No you won’t be doing heavy damage no matter how much you try nor your dps would be “very good” — mediocre maybe.
And while you’re in stealth, you’re not doing any damage — you’re just trolling.
Plenty of d/p and d/d builds hit 6-7k backstabs on medium armor targets with 6 in SA. No, it’s not PvE level of damage, but that’s still very good dps.
If playing teef were about dps alone, you’d see a lot more 5/6/0/0/3 or 6/6/0/0/2 d/d and s/p builds. The reason you don’t, and the reason 6 in SA is so popular, is because even for teefs, survivability IS important.
Again.
You have this limited view that Thief’s survivability relies on having 6pts into SA — time and time again this had been proven to be inaccurate.
I’m aware that you don’t need 6 SA to survive. I’ve even acknowledged that acro and shortbow are good alternatives. However, you haven’t addressed my point. If playing thief is about dps alone, why is something like 0/6/6/2/0 so much more popular than something like 5/6/0/0/3 in WvW? Why do so many WvW builds trait 6 into SA as opposed to 6 into DA?
No it’s not weird at all because the trait also give healing power. Healing power would be worthless if you can’t mitigate the incoming damage.
You don’t avoid damage by going in stealth. Just FYI.
The biggest benefit of stealth is that you mitigate a lot of damage when they can’t see where you are. Yes, they can still aoe you, but good positioning means you really won’t be taking much (if any) damage while you’re stealthed.
Builds take those traits for utility. Even a non-power spec can benefit from those traits. What specific benefit that is exclusive to power build from Trickery? None.
What specific benefit that is exclusive to condition damage build from Trickery? Well it’s obvious, a base 300 condition damage.
Why are quick venoms/potent poison in DA and why is venomous aura in SA? Most venoms don’t benefit from power/toughness/healing power. In fact, this is general to other classes as well. Why do the most important power shatter mesmer traits fall into a line that grants passive condition damage? Note also that the most popular condition mesmer builds don’t trait into that same line at all.
6pts in DA gives 300 power + 200 power from RT = 500 power. That’s nothing to sneeze at.
How can you possibly make up that loss of power when you spec for 6pts in to SA?
If you want to look at cost, that’s it there, right there. That’s how much it cost to spec 6pts into SA — 500 power.
Most builds that spec 6 into SA are WvW builds. You have guard leech, consumables, bloodlust, runes of strength, etc. Not to mention that having easy access and great benefits from stealth means you can gear much squishier and still get away with it. So, yes, you will still do good damage with 6 in SA.
Of course, you won’t do as much damage as 6/6/0/0/2 or 5/6/0/0/3, but I’ve yet to meet anyone who finds that an irrecoverable loss.
The other GM traits are build specific that cannot be used in “general.”
You like to generalize everything using hyperbole. You’re better off admitting that it is your personal preference than trying to speak for every Thief.
I’m not trying to be hyperbolic. Yes, everything always comes down to personal preference, but I think the other GM traits are generally better — they synergize with other builds better, have more team utility, offer more finishing power, etc. I don’t mean generally as in “every thief should take X, Y, Z”, but rather that X, Y, and Z usually fare better.
Compare hastened replenishment and SoH in trickery. Both are strong traits, and certain builds do take hastened replenishment. But in general, SoH is a better choice because it has more team utility and a wider range of offensive and defensive applications, and more people run SoH than hastened replenishment. That’s what I mean by “generally, the other GM traits are better choices”.