Stealth from the wrong angle altogether in your OP, seemingly because of your total ignorance on what it actually was at the fundamental level or more likely because you decided to ignore the lore for sake of personal bias, hence why I had to elaborate on it.
As for not contributing, see above.
Resident Thief
(edited by Auesis.7301)
Stealth mode
– 5 second cast time.
– moving during casting cancels the casting.
– no limit on stealth time BUT
– thief must remain stationary while in stealth mode
– moving while fully in stealth mode grants 10 second revealed debuff
– when in stealth mode, emotes (such as /sit, /kneel, and sleep) still function. however they do not broadcast in any chat channel whatsoever.Blinding Powder
– can be used in combat, on a 90 second cooldown
– and if the thief is moving when it expires they get the 10 second revelead debuff.Shadow Refuge
– grants stealth as it does currently, with the same movement limitations as blinding powder
– changed to an elite skill
i stopped reading after this part. im not trying to troll or know it all here, but you have more hours than me. but
1. aoe hits us stealth or no stealth.
2. 10 sec de buff is way to long for a class with paper def and hp. stealth is our make up for what we lack in hp and def.
3. our class is mobile class, so standing there for 5 secs doing nothing is just a way to say ok kill me now.
4. thief already received a lot of nerfs, and only good at small engagements and very little use on dungeons or any other boss fight, zerg fights i say thief is the least useful as we can only do cluster bomb, people always complain about being op but most are those who are noobs and do not know how to play their class.
if you read the forums most guys say they know how to deal with thieves but hey you never know when you meet your match.
i say thief is OK as it is now, only thing i ask is that they return the steal/mug crit and increase the range as base.
Elementalist S : DD
Blackgate
(edited by Zeke Azul Falcon.5176)
This is just stupid.
Everything Purple
no one can turn into a tornado in real life, nor transform into animals, nor any of the other things you’ve mentioned. therefore fantasy has to substitute for it. however, people certainly can hide in real life, just like they can stab and shoot people.
Sure. But Thieves aren’t just hiding when they stealth. They’re cloaking themselves in Deception magic.
I agree that “it’s magic!” isn’t a catch-all explanation for stuff not making sense, but in the context of the Guild Wars world, this sort of magic makes perfect sense. It really sounds like you want stealth to be harder to use solely because you’re bored of it being straightforward.
i’ll try this again then. how something works in the real world (stealth, bullet trajectory) should be how it works in the game, as closely as possible. if it’s something that isn’t present in the real world (turning into animals, etc) then they have to make up how it works in the game. it’s not rocket science here.
Invisibility isn’t a thing in real life. That’s what thieves are doing: they are using magic to become invisible. They’re not nonmagically hiding behind stuff or blending into the crowd, they are literally causing light to pass through them without interaction, and they’re doing it with magic because that sort of thing is not possible without either some sort of magical or technological assistance.
second, none of this has ANYTHING to do with the topic at hand. the lore does not factor in to any change, because the proposed change would still be 100% lore accurate.
If you’re arguing that this change should be made because the current system doesn’t fit the lore, then the lore absolutely does factor into this.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
(edited by Blaine Tog.8304)