Ranges: 900 Does Not Equal 900

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Black Frog.9274

Black Frog.9274

I’m not sure if I’m running into a bug or something else. Perhaps someone else can help me test.

I got online today to see if in fact the pistol had been screwed as I’d read in the patch notes (btw kitten you for hiding that until patch day).

I went into the mists to test on the dummies. I figured the only way to know if it’s 900 is to stand where a 900 weapon just goes out of range and then switch to pistol.

Guess what? It turns out that SB 1, 3 and pistol don’t have the same range. The short bow range for SB 1 is equal to the far edge of its widest AoE (~1050; sound familiar?). The pistols range is equal to the middle of the AoE range. At first, that almost makes some kind of sense, until you pull out Dagger 4. Its distance is the same as Short Bow 1.

So, either SB and Dagger 4 got a range buff somewhere along the line or pistol is even shorter distance than 900.

btw why does SB 1 sometimes show as “kitten” 1

I Like to Run Randomly Around the Map

(edited by Black Frog.9274)

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Ripkord.8567

Ripkord.8567

Its true the ranges of pistol are all different, its like they have 750 range only… but i noticed that about 3 years ago… but since i never used them until today i remembered again and was kitten angry at the same kitten stuff….

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Auesis.7301

Auesis.7301

SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.

Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.

Gnome Child [Gc]
Resident Thief

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Black Frog.9274

Black Frog.9274

SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.

Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.

lolwut. if that were true, then the AoE center point would match the SB 1 distance. It doesn’t. Go into the Mists and try it on the dummy targets.

I Like to Run Randomly Around the Map

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Azure Prower.8701

Azure Prower.8701

The short bow has a slightly higher range because of the unique way that trick shot works.

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Black Frog.9274

Black Frog.9274

The short bow has a slightly higher range because of the unique way that trick shot works.

It’s listed at 900 range. Period. Define 900. If 900 isn’t a specific number, please specify how we might philosophically evaluate a tool tip of 900. Either 900 is 900, or it isn’t.

I Like to Run Randomly Around the Map

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Black Frog.9274

Black Frog.9274

And may I add, since when is a thrown dagger an “arcing projectile”?

I Like to Run Randomly Around the Map

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Amante.8109

Amante.8109

The short bow has a slightly higher range because of the unique way that trick shot works.

It’s listed at 900 range. Period. Define 900. If 900 isn’t a specific number, please specify how we might philosophically evaluate a tool tip of 900. Either 900 is 900, or it isn’t.

Even though the tooltip will show as red (and autocasting will fail to trigger), you can hit things with Trick Shot from around 1000 or so away. This is useful with world bosses like Megadestroyer, as well as a few gimmicky ways of doing specific Fractals.

The best thing to do would be to update the tooltip (and autocast) to its “real” range. I have a bad feeling they’d just reduce it to being a real 900 though, because reasons.

(edited by Amante.8109)

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Black Frog.9274

Black Frog.9274

Thank you for practical observations. If only it helped us define 900.

There is something fundamentally suspect about range definitions in game.

I Like to Run Randomly Around the Map

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Azure Prower.8701

Azure Prower.8701

The short bow has a slightly higher range because of the unique way that trick shot works.

It’s listed at 900 range. Period. Define 900. If 900 isn’t a specific number, please specify how we might philosophically evaluate a tool tip of 900. Either 900 is 900, or it isn’t.

As I said, it’s because of the unique way trick shot works. The distance it bounces between targets is the extra distance it is allowed to reach for the first target.

“Reducing” short-bow to “true” 900 distance will break it from auto attacking at 900. Thus why it is left the way it is. It’s not like the game quirk is game breaking.

It’s just the way it works. Even before when its range used to be 1200, it went further than that. Don’t get hung up about it.

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Unholy Pillager.3791

Unholy Pillager.3791

And may I add, since when is a thrown dagger an “arcing projectile”?

The arc on a thrown dagger should be more noticeable than for an arrow…am I missing some context or something? This is how the physics has worked since the game came out. Haven’t you ever played ranger at all (for example)?

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.

Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.

Basically this. In the right circumstances I can fire SB1 to 1200+ range.

I don’t have opinions. I only have facts I can’t adequately prove.

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Ohoni.6057

Ohoni.6057

You know what would be really helpful and REALLY simple for ANet to do? Have a Golem that stands in the middle of a series of concentric rings (they could put this under any current golems). The rings would be at 240, 400, 600, 900, 1200, and 1500 range from the center. That way you could figure out exactly what the range is on your attacks, and how much you can fudge it on each attack.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Doggie.3184

Doggie.3184

Would be cool if they actually added bullet drop, instead of bullets just existing the plane of existence at end of range.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Ranges: 900 Does Not Equal 900

in Thief

Posted by: Black Frog.9274

Black Frog.9274

You know what would be really helpful and REALLY simple for ANet to do? Have a Golem that stands in the middle of a series of concentric rings (they could put this under any current golems). The rings would be at 240, 400, 600, 900, 1200, and 1500 range from the center. That way you could figure out exactly what the range is on your attacks, and how much you can fudge it on each attack.

I wished for this exact thing when I was testing.

I Like to Run Randomly Around the Map

Ranges: 900 Does Not Equal 900

in Thief

Posted by: kevvy.5081

kevvy.5081

SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.

Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.

Basically this. In the right circumstances I can fire SB1 to 1200+ range.

Yup can confirm this too. In essence, Thief’s Shortbow is a some what 1200 range weapon but you will have to keep pressing 1 since the game doesn’t auto attack for you at that range. Same can be said about Ranger’s Longbow. 1500 range but it’s kitten reachable to 1800 if you keep pressing 1. Bit op but the way the arrows travel allows them to keep traveling even if they reach past their dedicated ranges.

Pistol’s bullets doesn’t share this curved velocity so it is hard capped at 900 unfortunately until they change it as baseline.